player/Control: make several methods `private`
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@ -246,6 +246,7 @@ public:
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thread.Start();
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}
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private:
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/**
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* Signals the object. The object should be locked prior to
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* calling this function.
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@ -254,7 +255,6 @@ public:
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cond.signal();
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}
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private:
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/**
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* Signals the object. The object is temporarily locked by
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* this function.
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