player/Thread: don't restart unseekable song after failed seek attempt
The check IsSeekableCurrentSong() was added by commit
44b200240f
in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
This commit is contained in:
parent
9661062ae2
commit
f2d8fd769d
2
NEWS
2
NEWS
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@ -6,6 +6,8 @@ ver 0.21.12 (not yet released)
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- opus, vorbis: decode the "end of stream" packet
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* output
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- jack: fix mono-to-stereo conversion
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* player
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- don't restart unseekable song after failed seek attempt
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* Windows
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- support backslash in relative URIs loaded from playlists
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@ -320,6 +320,11 @@ public:
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gcc_pure
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bool IsCurrentSong(const DetachedSong &_song) const noexcept;
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gcc_pure
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bool IsUnseekableCurrentSong(const DetachedSong &_song) const noexcept {
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return !seekable && IsCurrentSong(_song);
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}
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gcc_pure
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bool IsSeekableCurrentSong(const DetachedSong &_song) const noexcept {
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return seekable && IsCurrentSong(_song);
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@ -599,6 +599,19 @@ Player::SeekDecoder() noexcept
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{
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assert(pc.next_song != nullptr);
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if (pc.seek_time > SongTime::zero() && // TODO: allow this only if the song duration is known
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dc.IsUnseekableCurrentSong(*pc.next_song)) {
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/* seeking into the current song; but we already know
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it's not seekable, so let's fail early */
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/* note the seek_time>0 check: if seeking to the
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beginning, we can simply restart the decoder */
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pc.next_song.reset();
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pc.SetError(PlayerError::DECODER,
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std::make_exception_ptr(std::runtime_error("Not seekable")));
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pc.CommandFinished();
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return true;
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}
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CancelPendingSeek();
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{
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