mpd/src/output/Internal.hxx

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/*
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* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef MPD_OUTPUT_INTERNAL_HXX
#define MPD_OUTPUT_INTERNAL_HXX
#include "Source.hxx"
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#include "AudioFormat.hxx"
#include "filter/Observer.hxx"
#include "thread/Mutex.hxx"
class PreparedFilter;
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class MusicPipe;
class EventLoop;
class Mixer;
class MixerListener;
class AudioOutputClient;
struct MusicChunk;
struct ConfigBlock;
struct AudioOutputPlugin;
struct ReplayGainConfig;
struct AudioOutput {
/**
* The device's configured display name.
*/
const char *name;
/**
* The plugin which implements this output device.
*/
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const AudioOutputPlugin &plugin;
/**
* The #mixer object associated with this audio output device.
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* May be nullptr if none is available, or if software volume is
* configured.
*/
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Mixer *mixer = nullptr;
/**
* Is this device actually enabled, i.e. the "enable" method
* has succeeded?
*/
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bool really_enabled = false;
/**
* Is the device (already) open and functional?
*
* This attribute may only be modified by the output thread.
* It is protected with #mutex: write accesses inside the
* output thread and read accesses outside of it may only be
* performed while the lock is held.
*/
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bool open = false;
/**
* Is the device paused? i.e. the output thread is in the
* ao_pause() loop.
*/
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bool pause = false;
/**
* The configured audio format.
*/
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AudioFormat config_audio_format;
/**
* The #AudioFormat which is emitted by the #Filter, with
* #config_audio_format already applied. This is used to
* decide whether this object needs to be closed and reopened
* upon #AudioFormat changes.
*/
AudioFormat filter_audio_format;
/**
* The audio_format which is really sent to the device. This
* is basically config_audio_format (if configured) or
* in_audio_format, but may have been modified by
* plugin->open().
*/
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AudioFormat out_audio_format;
/**
* The filter object of this audio output. This is an
* instance of chain_filter_plugin.
*/
PreparedFilter *prepared_filter = nullptr;
/**
* The #VolumeFilter instance of this audio output. It is
* used by the #SoftwareMixer.
*/
FilterObserver volume_filter;
/**
* The replay_gain_filter_plugin instance of this audio
* output.
*/
PreparedFilter *prepared_replay_gain_filter = nullptr;
/**
* The replay_gain_filter_plugin instance of this audio
* output, to be applied to the second chunk during
* cross-fading.
*/
PreparedFilter *prepared_other_replay_gain_filter = nullptr;
/**
* The convert_filter_plugin instance of this audio output.
* It is the last item in the filter chain, and is responsible
* for converting the input data into the appropriate format
* for this audio output.
*/
FilterObserver convert_filter;
/**
* This mutex protects #open, #fail_timer, #pipe.
*/
mutable Mutex mutex;
/**
* The PlayerControl object which "owns" this output. This
* object is needed to signal command completion.
*/
AudioOutputClient *client;
/**
* Source of audio data.
*/
AudioOutputSource source;
/**
* Throws #std::runtime_error on error.
*/
AudioOutput(const AudioOutputPlugin &_plugin,
const ConfigBlock &block);
~AudioOutput();
private:
void Configure(const ConfigBlock &block);
public:
void Setup(EventLoop &event_loop,
const ReplayGainConfig &replay_gain_config,
MixerListener &mixer_listener,
const ConfigBlock &block);
void BeginDestroy();
void FinishDestroy();
const char *GetName() const {
return name;
}
/**
* Caller must lock the mutex.
*/
bool IsOpen() const {
return open;
}
void SetReplayGainMode(ReplayGainMode _mode) {
source.SetReplayGainMode(_mode);
}
/**
* Did we already consumed this chunk?
*
* Caller must lock the mutex.
*/
gcc_pure
bool IsChunkConsumed(const MusicChunk &chunk) const noexcept;
gcc_pure
bool LockIsChunkConsumed(const MusicChunk &chunk) noexcept {
const std::lock_guard<Mutex> protect(mutex);
return IsChunkConsumed(chunk);
}
void ClearTailChunk(const MusicChunk &chunk) {
source.ClearTailChunk(chunk);
}
/**
* Throws #std::runtime_error on error.
*/
void Enable();
void Disable();
/**
* Throws #std::runtime_error on error.
*/
void Open(AudioFormat audio_format, const MusicPipe &pipe);
void Close(bool drain);
private:
/**
* Invoke OutputPlugin::open() and configure the
* #ConvertFilter.
*
* Throws #std::runtime_error on error.
*
* Caller must not lock the mutex.
*/
void OpenOutputAndConvert(AudioFormat audio_format);
/**
* Close the output plugin.
*
* Mutex must not be locked.
*/
void CloseOutput(bool drain);
/**
* Mutex must not be locked.
*/
void CloseFilter();
public:
void BeginPause();
bool IteratePause();
void EndPause() {
pause = false;
}
};
/**
* Notify object used by the thread's client, i.e. we will send a
* notify signal to this object, expecting the caller to wait on it.
*/
extern struct notify audio_output_client_notify;
/**
* Throws #std::runtime_error on error.
*/
AudioOutput *
audio_output_new(EventLoop &event_loop,
const ReplayGainConfig &replay_gain_config,
const ConfigBlock &block,
MixerListener &mixer_listener,
AudioOutputClient &client);
void
audio_output_free(AudioOutput *ao);
#endif