/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_OUTPUT_INTERNAL_HXX #define MPD_OUTPUT_INTERNAL_HXX #include "Source.hxx" #include "AudioFormat.hxx" #include "filter/Observer.hxx" #include "thread/Mutex.hxx" class PreparedFilter; class MusicPipe; class EventLoop; class Mixer; class MixerListener; class AudioOutputClient; struct MusicChunk; struct ConfigBlock; struct AudioOutputPlugin; struct ReplayGainConfig; struct AudioOutput { /** * The device's configured display name. */ const char *name; /** * The plugin which implements this output device. */ const AudioOutputPlugin &plugin; /** * The #mixer object associated with this audio output device. * May be nullptr if none is available, or if software volume is * configured. */ Mixer *mixer = nullptr; /** * Is this device actually enabled, i.e. the "enable" method * has succeeded? */ bool really_enabled = false; /** * Is the device (already) open and functional? * * This attribute may only be modified by the output thread. * It is protected with #mutex: write accesses inside the * output thread and read accesses outside of it may only be * performed while the lock is held. */ bool open = false; /** * Is the device paused? i.e. the output thread is in the * ao_pause() loop. */ bool pause = false; /** * The configured audio format. */ AudioFormat config_audio_format; /** * The #AudioFormat which is emitted by the #Filter, with * #config_audio_format already applied. This is used to * decide whether this object needs to be closed and reopened * upon #AudioFormat changes. */ AudioFormat filter_audio_format; /** * The audio_format which is really sent to the device. This * is basically config_audio_format (if configured) or * in_audio_format, but may have been modified by * plugin->open(). */ AudioFormat out_audio_format; /** * The filter object of this audio output. This is an * instance of chain_filter_plugin. */ PreparedFilter *prepared_filter = nullptr; /** * The #VolumeFilter instance of this audio output. It is * used by the #SoftwareMixer. */ FilterObserver volume_filter; /** * The replay_gain_filter_plugin instance of this audio * output. */ PreparedFilter *prepared_replay_gain_filter = nullptr; /** * The replay_gain_filter_plugin instance of this audio * output, to be applied to the second chunk during * cross-fading. */ PreparedFilter *prepared_other_replay_gain_filter = nullptr; /** * The convert_filter_plugin instance of this audio output. * It is the last item in the filter chain, and is responsible * for converting the input data into the appropriate format * for this audio output. */ FilterObserver convert_filter; /** * This mutex protects #open, #fail_timer, #pipe. */ mutable Mutex mutex; /** * The PlayerControl object which "owns" this output. This * object is needed to signal command completion. */ AudioOutputClient *client; /** * Source of audio data. */ AudioOutputSource source; /** * Throws #std::runtime_error on error. */ AudioOutput(const AudioOutputPlugin &_plugin, const ConfigBlock &block); ~AudioOutput(); private: void Configure(const ConfigBlock &block); public: void Setup(EventLoop &event_loop, const ReplayGainConfig &replay_gain_config, MixerListener &mixer_listener, const ConfigBlock &block); void BeginDestroy(); void FinishDestroy(); const char *GetName() const { return name; } /** * Caller must lock the mutex. */ bool IsOpen() const { return open; } void SetReplayGainMode(ReplayGainMode _mode) { source.SetReplayGainMode(_mode); } /** * Did we already consumed this chunk? * * Caller must lock the mutex. */ gcc_pure bool IsChunkConsumed(const MusicChunk &chunk) const noexcept; gcc_pure bool LockIsChunkConsumed(const MusicChunk &chunk) noexcept { const std::lock_guard protect(mutex); return IsChunkConsumed(chunk); } void ClearTailChunk(const MusicChunk &chunk) { source.ClearTailChunk(chunk); } /** * Throws #std::runtime_error on error. */ void Enable(); void Disable(); /** * Throws #std::runtime_error on error. */ void Open(AudioFormat audio_format, const MusicPipe &pipe); void Close(bool drain); private: /** * Invoke OutputPlugin::open() and configure the * #ConvertFilter. * * Throws #std::runtime_error on error. * * Caller must not lock the mutex. */ void OpenOutputAndConvert(AudioFormat audio_format); /** * Close the output plugin. * * Mutex must not be locked. */ void CloseOutput(bool drain); /** * Mutex must not be locked. */ void CloseFilter(); public: void BeginPause(); bool IteratePause(); void EndPause() { pause = false; } }; /** * Notify object used by the thread's client, i.e. we will send a * notify signal to this object, expecting the caller to wait on it. */ extern struct notify audio_output_client_notify; /** * Throws #std::runtime_error on error. */ AudioOutput * audio_output_new(EventLoop &event_loop, const ReplayGainConfig &replay_gain_config, const ConfigBlock &block, MixerListener &mixer_listener, AudioOutputClient &client); void audio_output_free(AudioOutput *ao); #endif