player_control: rename to PlayerControl
This commit is contained in:
parent
e699f6781e
commit
5b5675cc12
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@ -42,7 +42,7 @@ class Client final : private FullyBufferedSocket, TimeoutMonitor {
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public:
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Partition &partition;
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struct playlist &playlist;
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struct player_control &player_control;
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struct PlayerControl &player_control;
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unsigned permission;
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@ -103,7 +103,7 @@ audio_output_config_count(void)
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}
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void
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audio_output_all_init(player_control &pc)
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audio_output_all_init(PlayerControl &pc)
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{
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const struct config_param *param = nullptr;
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unsigned int i;
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@ -469,7 +469,7 @@ audio_output_all_check(void)
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}
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bool
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audio_output_all_wait(player_control &pc, unsigned threshold)
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audio_output_all_wait(PlayerControl &pc, unsigned threshold)
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{
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pc.Lock();
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@ -32,7 +32,7 @@
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struct AudioFormat;
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class MusicBuffer;
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struct music_chunk;
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struct player_control;
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struct PlayerControl;
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class Error;
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/**
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@ -40,7 +40,7 @@ class Error;
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* file and initialize them.
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*/
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void
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audio_output_all_init(player_control &pc);
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audio_output_all_init(PlayerControl &pc);
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/**
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* Global finalization: free memory occupied by audio outputs. All
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@ -135,7 +135,7 @@ audio_output_all_check(void);
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* @return true if there are less than #threshold chunks in the pipe
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*/
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bool
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audio_output_all_wait(player_control &pc, unsigned threshold);
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audio_output_all_wait(PlayerControl &pc, unsigned threshold);
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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@ -28,7 +28,6 @@ struct audio_output;
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struct AudioFormat;
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struct config_param;
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class MusicPipe;
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struct player_control;
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void
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audio_output_set_replay_gain_mode(struct audio_output *ao,
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@ -281,7 +281,7 @@ audio_output_setup(struct audio_output *ao, const config_param ¶m,
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struct audio_output *
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audio_output_new(const config_param ¶m,
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player_control &pc,
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PlayerControl &pc,
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Error &error)
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{
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const struct audio_output_plugin *plugin;
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@ -32,6 +32,7 @@ class Error;
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class Filter;
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class MusicPipe;
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struct config_param;
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struct PlayerControl;
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typedef struct _GTimer GTimer;
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enum audio_output_command {
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@ -225,10 +226,10 @@ struct audio_output {
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Cond cond;
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/**
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* The player_control object which "owns" this output. This
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* The PlayerControl object which "owns" this output. This
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* object is needed to signal command completion.
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*/
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struct player_control *player_control;
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PlayerControl *player_control;
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/**
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* The #music_chunk which is currently being played. All
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@ -264,7 +265,7 @@ audio_output_command_is_finished(const struct audio_output *ao)
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struct audio_output *
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audio_output_new(const config_param ¶m,
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player_control &pc,
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PlayerControl &pc,
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Error &error);
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bool
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@ -34,7 +34,7 @@ struct Partition {
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struct playlist playlist;
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player_control pc;
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PlayerControl pc;
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Partition(Instance &_instance,
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unsigned max_length,
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@ -27,8 +27,8 @@
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#include <assert.h>
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player_control::player_control(unsigned _buffer_chunks,
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unsigned _buffered_before_play)
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PlayerControl::PlayerControl(unsigned _buffer_chunks,
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unsigned _buffered_before_play)
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:buffer_chunks(_buffer_chunks),
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buffered_before_play(_buffered_before_play),
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command(PlayerCommand::NONE),
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@ -50,7 +50,7 @@ player_control::player_control(unsigned _buffer_chunks,
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{
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}
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player_control::~player_control()
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PlayerControl::~PlayerControl()
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{
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if (next_song != nullptr)
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next_song->Free();
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@ -60,7 +60,7 @@ player_control::~player_control()
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}
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void
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player_control::Play(Song *song)
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PlayerControl::Play(Song *song)
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{
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assert(song != nullptr);
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@ -79,14 +79,14 @@ player_control::Play(Song *song)
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}
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void
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player_control::Cancel()
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PlayerControl::Cancel()
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{
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LockSynchronousCommand(PlayerCommand::CANCEL);
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assert(next_song == nullptr);
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}
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void
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player_control::Stop()
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PlayerControl::Stop()
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{
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LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
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assert(next_song == nullptr);
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@ -95,13 +95,13 @@ player_control::Stop()
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}
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void
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player_control::UpdateAudio()
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PlayerControl::UpdateAudio()
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{
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LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
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}
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void
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player_control::Kill()
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PlayerControl::Kill()
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{
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assert(thread.IsDefined());
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@ -112,7 +112,7 @@ player_control::Kill()
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}
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void
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player_control::PauseLocked()
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PlayerControl::PauseLocked()
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{
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if (state != PlayerState::STOP) {
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SynchronousCommand(PlayerCommand::PAUSE);
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@ -121,7 +121,7 @@ player_control::PauseLocked()
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}
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void
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player_control::Pause()
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PlayerControl::Pause()
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{
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Lock();
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PauseLocked();
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@ -129,7 +129,7 @@ player_control::Pause()
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}
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void
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player_control::SetPause(bool pause_flag)
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PlayerControl::SetPause(bool pause_flag)
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{
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Lock();
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@ -152,7 +152,7 @@ player_control::SetPause(bool pause_flag)
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}
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void
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player_control::SetBorderPause(bool _border_pause)
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PlayerControl::SetBorderPause(bool _border_pause)
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{
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Lock();
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border_pause = _border_pause;
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@ -160,7 +160,7 @@ player_control::SetBorderPause(bool _border_pause)
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}
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player_status
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player_control::GetStatus()
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PlayerControl::GetStatus()
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{
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player_status status;
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@ -182,7 +182,7 @@ player_control::GetStatus()
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}
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void
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player_control::SetError(PlayerError type, Error &&_error)
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PlayerControl::SetError(PlayerError type, Error &&_error)
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{
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assert(type != PlayerError::NONE);
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assert(_error.IsDefined());
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@ -192,7 +192,7 @@ player_control::SetError(PlayerError type, Error &&_error)
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}
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void
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player_control::ClearError()
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PlayerControl::ClearError()
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{
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Lock();
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@ -205,7 +205,7 @@ player_control::ClearError()
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}
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void
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player_control::LockSetTaggedSong(const Song &song)
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PlayerControl::LockSetTaggedSong(const Song &song)
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{
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Lock();
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if (tagged_song != nullptr)
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@ -215,7 +215,7 @@ player_control::LockSetTaggedSong(const Song &song)
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}
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void
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player_control::ClearTaggedSong()
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PlayerControl::ClearTaggedSong()
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{
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if (tagged_song != nullptr) {
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tagged_song->Free();
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@ -224,7 +224,7 @@ player_control::ClearTaggedSong()
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}
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void
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player_control::EnqueueSong(Song *song)
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PlayerControl::EnqueueSong(Song *song)
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{
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assert(song != nullptr);
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@ -234,7 +234,7 @@ player_control::EnqueueSong(Song *song)
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}
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bool
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player_control::Seek(Song *song, float seek_time)
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PlayerControl::Seek(Song *song, float seek_time)
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{
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assert(song != nullptr);
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@ -256,7 +256,7 @@ player_control::Seek(Song *song, float seek_time)
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}
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void
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player_control::SetCrossFade(float _cross_fade_seconds)
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PlayerControl::SetCrossFade(float _cross_fade_seconds)
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{
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if (_cross_fade_seconds < 0)
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_cross_fade_seconds = 0;
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@ -266,7 +266,7 @@ player_control::SetCrossFade(float _cross_fade_seconds)
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}
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void
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player_control::SetMixRampDb(float _mixramp_db)
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PlayerControl::SetMixRampDb(float _mixramp_db)
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{
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mixramp_db = _mixramp_db;
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@ -274,7 +274,7 @@ player_control::SetMixRampDb(float _mixramp_db)
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}
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void
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player_control::SetMixRampDelay(float _mixramp_delay_seconds)
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PlayerControl::SetMixRampDelay(float _mixramp_delay_seconds)
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{
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mixramp_delay_seconds = _mixramp_delay_seconds;
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@ -50,18 +50,18 @@ enum class PlayerCommand : uint8_t {
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*/
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UPDATE_AUDIO,
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/** player_control.next_song has been updated */
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/** PlayerControl.next_song has been updated */
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QUEUE,
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/**
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* cancel pre-decoding player_control.next_song; if the player
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* cancel pre-decoding PlayerControl.next_song; if the player
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* has already started playing this song, it will completely
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* stop
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*/
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CANCEL,
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/**
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* Refresh status information in the #player_control struct,
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* Refresh status information in the #PlayerControl struct,
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* e.g. elapsed_time.
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*/
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REFRESH,
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@ -89,7 +89,7 @@ struct player_status {
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float elapsed_time;
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};
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struct player_control {
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struct PlayerControl {
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unsigned buffer_chunks;
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unsigned int buffered_before_play;
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@ -169,9 +169,9 @@ struct player_control {
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*/
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bool border_pause;
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player_control(unsigned buffer_chunks,
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unsigned buffered_before_play);
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~player_control();
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PlayerControl(unsigned buffer_chunks,
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unsigned buffered_before_play);
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~PlayerControl();
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/**
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* Locks the object.
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@ -51,7 +51,7 @@ enum class CrossFadeState : int8_t {
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};
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class Player {
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player_control &pc;
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PlayerControl &pc;
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DecoderControl &dc;
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@ -130,7 +130,7 @@ class Player {
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float elapsed_time;
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public:
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Player(player_control &_pc, DecoderControl &_dc,
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Player(PlayerControl &_pc, DecoderControl &_dc,
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MusicBuffer &_buffer)
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:pc(_pc), dc(_dc), buffer(_buffer),
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buffering(false),
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@ -275,7 +275,7 @@ public:
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};
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static void
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player_command_finished(player_control &pc)
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player_command_finished(PlayerControl &pc)
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{
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pc.Lock();
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pc.CommandFinished();
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@ -349,7 +349,7 @@ Player::WaitForDecoder()
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pc.Lock();
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/* update player_control's song information */
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/* update PlayerControl's song information */
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pc.total_time = pc.next_song->GetDuration();
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pc.bit_rate = 0;
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pc.audio_format.Clear();
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@ -686,7 +686,7 @@ Player::ProcessCommand()
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}
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static void
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update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
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update_song_tag(PlayerControl &pc, Song *song, const Tag &new_tag)
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{
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if (song->IsFile())
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/* don't update tags of local files, only remote
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@ -717,7 +717,7 @@ update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
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* Player lock is not held.
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*/
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static bool
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play_chunk(player_control &pc,
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play_chunk(PlayerControl &pc,
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Song *song, struct music_chunk *chunk,
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MusicBuffer &buffer,
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const AudioFormat format,
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@ -1095,7 +1095,7 @@ Player::Run()
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}
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static void
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do_play(player_control &pc, DecoderControl &dc,
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do_play(PlayerControl &pc, DecoderControl &dc,
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MusicBuffer &buffer)
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{
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Player player(pc, dc, buffer);
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@ -1105,7 +1105,7 @@ do_play(player_control &pc, DecoderControl &dc,
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static void
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player_task(void *arg)
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{
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player_control &pc = *(player_control *)arg;
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PlayerControl &pc = *(PlayerControl *)arg;
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DecoderControl dc;
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decoder_thread_start(dc);
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@ -1193,7 +1193,7 @@ player_task(void *arg)
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}
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void
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player_create(player_control &pc)
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player_create(PlayerControl &pc)
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{
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assert(!pc.thread.IsDefined());
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@ -26,7 +26,7 @@
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* audio outputs via audio_output_all_play().
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*
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* It is controlled by the main thread (the playlist code), see
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* player_control.h. The playlist enqueues new songs into the player
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* PlayerControl.hxx. The playlist enqueues new songs into the player
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* thread and sends it commands.
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*
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* The player thread itself does not do any I/O. It synchronizes with
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@ -37,9 +37,9 @@
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#ifndef MPD_PLAYER_THREAD_HXX
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#define MPD_PLAYER_THREAD_HXX
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struct player_control;
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struct PlayerControl;
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void
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player_create(player_control &pc);
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player_create(PlayerControl &pc);
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#endif
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@ -49,7 +49,7 @@ playlist::TagModified(Song &&song)
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* Queue a song, addressed by its order number.
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*/
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static void
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playlist_queue_song_order(playlist &playlist, player_control &pc,
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playlist_queue_song_order(playlist &playlist, PlayerControl &pc,
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unsigned order)
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{
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assert(playlist.queue.IsValidOrder(order));
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@ -71,7 +71,7 @@ playlist_queue_song_order(playlist &playlist, player_control &pc,
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* Called if the player thread has started playing the "queued" song.
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*/
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static void
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playlist_song_started(playlist &playlist, player_control &pc)
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playlist_song_started(playlist &playlist, PlayerControl &pc)
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{
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assert(pc.next_song == nullptr);
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assert(playlist.queued >= -1);
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@ -98,7 +98,7 @@ playlist::GetQueuedSong() const
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}
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void
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playlist::UpdateQueuedSong(player_control &pc, const Song *prev)
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playlist::UpdateQueuedSong(PlayerControl &pc, const Song *prev)
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{
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if (!playing)
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return;
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@ -144,7 +144,7 @@ playlist::UpdateQueuedSong(player_control &pc, const Song *prev)
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}
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void
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playlist::PlayOrder(player_control &pc, int order)
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playlist::PlayOrder(PlayerControl &pc, int order)
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{
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playing = true;
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queued = -1;
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@ -162,10 +162,10 @@ playlist::PlayOrder(player_control &pc, int order)
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}
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static void
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playlist_resume_playback(playlist &playlist, player_control &pc);
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playlist_resume_playback(playlist &playlist, PlayerControl &pc);
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void
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playlist::SyncWithPlayer(player_control &pc)
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playlist::SyncWithPlayer(PlayerControl &pc)
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{
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if (!playing)
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/* this event has reached us out of sync: we aren't
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@ -205,7 +205,7 @@ playlist::SyncWithPlayer(player_control &pc)
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* decide whether to re-start playback
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*/
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static void
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playlist_resume_playback(playlist &playlist, player_control &pc)
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playlist_resume_playback(playlist &playlist, PlayerControl &pc)
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{
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assert(playlist.playing);
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assert(pc.GetState() == PlayerState::STOP);
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@ -228,7 +228,7 @@ playlist_resume_playback(playlist &playlist, player_control &pc)
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}
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void
|
||||
playlist::SetRepeat(player_control &pc, bool status)
|
||||
playlist::SetRepeat(PlayerControl &pc, bool status)
|
||||
{
|
||||
if (status == queue.repeat)
|
||||
return;
|
||||
|
@ -255,7 +255,7 @@ playlist_order(playlist &playlist)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::SetSingle(player_control &pc, bool status)
|
||||
playlist::SetSingle(PlayerControl &pc, bool status)
|
||||
{
|
||||
if (status == queue.single)
|
||||
return;
|
||||
|
@ -282,7 +282,7 @@ playlist::SetConsume(bool status)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::SetRandom(player_control &pc, bool status)
|
||||
playlist::SetRandom(PlayerControl &pc, bool status)
|
||||
{
|
||||
if (status == queue.random)
|
||||
return;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "Queue.hxx"
|
||||
#include "PlaylistError.hxx"
|
||||
|
||||
struct player_control;
|
||||
struct PlayerControl;
|
||||
struct Song;
|
||||
|
||||
struct playlist {
|
||||
|
@ -105,7 +105,7 @@ struct playlist {
|
|||
* player thread whenever it requests a new queued song, or
|
||||
* when it exits.
|
||||
*/
|
||||
void SyncWithPlayer(player_control &pc);
|
||||
void SyncWithPlayer(PlayerControl &pc);
|
||||
|
||||
protected:
|
||||
/**
|
||||
|
@ -123,10 +123,10 @@ protected:
|
|||
* @param prev the song which was previously queued, as
|
||||
* determined by playlist_get_queued_song()
|
||||
*/
|
||||
void UpdateQueuedSong(player_control &pc, const Song *prev);
|
||||
void UpdateQueuedSong(PlayerControl &pc, const Song *prev);
|
||||
|
||||
public:
|
||||
void Clear(player_control &pc);
|
||||
void Clear(PlayerControl &pc);
|
||||
|
||||
/**
|
||||
* A tag in the play queue has been modified by the player
|
||||
|
@ -140,7 +140,7 @@ public:
|
|||
*/
|
||||
void DatabaseModified();
|
||||
|
||||
PlaylistResult AppendSong(player_control &pc,
|
||||
PlaylistResult AppendSong(PlayerControl &pc,
|
||||
Song *song,
|
||||
unsigned *added_id=nullptr);
|
||||
|
||||
|
@ -150,28 +150,28 @@ public:
|
|||
*
|
||||
* Note: the caller is responsible for checking permissions.
|
||||
*/
|
||||
PlaylistResult AppendFile(player_control &pc,
|
||||
PlaylistResult AppendFile(PlayerControl &pc,
|
||||
const char *path_utf8,
|
||||
unsigned *added_id=nullptr);
|
||||
|
||||
PlaylistResult AppendURI(player_control &pc,
|
||||
PlaylistResult AppendURI(PlayerControl &pc,
|
||||
const char *uri_utf8,
|
||||
unsigned *added_id=nullptr);
|
||||
|
||||
protected:
|
||||
void DeleteInternal(player_control &pc,
|
||||
void DeleteInternal(PlayerControl &pc,
|
||||
unsigned song, const Song **queued_p);
|
||||
|
||||
public:
|
||||
PlaylistResult DeletePosition(player_control &pc,
|
||||
PlaylistResult DeletePosition(PlayerControl &pc,
|
||||
unsigned position);
|
||||
|
||||
PlaylistResult DeleteOrder(player_control &pc,
|
||||
PlaylistResult DeleteOrder(PlayerControl &pc,
|
||||
unsigned order) {
|
||||
return DeletePosition(pc, queue.OrderToPosition(order));
|
||||
}
|
||||
|
||||
PlaylistResult DeleteId(player_control &pc, unsigned id);
|
||||
PlaylistResult DeleteId(PlayerControl &pc, unsigned id);
|
||||
|
||||
/**
|
||||
* Deletes a range of songs from the playlist.
|
||||
|
@ -179,49 +179,49 @@ public:
|
|||
* @param start the position of the first song to delete
|
||||
* @param end the position after the last song to delete
|
||||
*/
|
||||
PlaylistResult DeleteRange(player_control &pc,
|
||||
PlaylistResult DeleteRange(PlayerControl &pc,
|
||||
unsigned start, unsigned end);
|
||||
|
||||
void DeleteSong(player_control &pc, const Song &song);
|
||||
void DeleteSong(PlayerControl &pc, const Song &song);
|
||||
|
||||
void Shuffle(player_control &pc, unsigned start, unsigned end);
|
||||
void Shuffle(PlayerControl &pc, unsigned start, unsigned end);
|
||||
|
||||
PlaylistResult MoveRange(player_control &pc,
|
||||
PlaylistResult MoveRange(PlayerControl &pc,
|
||||
unsigned start, unsigned end, int to);
|
||||
|
||||
PlaylistResult MoveId(player_control &pc, unsigned id, int to);
|
||||
PlaylistResult MoveId(PlayerControl &pc, unsigned id, int to);
|
||||
|
||||
PlaylistResult SwapPositions(player_control &pc,
|
||||
PlaylistResult SwapPositions(PlayerControl &pc,
|
||||
unsigned song1, unsigned song2);
|
||||
|
||||
PlaylistResult SwapIds(player_control &pc,
|
||||
PlaylistResult SwapIds(PlayerControl &pc,
|
||||
unsigned id1, unsigned id2);
|
||||
|
||||
PlaylistResult SetPriorityRange(player_control &pc,
|
||||
PlaylistResult SetPriorityRange(PlayerControl &pc,
|
||||
unsigned start_position,
|
||||
unsigned end_position,
|
||||
uint8_t priority);
|
||||
|
||||
PlaylistResult SetPriorityId(player_control &pc,
|
||||
PlaylistResult SetPriorityId(PlayerControl &pc,
|
||||
unsigned song_id, uint8_t priority);
|
||||
|
||||
void Stop(player_control &pc);
|
||||
void Stop(PlayerControl &pc);
|
||||
|
||||
PlaylistResult PlayPosition(player_control &pc, int position);
|
||||
PlaylistResult PlayPosition(PlayerControl &pc, int position);
|
||||
|
||||
void PlayOrder(player_control &pc, int order);
|
||||
void PlayOrder(PlayerControl &pc, int order);
|
||||
|
||||
PlaylistResult PlayId(player_control &pc, int id);
|
||||
PlaylistResult PlayId(PlayerControl &pc, int id);
|
||||
|
||||
void PlayNext(player_control &pc);
|
||||
void PlayNext(PlayerControl &pc);
|
||||
|
||||
void PlayPrevious(player_control &pc);
|
||||
void PlayPrevious(PlayerControl &pc);
|
||||
|
||||
PlaylistResult SeekSongPosition(player_control &pc,
|
||||
PlaylistResult SeekSongPosition(PlayerControl &pc,
|
||||
unsigned song_position,
|
||||
float seek_time);
|
||||
|
||||
PlaylistResult SeekSongId(player_control &pc,
|
||||
PlaylistResult SeekSongId(PlayerControl &pc,
|
||||
unsigned song_id, float seek_time);
|
||||
|
||||
/**
|
||||
|
@ -232,26 +232,26 @@ public:
|
|||
* @param relative if true, then the specified time is relative to the
|
||||
* current position
|
||||
*/
|
||||
PlaylistResult SeekCurrent(player_control &pc,
|
||||
PlaylistResult SeekCurrent(PlayerControl &pc,
|
||||
float seek_time, bool relative);
|
||||
|
||||
bool GetRepeat() const {
|
||||
return queue.repeat;
|
||||
}
|
||||
|
||||
void SetRepeat(player_control &pc, bool new_value);
|
||||
void SetRepeat(PlayerControl &pc, bool new_value);
|
||||
|
||||
bool GetRandom() const {
|
||||
return queue.random;
|
||||
}
|
||||
|
||||
void SetRandom(player_control &pc, bool new_value);
|
||||
void SetRandom(PlayerControl &pc, bool new_value);
|
||||
|
||||
bool GetSingle() const {
|
||||
return queue.single;
|
||||
}
|
||||
|
||||
void SetSingle(player_control &pc, bool new_value);
|
||||
void SetSingle(PlayerControl &pc, bool new_value);
|
||||
|
||||
bool GetConsume() const {
|
||||
return queue.consume;
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "Log.hxx"
|
||||
|
||||
void
|
||||
playlist::Stop(player_control &pc)
|
||||
playlist::Stop(PlayerControl &pc)
|
||||
{
|
||||
if (!playing)
|
||||
return;
|
||||
|
@ -57,7 +57,7 @@ playlist::Stop(player_control &pc)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::PlayPosition(player_control &pc, int song)
|
||||
playlist::PlayPosition(PlayerControl &pc, int song)
|
||||
{
|
||||
pc.ClearError();
|
||||
|
||||
|
@ -107,7 +107,7 @@ playlist::PlayPosition(player_control &pc, int song)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::PlayId(player_control &pc, int id)
|
||||
playlist::PlayId(PlayerControl &pc, int id)
|
||||
{
|
||||
if (id == -1)
|
||||
return PlayPosition(pc, id);
|
||||
|
@ -120,7 +120,7 @@ playlist::PlayId(player_control &pc, int id)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::PlayNext(player_control &pc)
|
||||
playlist::PlayNext(PlayerControl &pc)
|
||||
{
|
||||
if (!playing)
|
||||
return;
|
||||
|
@ -166,7 +166,7 @@ playlist::PlayNext(player_control &pc)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::PlayPrevious(player_control &pc)
|
||||
playlist::PlayPrevious(PlayerControl &pc)
|
||||
{
|
||||
if (!playing)
|
||||
return;
|
||||
|
@ -190,7 +190,7 @@ playlist::PlayPrevious(player_control &pc)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
|
||||
playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
|
||||
{
|
||||
if (!queue.IsValidPosition(song))
|
||||
return PlaylistResult::BAD_RANGE;
|
||||
|
@ -229,7 +229,7 @@ playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
|
||||
playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
|
||||
{
|
||||
int song = queue.IdToPosition(id);
|
||||
if (song < 0)
|
||||
|
@ -239,7 +239,7 @@ playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
|
||||
playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
|
||||
{
|
||||
if (!playing)
|
||||
return PlaylistResult::NOT_PLAYING;
|
||||
|
|
|
@ -46,7 +46,7 @@ playlist::OnModified()
|
|||
}
|
||||
|
||||
void
|
||||
playlist::Clear(player_control &pc)
|
||||
playlist::Clear(PlayerControl &pc)
|
||||
{
|
||||
Stop(pc);
|
||||
|
||||
|
@ -57,7 +57,7 @@ playlist::Clear(player_control &pc)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::AppendFile(struct player_control &pc,
|
||||
playlist::AppendFile(PlayerControl &pc,
|
||||
const char *path_utf8, unsigned *added_id)
|
||||
{
|
||||
Song *song = Song::LoadFile(path_utf8, nullptr);
|
||||
|
@ -70,7 +70,7 @@ playlist::AppendFile(struct player_control &pc,
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::AppendSong(struct player_control &pc,
|
||||
playlist::AppendSong(PlayerControl &pc,
|
||||
Song *song, unsigned *added_id)
|
||||
{
|
||||
unsigned id;
|
||||
|
@ -105,7 +105,7 @@ playlist::AppendSong(struct player_control &pc,
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::AppendURI(struct player_control &pc,
|
||||
playlist::AppendURI(PlayerControl &pc,
|
||||
const char *uri, unsigned *added_id)
|
||||
{
|
||||
FormatDebug(playlist_domain, "add to playlist: %s", uri);
|
||||
|
@ -134,7 +134,7 @@ playlist::AppendURI(struct player_control &pc,
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
|
||||
playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
|
||||
{
|
||||
if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
|
||||
return PlaylistResult::BAD_RANGE;
|
||||
|
@ -165,7 +165,7 @@ playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
|
||||
playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
|
||||
{
|
||||
int song1 = queue.IdToPosition(id1);
|
||||
int song2 = queue.IdToPosition(id2);
|
||||
|
@ -177,7 +177,7 @@ playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SetPriorityRange(player_control &pc,
|
||||
playlist::SetPriorityRange(PlayerControl &pc,
|
||||
unsigned start, unsigned end,
|
||||
uint8_t priority)
|
||||
{
|
||||
|
@ -211,7 +211,7 @@ playlist::SetPriorityRange(player_control &pc,
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::SetPriorityId(struct player_control &pc,
|
||||
playlist::SetPriorityId(PlayerControl &pc,
|
||||
unsigned song_id, uint8_t priority)
|
||||
{
|
||||
int song_position = queue.IdToPosition(song_id);
|
||||
|
@ -224,7 +224,7 @@ playlist::SetPriorityId(struct player_control &pc,
|
|||
}
|
||||
|
||||
void
|
||||
playlist::DeleteInternal(player_control &pc,
|
||||
playlist::DeleteInternal(PlayerControl &pc,
|
||||
unsigned song, const Song **queued_p)
|
||||
{
|
||||
assert(song < GetLength());
|
||||
|
@ -270,7 +270,7 @@ playlist::DeleteInternal(player_control &pc,
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::DeletePosition(struct player_control &pc, unsigned song)
|
||||
playlist::DeletePosition(PlayerControl &pc, unsigned song)
|
||||
{
|
||||
if (song >= queue.GetLength())
|
||||
return PlaylistResult::BAD_RANGE;
|
||||
|
@ -286,7 +286,7 @@ playlist::DeletePosition(struct player_control &pc, unsigned song)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
|
||||
playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
|
||||
{
|
||||
if (start >= queue.GetLength())
|
||||
return PlaylistResult::BAD_RANGE;
|
||||
|
@ -310,7 +310,7 @@ playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::DeleteId(struct player_control &pc, unsigned id)
|
||||
playlist::DeleteId(PlayerControl &pc, unsigned id)
|
||||
{
|
||||
int song = queue.IdToPosition(id);
|
||||
if (song < 0)
|
||||
|
@ -320,7 +320,7 @@ playlist::DeleteId(struct player_control &pc, unsigned id)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::DeleteSong(struct player_control &pc, const struct Song &song)
|
||||
playlist::DeleteSong(PlayerControl &pc, const struct Song &song)
|
||||
{
|
||||
for (int i = queue.GetLength() - 1; i >= 0; --i)
|
||||
if (SongEquals(song, queue.Get(i)))
|
||||
|
@ -328,7 +328,7 @@ playlist::DeleteSong(struct player_control &pc, const struct Song &song)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
|
||||
playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
|
||||
{
|
||||
if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
|
||||
return PlaylistResult::BAD_RANGE;
|
||||
|
@ -381,7 +381,7 @@ playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
|
|||
}
|
||||
|
||||
PlaylistResult
|
||||
playlist::MoveId(player_control &pc, unsigned id1, int to)
|
||||
playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
|
||||
{
|
||||
int song = queue.IdToPosition(id1);
|
||||
if (song < 0)
|
||||
|
@ -391,7 +391,7 @@ playlist::MoveId(player_control &pc, unsigned id1, int to)
|
|||
}
|
||||
|
||||
void
|
||||
playlist::Shuffle(player_control &pc, unsigned start, unsigned end)
|
||||
playlist::Shuffle(PlayerControl &pc, unsigned start, unsigned end)
|
||||
{
|
||||
if (end > GetLength())
|
||||
/* correct the "end" offset */
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
PlaylistResult
|
||||
playlist_load_into_queue(const char *uri, SongEnumerator &e,
|
||||
unsigned start_index, unsigned end_index,
|
||||
playlist &dest, player_control &pc,
|
||||
playlist &dest, PlayerControl &pc,
|
||||
bool secure)
|
||||
{
|
||||
const std::string base_uri = uri != nullptr
|
||||
|
@ -66,7 +66,7 @@ playlist_load_into_queue(const char *uri, SongEnumerator &e,
|
|||
PlaylistResult
|
||||
playlist_open_into_queue(const char *uri,
|
||||
unsigned start_index, unsigned end_index,
|
||||
playlist &dest, player_control &pc,
|
||||
playlist &dest, PlayerControl &pc,
|
||||
bool secure)
|
||||
{
|
||||
Mutex mutex;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
class SongEnumerator;
|
||||
struct playlist;
|
||||
struct player_control;
|
||||
struct PlayerControl;
|
||||
|
||||
/**
|
||||
* Loads the contents of a playlist and append it to the specified
|
||||
|
@ -42,7 +42,7 @@ struct player_control;
|
|||
PlaylistResult
|
||||
playlist_load_into_queue(const char *uri, SongEnumerator &e,
|
||||
unsigned start_index, unsigned end_index,
|
||||
playlist &dest, player_control &pc,
|
||||
playlist &dest, PlayerControl &pc,
|
||||
bool secure);
|
||||
|
||||
/**
|
||||
|
@ -52,7 +52,7 @@ playlist_load_into_queue(const char *uri, SongEnumerator &e,
|
|||
PlaylistResult
|
||||
playlist_open_into_queue(const char *uri,
|
||||
unsigned start_index, unsigned end_index,
|
||||
playlist &dest, player_control &pc,
|
||||
playlist &dest, PlayerControl &pc,
|
||||
bool secure);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -101,7 +101,7 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist)
|
|||
}
|
||||
|
||||
bool
|
||||
playlist_load_spl(struct playlist &playlist, player_control &pc,
|
||||
playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
|
||||
const char *name_utf8,
|
||||
unsigned start_index, unsigned end_index,
|
||||
Error &error)
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
struct Song;
|
||||
struct queue;
|
||||
struct playlist;
|
||||
struct player_control;
|
||||
struct PlayerControl;
|
||||
class Error;
|
||||
|
||||
void
|
||||
|
@ -53,7 +53,7 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist);
|
|||
* playlist.
|
||||
*/
|
||||
bool
|
||||
playlist_load_spl(struct playlist &playlist, player_control &pc,
|
||||
playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
|
||||
const char *name_utf8,
|
||||
unsigned start_index, unsigned end_index,
|
||||
Error &error);
|
||||
|
|
|
@ -60,7 +60,7 @@
|
|||
|
||||
void
|
||||
playlist_state_save(FILE *fp, const struct playlist &playlist,
|
||||
player_control &pc)
|
||||
PlayerControl &pc)
|
||||
{
|
||||
const auto player_status = pc.GetStatus();
|
||||
|
||||
|
@ -128,7 +128,7 @@ playlist_state_load(TextFile &file, struct playlist &playlist)
|
|||
|
||||
bool
|
||||
playlist_state_restore(const char *line, TextFile &file,
|
||||
struct playlist &playlist, player_control &pc)
|
||||
struct playlist &playlist, PlayerControl &pc)
|
||||
{
|
||||
int current = -1;
|
||||
int seek_time = 0;
|
||||
|
@ -217,7 +217,7 @@ playlist_state_restore(const char *line, TextFile &file,
|
|||
|
||||
unsigned
|
||||
playlist_state_get_hash(const playlist &playlist,
|
||||
player_control &pc)
|
||||
PlayerControl &pc)
|
||||
{
|
||||
const auto player_status = pc.GetStatus();
|
||||
|
||||
|
|
|
@ -28,16 +28,16 @@
|
|||
#include <stdio.h>
|
||||
|
||||
struct playlist;
|
||||
struct player_control;
|
||||
struct PlayerControl;
|
||||
class TextFile;
|
||||
|
||||
void
|
||||
playlist_state_save(FILE *fp, const struct playlist &playlist,
|
||||
player_control &pc);
|
||||
PlayerControl &pc);
|
||||
|
||||
bool
|
||||
playlist_state_restore(const char *line, TextFile &file,
|
||||
struct playlist &playlist, player_control &pc);
|
||||
struct playlist &playlist, PlayerControl &pc);
|
||||
|
||||
/**
|
||||
* Generates a hash number for the current state of the playlist and
|
||||
|
@ -47,6 +47,6 @@ playlist_state_restore(const char *line, TextFile &file,
|
|||
*/
|
||||
unsigned
|
||||
playlist_state_get_hash(const struct playlist &playlist,
|
||||
player_control &c);
|
||||
PlayerControl &c);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -72,9 +72,9 @@ find_named_config_block(ConfigOption option, const char *name)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
player_control::player_control(gcc_unused unsigned _buffer_chunks,
|
||||
PlayerControl::PlayerControl(gcc_unused unsigned _buffer_chunks,
|
||||
gcc_unused unsigned _buffered_before_play) {}
|
||||
player_control::~player_control() {}
|
||||
PlayerControl::~PlayerControl() {}
|
||||
|
||||
static struct audio_output *
|
||||
load_audio_output(const char *name)
|
||||
|
@ -87,7 +87,7 @@ load_audio_output(const char *name)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
static struct player_control dummy_player_control(32, 4);
|
||||
static struct PlayerControl dummy_player_control(32, 4);
|
||||
|
||||
Error error;
|
||||
struct audio_output *ao =
|
||||
|
|
Loading…
Reference in New Issue