MusicChunk: rename struct to MusicChunk
This commit is contained in:
parent
61f9e79ec9
commit
c94b4466d5
@ -30,7 +30,7 @@ MusicBuffer::MusicBuffer(unsigned num_chunks)
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FatalError("Failed to allocate buffer");
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}
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music_chunk *
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MusicChunk *
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MusicBuffer::Allocate()
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{
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const ScopeLock protect(mutex);
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@ -38,7 +38,7 @@ MusicBuffer::Allocate()
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}
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void
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MusicBuffer::Return(music_chunk *chunk)
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MusicBuffer::Return(MusicChunk *chunk)
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{
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assert(chunk != nullptr);
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@ -23,22 +23,22 @@
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#include "util/SliceBuffer.hxx"
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#include "thread/Mutex.hxx"
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struct music_chunk;
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struct MusicChunk;
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/**
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* An allocator for #music_chunk objects.
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* An allocator for #MusicChunk objects.
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*/
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class MusicBuffer {
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/** a mutex which protects #buffer */
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Mutex mutex;
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SliceBuffer<music_chunk> buffer;
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SliceBuffer<MusicChunk> buffer;
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public:
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/**
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* Creates a new #MusicBuffer object.
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*
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* @param num_chunks the number of #music_chunk reserved in
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* @param num_chunks the number of #MusicChunk reserved in
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* this buffer
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*/
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MusicBuffer(unsigned num_chunks);
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@ -71,13 +71,13 @@ public:
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* @return an empty chunk or nullptr if there are no chunks
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* available
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*/
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music_chunk *Allocate();
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MusicChunk *Allocate();
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/**
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* Returns a chunk to the buffer. It can be reused by
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* Allocate() then.
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*/
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void Return(music_chunk *chunk);
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void Return(MusicChunk *chunk);
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};
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#endif
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@ -24,14 +24,14 @@
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#include <assert.h>
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music_chunk::~music_chunk()
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MusicChunk::~MusicChunk()
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{
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delete tag;
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}
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#ifndef NDEBUG
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bool
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music_chunk::CheckFormat(const AudioFormat other_format) const
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MusicChunk::CheckFormat(const AudioFormat other_format) const
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{
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assert(other_format.IsValid());
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@ -40,8 +40,8 @@ music_chunk::CheckFormat(const AudioFormat other_format) const
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#endif
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WritableBuffer<void>
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music_chunk::Write(const AudioFormat af,
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float data_time, uint16_t _bit_rate)
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MusicChunk::Write(const AudioFormat af,
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float data_time, uint16_t _bit_rate)
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{
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assert(CheckFormat(af));
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assert(length == 0 || audio_format.IsValid());
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@ -67,7 +67,7 @@ music_chunk::Write(const AudioFormat af,
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}
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bool
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music_chunk::Expand(const AudioFormat af, size_t _length)
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MusicChunk::Expand(const AudioFormat af, size_t _length)
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{
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const size_t frame_size = af.GetFrameSize();
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@ -39,15 +39,15 @@ struct Tag;
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* A chunk of music data. Its format is defined by the
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* MusicPipe::Push() caller.
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*/
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struct music_chunk {
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struct MusicChunk {
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/** the next chunk in a linked list */
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struct music_chunk *next;
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MusicChunk *next;
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/**
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* An optional chunk which should be mixed into this chunk.
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* This is used for cross-fading.
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*/
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struct music_chunk *other;
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MusicChunk *other;
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/**
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* The current mix ratio for cross-fading: 1.0 means play 100%
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@ -92,13 +92,13 @@ struct music_chunk {
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AudioFormat audio_format;
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#endif
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music_chunk()
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MusicChunk()
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:other(nullptr),
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length(0),
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tag(nullptr),
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replay_gain_serial(0) {}
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~music_chunk();
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~MusicChunk();
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bool IsEmpty() const {
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return length == 0 && tag == nullptr;
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@ -118,7 +118,7 @@ struct music_chunk {
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* where you may write into. After you are finished, call
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* Expand().
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*
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* @param chunk the music_chunk object
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* @param chunk the MusicChunk object
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* @param audio_format the audio format for the appended data;
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* must stay the same for the life cycle of this chunk
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* @param data_time the time within the song
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@ -134,7 +134,7 @@ struct music_chunk {
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* Increases the length of the chunk after the caller has written to
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* the buffer returned by Write().
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*
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* @param chunk the music_chunk object
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* @param chunk the MusicChunk object
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* @param audio_format the audio format for the appended data; must
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* stay the same for the life cycle of this chunk
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* @param length the number of bytes which were appended
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@ -25,11 +25,11 @@
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#ifndef NDEBUG
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bool
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MusicPipe::Contains(const music_chunk *chunk) const
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MusicPipe::Contains(const MusicChunk *chunk) const
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{
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const ScopeLock protect(mutex);
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for (const struct music_chunk *i = head; i != nullptr; i = i->next)
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for (const MusicChunk *i = head; i != nullptr; i = i->next)
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if (i == chunk)
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return true;
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@ -38,12 +38,12 @@ MusicPipe::Contains(const music_chunk *chunk) const
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#endif
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music_chunk *
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MusicChunk *
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MusicPipe::Shift()
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{
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const ScopeLock protect(mutex);
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music_chunk *chunk = head;
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MusicChunk *chunk = head;
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if (chunk != nullptr) {
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assert(!chunk->IsEmpty());
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@ -62,7 +62,7 @@ MusicPipe::Shift()
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#ifndef NDEBUG
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/* poison the "next" reference */
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chunk->next = (music_chunk *)(void *)0x01010101;
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chunk->next = (MusicChunk *)(void *)0x01010101;
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if (size == 0)
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audio_format.Clear();
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@ -75,14 +75,14 @@ MusicPipe::Shift()
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void
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MusicPipe::Clear(MusicBuffer &buffer)
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{
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music_chunk *chunk;
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MusicChunk *chunk;
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while ((chunk = Shift()) != nullptr)
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buffer.Return(chunk);
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}
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void
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MusicPipe::Push(music_chunk *chunk)
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MusicPipe::Push(MusicChunk *chunk)
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{
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assert(!chunk->IsEmpty());
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assert(chunk->length == 0 || chunk->audio_format.IsValid());
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@ -29,19 +29,19 @@
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#include <assert.h>
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struct music_chunk;
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struct MusicChunk;
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class MusicBuffer;
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/**
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* A queue of #music_chunk objects. One party appends chunks at the
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* A queue of #MusicChunk objects. One party appends chunks at the
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* tail, and the other consumes them from the head.
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*/
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class MusicPipe {
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/** the first chunk */
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music_chunk *head;
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MusicChunk *head;
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/** a pointer to the tail of the chunk */
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music_chunk **tail_r;
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MusicChunk **tail_r;
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/** the current number of chunks */
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unsigned size;
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@ -87,22 +87,22 @@ public:
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* Checks if the specified chunk is enqueued in the music pipe.
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*/
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gcc_pure
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bool Contains(const music_chunk *chunk) const;
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bool Contains(const MusicChunk *chunk) const;
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#endif
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/**
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* Returns the first #music_chunk from the pipe. Returns
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* Returns the first #MusicChunk from the pipe. Returns
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* nullptr if the pipe is empty.
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*/
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gcc_pure
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const music_chunk *Peek() const {
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const MusicChunk *Peek() const {
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return head;
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}
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/**
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* Removes the first chunk from the head, and returns it.
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*/
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music_chunk *Shift();
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MusicChunk *Shift();
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/**
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* Clears the whole pipe and returns the chunks to the buffer.
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@ -114,7 +114,7 @@ public:
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/**
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* Pushes a chunk to the tail of the pipe.
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*/
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void Push(music_chunk *chunk);
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void Push(MusicChunk *chunk);
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/**
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* Returns the number of chunks currently in this pipe.
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@ -484,7 +484,7 @@ Player::SendSilence()
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assert(output_open);
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assert(play_audio_format.IsDefined());
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struct music_chunk *chunk = buffer.Allocate();
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MusicChunk *chunk = buffer.Allocate();
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if (chunk == nullptr) {
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LogError(player_domain, "Failed to allocate silence buffer");
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return false;
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@ -704,7 +704,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag)
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}
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/**
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* Plays a #music_chunk object (after applying software volume). If
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* Plays a #MusicChunk object (after applying software volume). If
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* it contains a (stream) tag, copy it to the current song, so MPD's
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* playlist reflects the new stream tag.
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*
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@ -712,7 +712,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag)
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*/
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static bool
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play_chunk(PlayerControl &pc,
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DetachedSong &song, struct music_chunk *chunk,
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DetachedSong &song, MusicChunk *chunk,
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MusicBuffer &buffer,
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const AudioFormat format,
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Error &error)
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@ -750,11 +750,11 @@ Player::PlayNextChunk()
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return true;
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unsigned cross_fade_position;
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struct music_chunk *chunk = nullptr;
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MusicChunk *chunk = nullptr;
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if (xfade_state == CrossFadeState::ENABLED && IsDecoderAtNextSong() &&
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(cross_fade_position = pipe->GetSize()) <= cross_fade_chunks) {
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/* perform cross fade */
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music_chunk *other_chunk = dc.pipe->Shift();
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MusicChunk *other_chunk = dc.pipe->Shift();
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if (!cross_fading) {
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/* beginning of the cross fade - adjust
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@ -786,7 +786,7 @@ Player::PlayNextChunk()
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}
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if (other_chunk->IsEmpty()) {
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/* the "other" chunk was a music_chunk
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/* the "other" chunk was a MusicChunk
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which had only a tag, but no music
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data - we cannot cross-fade that;
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but since this happens only at the
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@ -21,7 +21,7 @@
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*
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* The player thread controls the playback. It acts as a bridge
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* between the decoder thread and the output thread(s): it receives
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* #music_chunk objects from the decoder, optionally mixes them
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* #MusicChunk objects from the decoder, optionally mixes them
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* (cross-fading), applies software volume, and sends them to the
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* audio outputs via audio_output_all_play().
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*
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@ -31,7 +31,7 @@
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*
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* The player thread itself does not do any I/O. It synchronizes with
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* other threads via #GMutex and #GCond objects, and passes
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* #music_chunk instances around in #MusicPipe objects.
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* #MusicChunk instances around in #MusicPipe objects.
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*/
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#ifndef MPD_PLAYER_THREAD_HXX
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@ -387,7 +387,7 @@ decoder_timestamp(Decoder &decoder, double t)
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static DecoderCommand
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do_send_tag(Decoder &decoder, const Tag &tag)
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{
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struct music_chunk *chunk;
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MusicChunk *chunk;
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if (decoder.chunk != nullptr) {
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/* there is a partial chunk - flush it, we want the
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@ -487,7 +487,7 @@ decoder_data(Decoder &decoder,
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}
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while (length > 0) {
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struct music_chunk *chunk;
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MusicChunk *chunk;
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bool full;
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chunk = decoder.GetChunk();
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@ -144,7 +144,7 @@ struct DecoderControl {
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float total_time;
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/** the #music_chunk allocator */
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/** the #MusicChunk allocator */
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MusicBuffer *buffer;
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/**
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@ -56,7 +56,7 @@ need_chunks(DecoderControl &dc)
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return dc.command;
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}
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struct music_chunk *
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MusicChunk *
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Decoder::GetChunk()
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{
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DecoderCommand cmd;
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@ -24,6 +24,7 @@
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#include "util/Error.hxx"
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class PcmConvert;
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struct MusicChunk;
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struct DecoderControl;
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struct Tag;
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@ -76,7 +77,7 @@ struct Decoder {
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Tag *decoder_tag;
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/** the chunk currently being written to */
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struct music_chunk *chunk;
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MusicChunk *chunk;
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ReplayGainInfo replay_gain_info;
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@ -112,7 +113,7 @@ struct Decoder {
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*
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* @return the chunk, or NULL if we have received a decoder command
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*/
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music_chunk *GetChunk();
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MusicChunk *GetChunk();
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/**
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* Flushes the current chunk.
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@ -35,7 +35,7 @@ class MusicPipe;
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class EventLoop;
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class Mixer;
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class MixerListener;
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struct music_chunk;
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struct MusicChunk;
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struct config_param;
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struct PlayerControl;
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struct AudioOutputPlugin;
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@ -257,12 +257,12 @@ struct AudioOutput {
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PlayerControl *player_control;
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/**
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* The #music_chunk which is currently being played. All
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* The #MusicChunk which is currently being played. All
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* chunks before this one may be returned to the
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* #music_buffer, because they are not going to be used by
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* this output anymore.
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*/
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const music_chunk *current_chunk;
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const MusicChunk *current_chunk;
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/**
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* Has the output finished playing #current_chunk?
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@ -395,9 +395,9 @@ private:
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bool WaitForDelay();
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gcc_pure
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const music_chunk *GetNextChunk() const;
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const MusicChunk *GetNextChunk() const;
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bool PlayChunk(const music_chunk *chunk);
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bool PlayChunk(const MusicChunk *chunk);
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/**
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* Plays all remaining chunks, until the tail of the pipe has
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@ -187,7 +187,7 @@ MultipleOutputs::SetReplayGainMode(ReplayGainMode mode)
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}
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bool
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MultipleOutputs::Play(music_chunk *chunk, Error &error)
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MultipleOutputs::Play(MusicChunk *chunk, Error &error)
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{
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assert(buffer != nullptr);
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assert(pipe != nullptr);
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@ -265,7 +265,7 @@ gcc_pure
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static bool
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chunk_is_consumed_in(const AudioOutput *ao,
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gcc_unused const MusicPipe *pipe,
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const struct music_chunk *chunk)
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const MusicChunk *chunk)
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{
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if (!ao->open)
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return true;
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@ -285,7 +285,7 @@ chunk_is_consumed_in(const AudioOutput *ao,
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}
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bool
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MultipleOutputs::IsChunkConsumed(const music_chunk *chunk) const
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MultipleOutputs::IsChunkConsumed(const MusicChunk *chunk) const
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{
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for (auto ao : outputs) {
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const ScopeLock protect(ao->mutex);
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@ -297,7 +297,7 @@ MultipleOutputs::IsChunkConsumed(const music_chunk *chunk) const
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}
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inline void
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MultipleOutputs::ClearTailChunk(gcc_unused const struct music_chunk *chunk,
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MultipleOutputs::ClearTailChunk(gcc_unused const MusicChunk *chunk,
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bool *locked)
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{
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assert(chunk->next == nullptr);
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@ -325,9 +325,9 @@ MultipleOutputs::ClearTailChunk(gcc_unused const struct music_chunk *chunk,
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unsigned
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MultipleOutputs::Check()
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{
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const struct music_chunk *chunk;
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const MusicChunk *chunk;
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bool is_tail;
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struct music_chunk *shifted;
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MusicChunk *shifted;
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bool locked[outputs.size()];
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assert(buffer != nullptr);
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@ -39,7 +39,7 @@ class MusicBuffer;
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class MusicPipe;
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class EventLoop;
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class MixerListener;
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struct music_chunk;
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struct MusicChunk;
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struct PlayerControl;
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struct AudioOutput;
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class Error;
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@ -119,7 +119,7 @@ public:
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* Opens all audio outputs which are not disabled.
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*
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* @param audio_format the preferred audio format
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* @param buffer the #music_buffer where consumed #music_chunk objects
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* @param buffer the #music_buffer where consumed #MusicChunk objects
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* should be returned
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* @return true on success, false on failure
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*/
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@ -140,14 +140,14 @@ public:
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void SetReplayGainMode(ReplayGainMode mode);
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/**
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* Enqueue a #music_chunk object for playing, i.e. pushes it to a
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* Enqueue a #MusicChunk object for playing, i.e. pushes it to a
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* #MusicPipe.
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*
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* @param chunk the #music_chunk object to be played
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* @param chunk the #MusicChunk object to be played
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* @return true on success, false if no audio output was able to play
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* (all closed then)
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*/
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bool Play(music_chunk *chunk, Error &error);
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bool Play(MusicChunk *chunk, Error &error);
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/**
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* Checks if the output devices have drained their music pipe, and
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@ -160,7 +160,7 @@ public:
|
||||
/**
|
||||
* Checks if the size of the #MusicPipe is below the #threshold. If
|
||||
* not, it attempts to synchronize with all output threads, and waits
|
||||
* until another #music_chunk is finished.
|
||||
* until another #MusicChunk is finished.
|
||||
*
|
||||
* @param threshold the maximum number of chunks in the pipe
|
||||
* @return true if there are less than #threshold chunks in the pipe
|
||||
@ -262,14 +262,14 @@ private:
|
||||
/**
|
||||
* Has this chunk been consumed by all audio outputs?
|
||||
*/
|
||||
bool IsChunkConsumed(const music_chunk *chunk) const;
|
||||
bool IsChunkConsumed(const MusicChunk *chunk) const;
|
||||
|
||||
/**
|
||||
* There's only one chunk left in the pipe (#pipe), and all
|
||||
* audio outputs have consumed it already. Clear the
|
||||
* reference.
|
||||
*/
|
||||
void ClearTailChunk(const struct music_chunk *chunk, bool *locked);
|
||||
void ClearTailChunk(const MusicChunk *chunk, bool *locked);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -307,7 +307,7 @@ AudioOutput::WaitForDelay()
|
||||
}
|
||||
|
||||
static const void *
|
||||
ao_chunk_data(AudioOutput *ao, const struct music_chunk *chunk,
|
||||
ao_chunk_data(AudioOutput *ao, const MusicChunk *chunk,
|
||||
Filter *replay_gain_filter,
|
||||
unsigned *replay_gain_serial_p,
|
||||
size_t *length_r)
|
||||
@ -347,7 +347,7 @@ ao_chunk_data(AudioOutput *ao, const struct music_chunk *chunk,
|
||||
}
|
||||
|
||||
static const void *
|
||||
ao_filter_chunk(AudioOutput *ao, const struct music_chunk *chunk,
|
||||
ao_filter_chunk(AudioOutput *ao, const MusicChunk *chunk,
|
||||
size_t *length_r)
|
||||
{
|
||||
size_t length;
|
||||
@ -417,7 +417,7 @@ ao_filter_chunk(AudioOutput *ao, const struct music_chunk *chunk,
|
||||
}
|
||||
|
||||
inline bool
|
||||
AudioOutput::PlayChunk(const music_chunk *chunk)
|
||||
AudioOutput::PlayChunk(const MusicChunk *chunk)
|
||||
{
|
||||
assert(filter != nullptr);
|
||||
|
||||
@ -478,7 +478,7 @@ AudioOutput::PlayChunk(const music_chunk *chunk)
|
||||
return true;
|
||||
}
|
||||
|
||||
inline const music_chunk *
|
||||
inline const MusicChunk *
|
||||
AudioOutput::GetNextChunk() const
|
||||
{
|
||||
return current_chunk != nullptr
|
||||
@ -493,7 +493,7 @@ AudioOutput::Play()
|
||||
{
|
||||
assert(pipe != nullptr);
|
||||
|
||||
const music_chunk *chunk = GetNextChunk();
|
||||
const MusicChunk *chunk = GetNextChunk();
|
||||
if (chunk == nullptr)
|
||||
/* no chunk available */
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user