OutputThread: move more functions into the AudioOutput class
This commit is contained in:
parent
af71605769
commit
667481c371
@ -368,6 +368,51 @@ struct AudioOutput {
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* Set the "allow_play" and signal the thread.
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*/
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void LockAllowPlay();
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private:
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void CommandFinished();
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bool Enable();
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void Disable();
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void Open();
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void Close(bool drain);
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void Reopen();
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AudioFormat OpenFilter(AudioFormat &format, Error &error_r);
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void CloseFilter();
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void ReopenFilter();
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/**
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* Wait until the output's delay reaches zero.
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*
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* @return true if playback should be continued, false if a
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* command was issued
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*/
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bool WaitForDelay();
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gcc_pure
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const music_chunk *GetNextChunk() const;
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bool PlayChunk(const music_chunk *chunk);
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/**
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* Plays all remaining chunks, until the tail of the pipe has
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* been reached (and no more chunks are queued), or until a
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* command is received.
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*
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* @return true if at least one chunk has been available,
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* false if the tail of the pipe was already reached
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*/
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bool Play();
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void Pause();
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/**
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* The OutputThread.
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*/
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void Task();
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static void Task(void *arg);
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};
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/**
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@ -39,254 +39,249 @@
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#include <assert.h>
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#include <string.h>
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static void ao_command_finished(AudioOutput *ao)
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void
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AudioOutput::CommandFinished()
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{
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assert(ao->command != AO_COMMAND_NONE);
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ao->command = AO_COMMAND_NONE;
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assert(command != AO_COMMAND_NONE);
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command = AO_COMMAND_NONE;
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ao->mutex.unlock();
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mutex.unlock();
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audio_output_client_notify.Signal();
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ao->mutex.lock();
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mutex.lock();
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}
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static bool
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ao_enable(AudioOutput *ao)
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inline bool
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AudioOutput::Enable()
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{
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Error error;
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bool success;
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if (ao->really_enabled)
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if (really_enabled)
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return true;
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ao->mutex.unlock();
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success = ao_plugin_enable(ao, error);
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ao->mutex.lock();
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mutex.unlock();
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Error error;
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bool success = ao_plugin_enable(this, error);
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mutex.lock();
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if (!success) {
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FormatError(error,
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"Failed to enable \"%s\" [%s]",
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ao->name, ao->plugin.name);
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name, plugin.name);
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return false;
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}
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ao->really_enabled = true;
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really_enabled = true;
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return true;
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}
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static void
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ao_close(AudioOutput *ao, bool drain);
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static void
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ao_disable(AudioOutput *ao)
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inline void
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AudioOutput::Disable()
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{
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if (ao->open)
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ao_close(ao, false);
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if (open)
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Close(false);
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if (ao->really_enabled) {
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ao->really_enabled = false;
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if (really_enabled) {
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really_enabled = false;
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ao->mutex.unlock();
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ao_plugin_disable(ao);
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ao->mutex.lock();
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mutex.unlock();
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ao_plugin_disable(this);
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mutex.lock();
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}
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}
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static AudioFormat
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ao_filter_open(AudioOutput *ao, AudioFormat &format,
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Error &error_r)
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inline AudioFormat
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AudioOutput::OpenFilter(AudioFormat &format, Error &error_r)
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{
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assert(format.IsValid());
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/* the replay_gain filter cannot fail here */
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if (ao->replay_gain_filter != nullptr &&
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!ao->replay_gain_filter->Open(format, error_r).IsDefined())
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if (replay_gain_filter != nullptr &&
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!replay_gain_filter->Open(format, error_r).IsDefined())
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return AudioFormat::Undefined();
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if (ao->other_replay_gain_filter != nullptr &&
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!ao->other_replay_gain_filter->Open(format, error_r).IsDefined()) {
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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if (other_replay_gain_filter != nullptr &&
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!other_replay_gain_filter->Open(format, error_r).IsDefined()) {
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if (replay_gain_filter != nullptr)
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replay_gain_filter->Close();
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return AudioFormat::Undefined();
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}
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const AudioFormat af = ao->filter->Open(format, error_r);
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const AudioFormat af = filter->Open(format, error_r);
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if (!af.IsDefined()) {
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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if (ao->other_replay_gain_filter != nullptr)
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ao->other_replay_gain_filter->Close();
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if (replay_gain_filter != nullptr)
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replay_gain_filter->Close();
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if (other_replay_gain_filter != nullptr)
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other_replay_gain_filter->Close();
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}
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return af;
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}
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static void
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ao_filter_close(AudioOutput *ao)
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void
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AudioOutput::CloseFilter()
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{
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if (ao->replay_gain_filter != nullptr)
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ao->replay_gain_filter->Close();
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if (ao->other_replay_gain_filter != nullptr)
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ao->other_replay_gain_filter->Close();
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if (replay_gain_filter != nullptr)
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replay_gain_filter->Close();
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if (other_replay_gain_filter != nullptr)
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other_replay_gain_filter->Close();
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ao->filter->Close();
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filter->Close();
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}
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static void
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ao_open(AudioOutput *ao)
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inline void
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AudioOutput::Open()
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{
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bool success;
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Error error;
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struct audio_format_string af_string;
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assert(!ao->open);
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assert(ao->pipe != nullptr);
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assert(ao->current_chunk == nullptr);
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assert(ao->in_audio_format.IsValid());
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assert(!open);
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assert(pipe != nullptr);
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assert(current_chunk == nullptr);
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assert(in_audio_format.IsValid());
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ao->fail_timer.Reset();
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fail_timer.Reset();
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/* enable the device (just in case the last enable has failed) */
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if (!ao_enable(ao))
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if (!Enable())
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/* still no luck */
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return;
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/* open the filter */
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const AudioFormat filter_audio_format =
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ao_filter_open(ao, ao->in_audio_format, error);
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OpenFilter(in_audio_format, error);
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if (!filter_audio_format.IsDefined()) {
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FormatError(error, "Failed to open filter for \"%s\" [%s]",
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ao->name, ao->plugin.name);
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name, plugin.name);
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ao->fail_timer.Update();
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fail_timer.Update();
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return;
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}
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assert(filter_audio_format.IsValid());
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ao->out_audio_format = filter_audio_format;
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ao->out_audio_format.ApplyMask(ao->config_audio_format);
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out_audio_format = filter_audio_format;
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out_audio_format.ApplyMask(config_audio_format);
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ao->mutex.unlock();
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success = ao_plugin_open(ao, ao->out_audio_format, error);
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ao->mutex.lock();
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mutex.unlock();
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success = ao_plugin_open(this, out_audio_format, error);
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mutex.lock();
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assert(!ao->open);
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assert(!open);
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if (!success) {
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FormatError(error, "Failed to open \"%s\" [%s]",
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ao->name, ao->plugin.name);
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name, plugin.name);
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ao_filter_close(ao);
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ao->fail_timer.Update();
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CloseFilter();
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fail_timer.Update();
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return;
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}
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if (!convert_filter_set(ao->convert_filter, ao->out_audio_format,
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if (!convert_filter_set(convert_filter, out_audio_format,
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error)) {
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FormatError(error, "Failed to convert for \"%s\" [%s]",
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ao->name, ao->plugin.name);
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name, plugin.name);
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ao_filter_close(ao);
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ao->fail_timer.Update();
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CloseFilter();
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fail_timer.Update();
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return;
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}
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ao->open = true;
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open = true;
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FormatDebug(output_domain,
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"opened plugin=%s name=\"%s\" audio_format=%s",
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ao->plugin.name, ao->name,
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audio_format_to_string(ao->out_audio_format, &af_string));
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plugin.name, name,
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audio_format_to_string(out_audio_format, &af_string));
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if (ao->in_audio_format != ao->out_audio_format)
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if (in_audio_format != out_audio_format)
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FormatDebug(output_domain, "converting from %s",
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audio_format_to_string(ao->in_audio_format,
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audio_format_to_string(in_audio_format,
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&af_string));
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}
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static void
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ao_close(AudioOutput *ao, bool drain)
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void
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AudioOutput::Close(bool drain)
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{
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assert(ao->open);
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assert(open);
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ao->pipe = nullptr;
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pipe = nullptr;
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ao->current_chunk = nullptr;
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ao->open = false;
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current_chunk = nullptr;
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open = false;
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ao->mutex.unlock();
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mutex.unlock();
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if (drain)
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ao_plugin_drain(ao);
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ao_plugin_drain(this);
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else
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ao_plugin_cancel(ao);
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ao_plugin_cancel(this);
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ao_plugin_close(ao);
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ao_filter_close(ao);
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ao_plugin_close(this);
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CloseFilter();
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ao->mutex.lock();
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mutex.lock();
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FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
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ao->plugin.name, ao->name);
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plugin.name, name);
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}
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static void
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ao_reopen_filter(AudioOutput *ao)
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void
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AudioOutput::ReopenFilter()
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{
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Error error;
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ao_filter_close(ao);
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CloseFilter();
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const AudioFormat filter_audio_format =
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ao_filter_open(ao, ao->in_audio_format, error);
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OpenFilter(in_audio_format, error);
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if (!filter_audio_format.IsDefined() ||
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!convert_filter_set(ao->convert_filter, ao->out_audio_format,
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!convert_filter_set(convert_filter, out_audio_format,
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error)) {
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FormatError(error,
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"Failed to open filter for \"%s\" [%s]",
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ao->name, ao->plugin.name);
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name, plugin.name);
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/* this is a little code duplication fro ao_close(),
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/* this is a little code duplication from Close(),
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but we cannot call this function because we must
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not call filter_close(ao->filter) again */
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not call filter_close(filter) again */
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ao->pipe = nullptr;
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pipe = nullptr;
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ao->current_chunk = nullptr;
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ao->open = false;
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ao->fail_timer.Update();
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current_chunk = nullptr;
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open = false;
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fail_timer.Update();
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ao->mutex.unlock();
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ao_plugin_close(ao);
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ao->mutex.lock();
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mutex.unlock();
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ao_plugin_close(this);
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mutex.lock();
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return;
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}
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}
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static void
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ao_reopen(AudioOutput *ao)
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void
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AudioOutput::Reopen()
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{
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if (!ao->config_audio_format.IsFullyDefined()) {
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if (ao->open) {
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const MusicPipe *mp = ao->pipe;
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ao_close(ao, true);
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ao->pipe = mp;
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if (!config_audio_format.IsFullyDefined()) {
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if (open) {
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const MusicPipe *mp = pipe;
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Close(true);
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pipe = mp;
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}
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/* no audio format is configured: copy in->out, let
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the output's open() method determine the effective
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out_audio_format */
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ao->out_audio_format = ao->in_audio_format;
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ao->out_audio_format.ApplyMask(ao->config_audio_format);
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out_audio_format = in_audio_format;
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out_audio_format.ApplyMask(config_audio_format);
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}
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if (ao->open)
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if (open)
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/* the audio format has changed, and all filters have
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to be reconfigured */
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ao_reopen_filter(ao);
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ReopenFilter();
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else
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ao_open(ao);
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Open();
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}
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/**
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@ -295,17 +290,17 @@ ao_reopen(AudioOutput *ao)
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* @return true if playback should be continued, false if a command
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* was issued
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*/
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static bool
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ao_wait(AudioOutput *ao)
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inline bool
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AudioOutput::WaitForDelay()
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{
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while (true) {
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unsigned delay = ao_plugin_delay(ao);
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unsigned delay = ao_plugin_delay(this);
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if (delay == 0)
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return true;
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(void)ao->cond.timed_wait(ao->mutex, delay);
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(void)cond.timed_wait(mutex, delay);
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if (ao->command != AO_COMMAND_NONE)
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if (command != AO_COMMAND_NONE)
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return false;
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}
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}
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@ -420,16 +415,15 @@ ao_filter_chunk(AudioOutput *ao, const struct music_chunk *chunk,
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return data;
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}
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static bool
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ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
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inline bool
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AudioOutput::PlayChunk(const music_chunk *chunk)
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{
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assert(ao != nullptr);
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assert(ao->filter != nullptr);
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assert(filter != nullptr);
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if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) {
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ao->mutex.unlock();
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ao_plugin_send_tag(ao, chunk->tag);
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ao->mutex.lock();
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if (tags && gcc_unlikely(chunk->tag != nullptr)) {
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mutex.unlock();
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ao_plugin_send_tag(this, chunk->tag);
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mutex.lock();
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}
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size_t size;
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@ -437,44 +431,44 @@ ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
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/* workaround -Wmaybe-uninitialized false positive */
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size = 0;
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#endif
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const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
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const char *data = (const char *)ao_filter_chunk(this, chunk, &size);
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if (data == nullptr) {
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ao_close(ao, false);
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Close(false);
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/* don't automatically reopen this device for 10
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seconds */
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ao->fail_timer.Update();
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fail_timer.Update();
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return false;
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}
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Error error;
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while (size > 0 && ao->command == AO_COMMAND_NONE) {
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while (size > 0 && command == AO_COMMAND_NONE) {
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size_t nbytes;
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if (!ao_wait(ao))
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if (!WaitForDelay())
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break;
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ao->mutex.unlock();
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nbytes = ao_plugin_play(ao, data, size, error);
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ao->mutex.lock();
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mutex.unlock();
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nbytes = ao_plugin_play(this, data, size, error);
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mutex.lock();
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if (nbytes == 0) {
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/* play()==0 means failure */
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FormatError(error, "\"%s\" [%s] failed to play",
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ao->name, ao->plugin.name);
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name, plugin.name);
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ao_close(ao, false);
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Close(false);
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/* don't automatically reopen this device for
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10 seconds */
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assert(!ao->fail_timer.IsDefined());
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ao->fail_timer.Update();
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assert(!fail_timer.IsDefined());
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fail_timer.Update();
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return false;
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}
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assert(nbytes <= size);
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assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
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assert(nbytes % out_audio_format.GetFrameSize() == 0);
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data += nbytes;
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size -= nbytes;
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@ -483,208 +477,200 @@ ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
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return true;
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}
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static const struct music_chunk *
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ao_next_chunk(AudioOutput *ao)
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inline const music_chunk *
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AudioOutput::GetNextChunk() const
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{
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return ao->current_chunk != nullptr
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return current_chunk != nullptr
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||||
/* continue the previous play() call */
|
||||
? ao->current_chunk->next
|
||||
? current_chunk->next
|
||||
/* get the first chunk from the pipe */
|
||||
: ao->pipe->Peek();
|
||||
: pipe->Peek();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays all remaining chunks, until the tail of the pipe has been
|
||||
* reached (and no more chunks are queued), or until a command is
|
||||
* received.
|
||||
*
|
||||
* @return true if at least one chunk has been available, false if the
|
||||
* tail of the pipe was already reached
|
||||
*/
|
||||
static bool
|
||||
ao_play(AudioOutput *ao)
|
||||
inline bool
|
||||
AudioOutput::Play()
|
||||
{
|
||||
bool success;
|
||||
const struct music_chunk *chunk;
|
||||
assert(pipe != nullptr);
|
||||
|
||||
assert(ao->pipe != nullptr);
|
||||
|
||||
chunk = ao_next_chunk(ao);
|
||||
const music_chunk *chunk = GetNextChunk();
|
||||
if (chunk == nullptr)
|
||||
/* no chunk available */
|
||||
return false;
|
||||
|
||||
ao->current_chunk_finished = false;
|
||||
current_chunk_finished = false;
|
||||
|
||||
assert(!ao->in_playback_loop);
|
||||
ao->in_playback_loop = true;
|
||||
assert(!in_playback_loop);
|
||||
in_playback_loop = true;
|
||||
|
||||
while (chunk != nullptr && ao->command == AO_COMMAND_NONE) {
|
||||
assert(!ao->current_chunk_finished);
|
||||
while (chunk != nullptr && command == AO_COMMAND_NONE) {
|
||||
assert(!current_chunk_finished);
|
||||
|
||||
ao->current_chunk = chunk;
|
||||
current_chunk = chunk;
|
||||
|
||||
success = ao_play_chunk(ao, chunk);
|
||||
if (!success) {
|
||||
assert(ao->current_chunk == nullptr);
|
||||
if (!PlayChunk(chunk)) {
|
||||
assert(current_chunk == nullptr);
|
||||
break;
|
||||
}
|
||||
|
||||
assert(ao->current_chunk == chunk);
|
||||
assert(current_chunk == chunk);
|
||||
chunk = chunk->next;
|
||||
}
|
||||
|
||||
assert(ao->in_playback_loop);
|
||||
ao->in_playback_loop = false;
|
||||
assert(in_playback_loop);
|
||||
in_playback_loop = false;
|
||||
|
||||
ao->current_chunk_finished = true;
|
||||
current_chunk_finished = true;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao->player_control->LockSignal();
|
||||
ao->mutex.lock();
|
||||
mutex.unlock();
|
||||
player_control->LockSignal();
|
||||
mutex.lock();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ao_pause(AudioOutput *ao)
|
||||
inline void
|
||||
AudioOutput::Pause()
|
||||
{
|
||||
bool ret;
|
||||
mutex.unlock();
|
||||
ao_plugin_cancel(this);
|
||||
mutex.lock();
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_cancel(ao);
|
||||
ao->mutex.lock();
|
||||
|
||||
ao->pause = true;
|
||||
ao_command_finished(ao);
|
||||
pause = true;
|
||||
CommandFinished();
|
||||
|
||||
do {
|
||||
if (!ao_wait(ao))
|
||||
if (!WaitForDelay())
|
||||
break;
|
||||
|
||||
ao->mutex.unlock();
|
||||
ret = ao_plugin_pause(ao);
|
||||
ao->mutex.lock();
|
||||
mutex.unlock();
|
||||
bool success = ao_plugin_pause(this);
|
||||
mutex.lock();
|
||||
|
||||
if (!ret) {
|
||||
ao_close(ao, false);
|
||||
if (!success) {
|
||||
Close(false);
|
||||
break;
|
||||
}
|
||||
} while (ao->command == AO_COMMAND_NONE);
|
||||
} while (command == AO_COMMAND_NONE);
|
||||
|
||||
ao->pause = false;
|
||||
pause = false;
|
||||
}
|
||||
|
||||
static void
|
||||
audio_output_task(void *arg)
|
||||
inline void
|
||||
AudioOutput::Task()
|
||||
{
|
||||
AudioOutput *ao = (AudioOutput *)arg;
|
||||
|
||||
FormatThreadName("output:%s", ao->name);
|
||||
FormatThreadName("output:%s", name);
|
||||
|
||||
SetThreadRealtime();
|
||||
|
||||
ao->mutex.lock();
|
||||
mutex.lock();
|
||||
|
||||
while (1) {
|
||||
switch (ao->command) {
|
||||
switch (command) {
|
||||
case AO_COMMAND_NONE:
|
||||
break;
|
||||
|
||||
case AO_COMMAND_ENABLE:
|
||||
ao_enable(ao);
|
||||
ao_command_finished(ao);
|
||||
Enable();
|
||||
CommandFinished();
|
||||
break;
|
||||
|
||||
case AO_COMMAND_DISABLE:
|
||||
ao_disable(ao);
|
||||
ao_command_finished(ao);
|
||||
Disable();
|
||||
CommandFinished();
|
||||
break;
|
||||
|
||||
case AO_COMMAND_OPEN:
|
||||
ao_open(ao);
|
||||
ao_command_finished(ao);
|
||||
Open();
|
||||
CommandFinished();
|
||||
break;
|
||||
|
||||
case AO_COMMAND_REOPEN:
|
||||
ao_reopen(ao);
|
||||
ao_command_finished(ao);
|
||||
Reopen();
|
||||
CommandFinished();
|
||||
break;
|
||||
|
||||
case AO_COMMAND_CLOSE:
|
||||
assert(ao->open);
|
||||
assert(ao->pipe != nullptr);
|
||||
assert(open);
|
||||
assert(pipe != nullptr);
|
||||
|
||||
ao_close(ao, false);
|
||||
ao_command_finished(ao);
|
||||
Close(false);
|
||||
CommandFinished();
|
||||
break;
|
||||
|
||||
case AO_COMMAND_PAUSE:
|
||||
if (!ao->open) {
|
||||
if (!open) {
|
||||
/* the output has failed after
|
||||
audio_output_all_pause() has
|
||||
submitted the PAUSE command; bail
|
||||
out */
|
||||
ao_command_finished(ao);
|
||||
CommandFinished();
|
||||
break;
|
||||
}
|
||||
|
||||
ao_pause(ao);
|
||||
Pause();
|
||||
/* don't "break" here: this might cause
|
||||
ao_play() to be called when command==CLOSE
|
||||
Play() to be called when command==CLOSE
|
||||
ends the paused state - "continue" checks
|
||||
the new command first */
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_DRAIN:
|
||||
if (ao->open) {
|
||||
assert(ao->current_chunk == nullptr);
|
||||
assert(ao->pipe->Peek() == nullptr);
|
||||
if (open) {
|
||||
assert(current_chunk == nullptr);
|
||||
assert(pipe->Peek() == nullptr);
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_drain(ao);
|
||||
ao->mutex.lock();
|
||||
mutex.unlock();
|
||||
ao_plugin_drain(this);
|
||||
mutex.lock();
|
||||
}
|
||||
|
||||
ao_command_finished(ao);
|
||||
CommandFinished();
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_CANCEL:
|
||||
ao->current_chunk = nullptr;
|
||||
current_chunk = nullptr;
|
||||
|
||||
if (ao->open) {
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_cancel(ao);
|
||||
ao->mutex.lock();
|
||||
if (open) {
|
||||
mutex.unlock();
|
||||
ao_plugin_cancel(this);
|
||||
mutex.lock();
|
||||
}
|
||||
|
||||
ao_command_finished(ao);
|
||||
CommandFinished();
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_KILL:
|
||||
ao->current_chunk = nullptr;
|
||||
ao_command_finished(ao);
|
||||
ao->mutex.unlock();
|
||||
current_chunk = nullptr;
|
||||
CommandFinished();
|
||||
mutex.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (ao->open && ao->allow_play && ao_play(ao))
|
||||
if (open && allow_play && Play())
|
||||
/* don't wait for an event if there are more
|
||||
chunks in the pipe */
|
||||
continue;
|
||||
|
||||
if (ao->command == AO_COMMAND_NONE) {
|
||||
ao->woken_for_play = false;
|
||||
ao->cond.wait(ao->mutex);
|
||||
if (command == AO_COMMAND_NONE) {
|
||||
woken_for_play = false;
|
||||
cond.wait(mutex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
AudioOutput::Task(void *arg)
|
||||
{
|
||||
AudioOutput *ao = (AudioOutput *)arg;
|
||||
ao->Task();
|
||||
}
|
||||
|
||||
void
|
||||
AudioOutput::StartThread()
|
||||
{
|
||||
assert(command == AO_COMMAND_NONE);
|
||||
|
||||
Error error;
|
||||
if (!thread.Start(audio_output_task, this, error))
|
||||
if (!thread.Start(Task, this, error))
|
||||
FatalError(error);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user