Max Kellermann
f90abe9530
include cleanup using iwyu
2013-11-28 11:50:54 +01:00
Max Kellermann
03747ba93e
PlayerControl: move attributes to struct CrossFadeSettings
2013-10-29 00:14:27 +01:00
Max Kellermann
5b5675cc12
player_control: rename to PlayerControl
2013-10-28 10:12:33 +01:00
Max Kellermann
4a5aad0948
PlayerControl: initialize tagged_song in constructor
2013-10-26 15:37:49 +02:00
Max Kellermann
2f43e4bc66
Playlist: copy stream tags from the PlayerThread
...
Finally restores an important feature that has been broken for several
months when the PlayerThread started working with Song copies instead
of pointers to the Queue's Song instances (commit e96779d
).
2013-10-22 00:02:21 +02:00
Max Kellermann
59f8144c50
*: use nullptr instead of NULL
2013-10-19 18:19:03 +02:00
Max Kellermann
ffea268d2e
PlayerControl: GetError() returns an Error, not a char*
2013-10-17 19:34:59 +02:00
Max Kellermann
8e676db633
Thread/Thread: replacement library for GThread
2013-10-17 19:29:47 +02:00
Max Kellermann
d05bb2a0af
PlayerControl: use strictly typed enums
2013-09-27 22:07:20 +02:00
Max Kellermann
a10f3a8aec
PlayerControl: convert functions to methods
2013-09-27 09:30:19 +02:00
Max Kellermann
29030b54c9
util/Error: new error passing library
...
Replaces GLib's GError.
2013-09-04 18:14:22 +02:00
Max Kellermann
ba161ec572
song: convert header to C++
2013-07-28 13:25:12 +02:00
Max Kellermann
2c4b998170
Merge tag 'release-0.17.4'
2013-04-08 22:11:42 +02:00
Max Kellermann
a65afa8090
PlayerControl: work around std::nanf() not being available on MacPorts
2013-01-27 21:58:35 +01:00
Max Kellermann
a9b62a2ece
PlayerControl: add second Cond object
...
This fixes a deadlock bug introduced by 18076ac9
. After all, the
second Cond was necessary.
The problem: two threads can wait for a signal at the same time. The
player thread waits for the output thread to finish playback. The
main thread waits for the player thread to complete a command. The
output thread finishes playback, and sends a signal, which
unfortunately does not wake up the player thread, but the main
thread. The main thread sees that the command is still not finished,
and waits again. The signal is lost forever, and MPD is deadlocked.
2013-01-25 23:53:43 +01:00
Max Kellermann
e1b03b4a71
PlayerControl: move functions into the class
2013-01-20 17:48:23 +01:00
Max Kellermann
49e79620fd
PlayerControl: initialise attribute "border_pause"
2013-01-15 23:21:14 +01:00
Max Kellermann
06e0741a52
PlayerControl: switch to the Mutex/Cond classes
2013-01-10 10:12:54 +01:00
Max Kellermann
18076ac9b7
PlayerThread: use pc.cond instead of main_cond
...
The main_cond variable was completely unnecessary. The pc.cond object
can be used for both main->pc and pc->main.
2013-01-10 10:01:24 +01:00
Max Kellermann
ad15ca7104
DecoderControl: take ownership of client_cond
...
Don't let the "client" pass its own GCond. This was not used
consistently.
2013-01-10 10:01:18 +01:00
Max Kellermann
e86e77ad67
idle: convert to C++
2013-01-09 13:01:38 +01:00
Max Kellermann
333a08ebf9
replay_gain_info, ...: use cmath instead of math.h in C++ mode
...
Fixes build problems with mingw32.
2013-01-07 10:19:02 +01:00
Max Kellermann
b0833084a6
PlayerControl: initialize all attributes
2013-01-04 23:04:42 +01:00
Max Kellermann
2a9d933a81
PlayerControl: add constructor and destructor
2013-01-04 22:45:14 +01:00
Max Kellermann
81f3d893d9
player_control.h: convert header to C++
2013-01-04 22:31:53 +01:00
Max Kellermann
e12cc01aa4
decoder_*: convert to C++
2013-01-04 09:41:45 +01:00