Commit Graph

26 Commits

Author SHA1 Message Date
Max Kellermann
f90abe9530 include cleanup using iwyu 2013-11-28 11:50:54 +01:00
Max Kellermann
03747ba93e PlayerControl: move attributes to struct CrossFadeSettings 2013-10-29 00:14:27 +01:00
Max Kellermann
5b5675cc12 player_control: rename to PlayerControl 2013-10-28 10:12:33 +01:00
Max Kellermann
4a5aad0948 PlayerControl: initialize tagged_song in constructor 2013-10-26 15:37:49 +02:00
Max Kellermann
2f43e4bc66 Playlist: copy stream tags from the PlayerThread
Finally restores an important feature that has been broken for several
months when the PlayerThread started working with Song copies instead
of pointers to the Queue's Song instances (commit e96779d).
2013-10-22 00:02:21 +02:00
Max Kellermann
59f8144c50 *: use nullptr instead of NULL 2013-10-19 18:19:03 +02:00
Max Kellermann
ffea268d2e PlayerControl: GetError() returns an Error, not a char* 2013-10-17 19:34:59 +02:00
Max Kellermann
8e676db633 Thread/Thread: replacement library for GThread 2013-10-17 19:29:47 +02:00
Max Kellermann
d05bb2a0af PlayerControl: use strictly typed enums 2013-09-27 22:07:20 +02:00
Max Kellermann
a10f3a8aec PlayerControl: convert functions to methods 2013-09-27 09:30:19 +02:00
Max Kellermann
29030b54c9 util/Error: new error passing library
Replaces GLib's GError.
2013-09-04 18:14:22 +02:00
Max Kellermann
ba161ec572 song: convert header to C++ 2013-07-28 13:25:12 +02:00
Max Kellermann
2c4b998170 Merge tag 'release-0.17.4' 2013-04-08 22:11:42 +02:00
Max Kellermann
a65afa8090 PlayerControl: work around std::nanf() not being available on MacPorts 2013-01-27 21:58:35 +01:00
Max Kellermann
a9b62a2ece PlayerControl: add second Cond object
This fixes a deadlock bug introduced by 18076ac9.  After all, the
second Cond was necessary.

The problem: two threads can wait for a signal at the same time.  The
player thread waits for the output thread to finish playback.  The
main thread waits for the player thread to complete a command.  The
output thread finishes playback, and sends a signal, which
unfortunately does not wake up the player thread, but the main
thread.  The main thread sees that the command is still not finished,
and waits again.  The signal is lost forever, and MPD is deadlocked.
2013-01-25 23:53:43 +01:00
Max Kellermann
e1b03b4a71 PlayerControl: move functions into the class 2013-01-20 17:48:23 +01:00
Max Kellermann
49e79620fd PlayerControl: initialise attribute "border_pause" 2013-01-15 23:21:14 +01:00
Max Kellermann
06e0741a52 PlayerControl: switch to the Mutex/Cond classes 2013-01-10 10:12:54 +01:00
Max Kellermann
18076ac9b7 PlayerThread: use pc.cond instead of main_cond
The main_cond variable was completely unnecessary.  The pc.cond object
can be used for both main->pc and pc->main.
2013-01-10 10:01:24 +01:00
Max Kellermann
ad15ca7104 DecoderControl: take ownership of client_cond
Don't let the "client" pass its own GCond.  This was not used
consistently.
2013-01-10 10:01:18 +01:00
Max Kellermann
e86e77ad67 idle: convert to C++ 2013-01-09 13:01:38 +01:00
Max Kellermann
333a08ebf9 replay_gain_info, ...: use cmath instead of math.h in C++ mode
Fixes build problems with mingw32.
2013-01-07 10:19:02 +01:00
Max Kellermann
b0833084a6 PlayerControl: initialize all attributes 2013-01-04 23:04:42 +01:00
Max Kellermann
2a9d933a81 PlayerControl: add constructor and destructor 2013-01-04 22:45:14 +01:00
Max Kellermann
81f3d893d9 player_control.h: convert header to C++ 2013-01-04 22:31:53 +01:00
Max Kellermann
e12cc01aa4 decoder_*: convert to C++ 2013-01-04 09:41:45 +01:00