PlayerControl: initialise attribute "border_pause"
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@ -45,7 +45,8 @@ player_control::player_control(unsigned _buffer_chunks,
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cross_fade_seconds(0),
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mixramp_db(0),
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mixramp_delay_seconds(std::nanf("")),
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total_play_time(0)
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total_play_time(0),
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border_pause(false)
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{
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}
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