283 lines
4.9 KiB
C++
283 lines
4.9 KiB
C++
/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "PlayerControl.hxx"
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#include "Idle.hxx"
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#include "Song.hxx"
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#include "DecoderControl.hxx"
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#include <cmath>
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#include <assert.h>
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player_control::player_control(unsigned _buffer_chunks,
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unsigned _buffered_before_play)
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:buffer_chunks(_buffer_chunks),
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buffered_before_play(_buffered_before_play),
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command(PlayerCommand::NONE),
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state(PlayerState::STOP),
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error_type(PlayerError::NONE),
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tagged_song(nullptr),
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next_song(nullptr),
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cross_fade_seconds(0),
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mixramp_db(0),
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#if defined(__GLIBCXX__) && !defined(_GLIBCXX_USE_C99_MATH_TR1)
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/* workaround: on MacPorts, this option is disabled on gcc47,
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and therefore std::nanf() is not available */
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mixramp_delay_seconds(nanf("")),
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#else
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mixramp_delay_seconds(std::nanf("")),
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#endif
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total_play_time(0),
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border_pause(false)
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{
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}
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player_control::~player_control()
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{
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if (next_song != nullptr)
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next_song->Free();
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if (tagged_song != nullptr)
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tagged_song->Free();
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}
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void
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player_control::Play(Song *song)
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{
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assert(song != nullptr);
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Lock();
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if (state != PlayerState::STOP)
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SynchronousCommand(PlayerCommand::STOP);
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assert(next_song == nullptr);
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EnqueueSongLocked(song);
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assert(next_song == nullptr);
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Unlock();
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}
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void
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player_control::Cancel()
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{
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LockSynchronousCommand(PlayerCommand::CANCEL);
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assert(next_song == nullptr);
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}
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void
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player_control::Stop()
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{
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LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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}
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void
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player_control::UpdateAudio()
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{
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LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
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}
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void
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player_control::Kill()
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{
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assert(thread.IsDefined());
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LockSynchronousCommand(PlayerCommand::EXIT);
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thread.Join();
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idle_add(IDLE_PLAYER);
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}
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void
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player_control::PauseLocked()
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{
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if (state != PlayerState::STOP) {
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SynchronousCommand(PlayerCommand::PAUSE);
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idle_add(IDLE_PLAYER);
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}
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}
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void
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player_control::Pause()
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{
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Lock();
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PauseLocked();
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Unlock();
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}
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void
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player_control::SetPause(bool pause_flag)
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{
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Lock();
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switch (state) {
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case PlayerState::STOP:
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break;
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case PlayerState::PLAY:
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if (pause_flag)
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PauseLocked();
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break;
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case PlayerState::PAUSE:
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if (!pause_flag)
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PauseLocked();
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break;
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}
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Unlock();
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}
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void
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player_control::SetBorderPause(bool _border_pause)
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{
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Lock();
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border_pause = _border_pause;
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Unlock();
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}
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player_status
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player_control::GetStatus()
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{
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player_status status;
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Lock();
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SynchronousCommand(PlayerCommand::REFRESH);
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status.state = state;
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if (state != PlayerState::STOP) {
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status.bit_rate = bit_rate;
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status.audio_format = audio_format;
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status.total_time = total_time;
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status.elapsed_time = elapsed_time;
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}
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Unlock();
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return status;
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}
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void
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player_control::SetError(PlayerError type, Error &&_error)
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{
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assert(type != PlayerError::NONE);
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assert(_error.IsDefined());
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error_type = type;
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error = std::move(_error);
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}
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void
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player_control::ClearError()
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{
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Lock();
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if (error_type != PlayerError::NONE) {
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error_type = PlayerError::NONE;
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error.Clear();
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}
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Unlock();
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}
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void
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player_control::LockSetTaggedSong(const Song &song)
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{
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Lock();
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if (tagged_song != nullptr)
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tagged_song->Free();
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tagged_song = song.DupDetached();
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Unlock();
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}
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void
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player_control::ClearTaggedSong()
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{
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if (tagged_song != nullptr) {
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tagged_song->Free();
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tagged_song = nullptr;
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}
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}
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void
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player_control::EnqueueSong(Song *song)
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{
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assert(song != nullptr);
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Lock();
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EnqueueSongLocked(song);
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Unlock();
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}
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bool
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player_control::Seek(Song *song, float seek_time)
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{
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assert(song != nullptr);
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Lock();
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if (next_song != nullptr)
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next_song->Free();
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next_song = song;
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seek_where = seek_time;
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SynchronousCommand(PlayerCommand::SEEK);
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Unlock();
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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return true;
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}
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void
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player_control::SetCrossFade(float _cross_fade_seconds)
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{
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if (_cross_fade_seconds < 0)
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_cross_fade_seconds = 0;
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cross_fade_seconds = _cross_fade_seconds;
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idle_add(IDLE_OPTIONS);
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}
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void
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player_control::SetMixRampDb(float _mixramp_db)
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{
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mixramp_db = _mixramp_db;
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idle_add(IDLE_OPTIONS);
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}
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void
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player_control::SetMixRampDelay(float _mixramp_delay_seconds)
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{
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mixramp_delay_seconds = _mixramp_delay_seconds;
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idle_add(IDLE_OPTIONS);
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}
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