Implement the methods enable() and disable(). Bind the HTTP port in
the enable() method, but reject all incoming connections until the
output is opened.
After playback has stopped, the ring buffers may still contain
samples. These will be played when playback is started the next
time. We should clear the buffers each time.
jack_client_new() is deprecated. This requires libjack 0.100
(released nearly 5 years ago). We havn't been testing older libjack
versions anyway.
As a side effect, there is the new option "autostart".
When a song's tags could not be loaded during database update, log
this as a debug message. Same for a song being removed because its
updated tag could not be read.
Store a list of supported tag items in the database. When loading a
database which does not have a matching list, we must rescan in order
to get the missing information.
When the decoder finishes the "queued" song very quickly (before the
"current" song finishes playing), an assertion in do_play() fails
because it thinks that it should start decoding the queued song,
although that has in fact just finished.
This is only a slight change to the previous locking behaviour: keep
the decoder unlocked during the loop, and lock it only while checking
decoder_control.command.
Reintroduce a fix from commit 52a0653 (Warren Dukes): "don't call
snd_pcm_drain unless we're already in the RUNNING state". This prevents
ALSA with dmix from sometimes hanging when snd_pcm_drain is called, e.g.
when moving from one song to the next (as in mantis issue 2634).
While paused, the player thread re-locks its mutex and waits for a
signal. This is racy: when the command is set while the thread is
waiting for the lock, it may wait forever. This patch adds another
command check before player_wait().
After CANCEL, the output thread waits for another signal before it
continues playback, to synchronize with the caller. There were some
situations where this signal wasn't sent properly. This patch adds an
explicit g_cond_signal() at two code positions.
These parameters must be protected with a mutex, too. Wrap everything
inside player_lock()/player_unlock(), and use player_command_locked()
instead of player_command().
After CANCEL, call g_cond_wait() only if the new command is still
NONE. Problem is that ao_command_finished() has to unlock the
audio_output object, and in the meantime, the player thread might have
submitted a new command.
Use a single GString buffer object in all functions loading the
database. Enlarge it automatically for long lines. This eliminates
the maximum line length for tag values. There is still an upper limit
of 512 kB to prevent denial of service, but that's reasonable I guess.
Allocate the directory object after the "directory:" line. Assign the
mtime from the input file to this new object, instead of to the parent
directory.