output/jack: clear ring buffers before activating

After playback has stopped, the ring buffers may still contain
samples.  These will be played when playback is started the next
time.  We should clear the buffers each time.
This commit is contained in:
Max Kellermann 2009-11-05 20:01:50 +01:00
parent 2a9685cb3a
commit a68da8a475
2 changed files with 7 additions and 1 deletions

1
NEWS
View File

@ -36,6 +36,7 @@ ver 0.16 (20??/??/??)
- jack: don't disconnect during pause
- jack: connect to server on MPD startup
- jack: added option "client_name"
- jack: clear ring buffers before activating
- wildcards allowed in audio_format configuration
- alsa: don't recover on CANCEL
- consistently lock audio output objects

View File

@ -335,11 +335,16 @@ mpd_jack_start(struct jack_data *jd, GError **error_r)
persist until MPD exits. It's too unsafe to delete them
because we can never know when mpd_jack_process() gets
called */
for (unsigned i = 0; i < G_N_ELEMENTS(jd->ringbuffer); ++i)
for (unsigned i = 0; i < G_N_ELEMENTS(jd->ringbuffer); ++i) {
if (jd->ringbuffer[i] == NULL)
jd->ringbuffer[i] =
jack_ringbuffer_create(jd->ringbuffer_size);
/* clear the ring buffer to be sure that data from
previous playbacks are gone */
jack_ringbuffer_reset(jd->ringbuffer[i]);
}
if ( jack_activate(jd->client) ) {
g_set_error(error_r, jack_output_quark(), 0,
"cannot activate client");