output_thread: moved code to ao_next_chunk()
This commit is contained in:
parent
55e3aa8179
commit
0f9f82f227
@ -312,6 +312,16 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
|
||||
return true;
|
||||
}
|
||||
|
||||
static const struct music_chunk *
|
||||
ao_next_chunk(struct audio_output *ao)
|
||||
{
|
||||
return ao->chunk != NULL
|
||||
/* continue the previous play() call */
|
||||
? ao->chunk->next
|
||||
/* get the first chunk from the pipe */
|
||||
: music_pipe_peek(ao->pipe);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays all remaining chunks, until the tail of the pipe has been
|
||||
* reached (and no more chunks are queued), or until a command is
|
||||
@ -328,12 +338,7 @@ ao_play(struct audio_output *ao)
|
||||
|
||||
assert(ao->pipe != NULL);
|
||||
|
||||
chunk = ao->chunk;
|
||||
if (chunk != NULL)
|
||||
/* continue the previous play() call */
|
||||
chunk = chunk->next;
|
||||
else
|
||||
chunk = music_pipe_peek(ao->pipe);
|
||||
chunk = ao_next_chunk(ao);
|
||||
if (chunk == NULL)
|
||||
/* no chunk available */
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user