output_thread: check command before g_cond_wait()
After CANCEL, call g_cond_wait() only if the new command is still NONE. Problem is that ao_command_finished() has to unlock the audio_output object, and in the meantime, the player thread might have submitted a new command.
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@ -455,7 +455,8 @@ static gpointer audio_output_task(gpointer arg)
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/* the player thread will now clear our music
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pipe - wait for a notify, to give it some
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time */
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g_cond_wait(ao->cond, ao->mutex);
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if (ao->command == AO_COMMAND_NONE)
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g_cond_wait(ao->cond, ao->mutex);
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continue;
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case AO_COMMAND_KILL:
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