{decoder,player}_control: removed duplicate wakeups

Don't wake up the target thread in every iteration of the wait() loop.
Waking it up once, right after the command has been set, must be
enough.
This commit is contained in:
Max Kellermann 2009-11-02 17:12:00 +01:00
parent 93d8f9f00e
commit 64a481d873
3 changed files with 5 additions and 7 deletions

View File

@ -44,10 +44,8 @@ dc_deinit(struct decoder_control *dc)
static void
dc_command_wait_locked(struct decoder_control *dc)
{
while (dc->command != DECODE_COMMAND_NONE) {
decoder_signal(dc);
while (dc->command != DECODE_COMMAND_NONE)
player_wait_decoder(dc);
}
}
void
@ -62,6 +60,7 @@ static void
dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
{
dc->command = cmd;
decoder_signal(dc);
dc_command_wait_locked(dc);
}

View File

@ -40,7 +40,6 @@ struct notify audio_output_client_notify;
static void ao_command_wait(struct audio_output *ao)
{
while (ao->command != AO_COMMAND_NONE) {
g_cond_signal(ao->cond);
g_mutex_unlock(ao->mutex);
notify_wait(&audio_output_client_notify);
g_mutex_lock(ao->mutex);
@ -51,6 +50,7 @@ static void ao_command(struct audio_output *ao, enum audio_output_command cmd)
{
assert(ao->command == AO_COMMAND_NONE);
ao->command = cmd;
g_cond_signal(ao->cond);
ao_command_wait(ao);
}

View File

@ -72,10 +72,8 @@ pc_song_deleted(const struct song *song)
static void
player_command_wait_locked(void)
{
while (pc.command != PLAYER_COMMAND_NONE) {
player_signal();
while (pc.command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc.mutex);
}
}
static void
@ -84,6 +82,7 @@ player_command_locked(enum player_command cmd)
assert(pc.command == PLAYER_COMMAND_NONE);
pc.command = cmd;
player_signal();
player_command_wait_locked();
}