Commit Graph

177 Commits

Author SHA1 Message Date
Jonathan Neuschäfer
6d3ed3f16f fix common misspellings
These fixes were mostly generated with `codespell' [0] and manually
reviewed.

[0] http://git.profusion.mobi/cgit.cgi/lucas/codespell/
2011-03-31 21:46:01 +02:00
Max Kellermann
c6cbcc2c25 copyright year 2011 2011-01-29 10:13:54 +01:00
Max Kellermann
a0ad96a787 decoder_control: store GCond object, not a player_control
Remove the decoder dependency on player_control.  All player_control
was needed for is to signal the player thread, and we can do that with
a simple GCond as well.
2011-01-10 21:27:43 +01:00
Max Kellermann
b77e62260a decoder_control: replace dc_init() with dc_new()
dc_new() allocates the object and returns it.  dc_free() frees it
(replaces dc_deinit()).
2011-01-10 20:46:04 +01:00
Max Kellermann
b6995ca011 player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.

This prepares multi-player support.
2011-01-10 19:46:23 +01:00
Max Kellermann
2a56300f7b player_thread: discard empty chunks while cross-fading
When a music_chunk to be crossfaded consists only of a tag,
cross-fading is not possible, and led to an assertion failure.  This
patch just discards those, as if cross-fading was not enabled.
2011-01-07 23:45:51 +01:00
Max Kellermann
4c09aeb5a1 player_thread: fix assertion failure due to early seek
Until the decoder plugin has called decoder_initialized(), the player
may not submit seek commands.  This however could occur with a slow
decoder and a CUE file with a virtual song offset.  This patch adds
another check.
2011-01-07 22:52:50 +01:00
Max Kellermann
af892e7e80 player_thread: make variables more local 2011-01-07 22:33:10 +01:00
Max Kellermann
4478b3ef74 Merge release 0.15.14 from branch 'v0.15.x'
Conflicts:
	NEWS
	configure.ac
	src/decoder_control.c
	src/decoder_control.h
	src/input/rewind_input_plugin.c
	src/output_control.c
	src/output_thread.c
	src/player_thread.c
2010-11-07 15:30:18 +01:00
Max Kellermann
83ec0e5552 player_thread: fix assertion failure due to wrong music pipe on seek
When one song is played twice, and the decoder is working on the
second "instance", but the first should be seeked, the check in
player_seek_decoder() may assume that it can reuse the decoder without
exchanging pipes.  The last thing was the mistake: the pipe pointer
was different, which led to an assertion failure.  This patch adds
another check which exchanges the player pipe.
2010-11-05 19:24:42 +01:00
Max Kellermann
cc261872c2 decoder_control: pass music_pipe to dc_start()
More abstraction for decoder_control.pipe.
2010-11-05 19:18:44 +01:00
Max Kellermann
5223261f19 player_thread: add helper function player_dc_at_next_song()
Some abstraction for decoder_control.pipe access.
2010-11-05 19:08:59 +01:00
Max Kellermann
c594afeee7 pipe: add helper function music_pipe_empty() 2010-11-05 18:40:23 +01:00
Thomas Jansen
28bcb8bdf5 eliminate g_error() usage
Replaced all occurrences of g_error() with MPD_ERROR() located in a new header
file 'mpd_error.h'. This macro uses g_critical() to print the error message
and then exits gracefully in contrast to g_error() which would internally call
abort() to produce a core dump.

The macro name is distinctive and allows to find all places with dubious error
handling. The long-term goal is to get rid of MPD_ERROR() altogether. To
facilitate the eventual removal of this macro it was added in a new header
file rather than to an existing header file.

This fixes #2995 and #3007.
2010-09-25 15:00:43 +02:00
Tim Phipps
0ac5b6e613 mixramp: Adjust MixRamp threshold to account for ReplayGain. 2010-05-08 00:19:44 -07:00
Max Kellermann
5399a72ec1 player_thread: move cross-fading to output thread
Remove cross_fade_apply(), and call pcm_mix() in the output thread,
mixing the chunk and chunk->other together.
2010-05-02 17:46:07 +02:00
Max Kellermann
e9beea072d Merge release 0.15.9 from branch 'v0.15.x'
Conflicts:
	NEWS
	configure.ac
	src/cue/cue_tag.c
	src/decoder/mpcdec_decoder_plugin.c
	src/player_thread.c
2010-03-28 19:31:47 +02:00
Tim Phipps
e7a515c8b1 Add support for MixRamp tags
Adds mixrampdb and mixrampdelay commands.  Reads MIXRAP_START and
MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
2010-03-21 18:21:47 +01:00
Max Kellermann
cbfaa4a266 player_thread: postpone song tags during cross-fade
Previously, tags of the new song being cross-faded in were sent
immediately.  That can cause wrong information being displayed,
because the "previous" song might send its tag at the end again,
overriding the "next" song's tag.  This patch saves & merges the tag
of the next song, and sends it when cross-fading is finished, and the
next song really starts.
2010-03-17 23:14:54 +01:00
Max Kellermann
e686d19154 output: added option "always_on" for radio stations
Did you ever accidently click "stop" while feeding a radio station?
This option sets the output device to "pause" to disable the "close"
method.  It falls back to "pause" then, which is specific to the
plugin.  Some plugins implement it by feeding silence.
2010-03-10 19:49:31 +01:00
Max Kellermann
915182bcb8 output_all: reset elapsed_time at song border
Another quirk fixed: after the last chunk of a song has been played,
the "elapsed_time" variable is set to the chunk's time stamp.  When
the client receives the PLAYER idle event and asks MPD for the current
time stamp, MPD will return the last time stamp of the previous song
when it hasn't played the first chunk of the current song yet.
2010-01-02 21:16:51 +01:00
Avuton Olrich
9d3865cb95 Update copyright notices. 2009-12-31 20:58:43 -08:00
Max Kellermann
5787f73704 decoder, player: support song ranges
Seek the decoder to the start of the range before beginning with
playback.  Stop the decoder when the end of the range has been
reached.  Add the start position to the seek position.  Expose the
duration of the range, not the full song file.
2009-12-27 16:08:53 +01:00
Max Kellermann
6622d69fda song: added function song_get_duration() 2009-12-26 13:56:35 +01:00
Max Kellermann
51d0687377 fixed several gcc warnings on unused debug variables 2009-12-14 23:22:51 +01:00
Max Kellermann
409a3ed808 player_thread: corrected two assertions on "queued"
At this point, the function may be called from the SEEK handler.
2009-11-14 00:45:52 +01:00
Max Kellermann
76283c25a5 player_thread: initialize chunk->times in silence generator
When waiting for the decoder to provide more data, the player thread
generates silence chunks if needed.  However, it forgot to initialize
the chunk.times attribute, which had now an undefined value.  This
patch sets it to -1.0, meaning "value is undefined".  Add a ">= 0.0"
check to audio_output_all_check().  This fixes spurious relative
seeking errors, because sometimes, the "elapsed" value falls back to
0.0.
2009-11-12 18:41:25 +01:00
Max Kellermann
5b82ffc291 include config.h in all sources
After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
2009-11-12 09:17:03 +01:00
Max Kellermann
8420f1420f player_thread: drain audio outputs at the end of the playlist
When there's no queued song, and the current one has finished playing,
first make sure that the hardware outputs have really finished playing
the last chunk: call the drain() method in all audio outputs.  Without
this patch, MPD stopped playback shortly before the ALSA sound card
had finished playing.
2009-11-09 22:22:27 +01:00
Max Kellermann
a22c93b659 player_thread: on return, reset next_song only if queued
If no song was queued, then player_control.next_song might contain the
value for the next QUEUE command.  We must not reset that.
2009-11-03 23:32:37 +01:00
Max Kellermann
507606bb78 player_thread: detect finished queued song
When the decoder finishes the "queued" song very quickly (before the
"current" song finishes playing), an assertion in do_play() fails
because it thinks that it should start decoding the queued song,
although that has in fact just finished.
2009-11-03 23:29:50 +01:00
Max Kellermann
d06f8baf69 player_thread: moved code to decoding_next_song()
Simplify several expressions.
2009-11-03 22:27:40 +01:00
Max Kellermann
56b8081af6 player_thread: lock player in player_check_decoder_startup()
Don't access attributes without the lock.
2009-11-03 21:23:48 +01:00
Max Kellermann
98d30ac9cf decoder_control: pass pipe and buffer to dc_start()
Don't access decoder_control attributes directly.
2009-11-03 21:18:22 +01:00
Max Kellermann
98150f503a player_thread: lock inside player_wait_for_decoder()
Lock the player_control object when modifying its attributes.
2009-11-03 21:02:54 +01:00
Max Kellermann
6c78c21fb8 player_thread: moved code to player_dc_start() 2009-11-03 21:01:56 +01:00
Max Kellermann
89893faa19 decoder_control: merge next_song and current_song
These two variables are redundant, we need only one of them.
2009-11-03 20:02:19 +01:00
Max Kellermann
bfa7da943c player_thread: don't set errored_song on audio error
It's not used if pc.error==PLAYER_ERROR_AUDIO.
2009-11-03 20:01:19 +01:00
Max Kellermann
acb265d082 player_thread: don't start the decoder asynchronously
The START command returns without blocking; we don't need the
asynchronous decoder start anymore.
2009-11-03 19:18:17 +01:00
Max Kellermann
408d52fe39 player_thread: check command before waiting during pause
While paused, the player thread re-locks its mutex and waits for a
signal.  This is racy: when the command is set while the thread is
waiting for the lock, it may wait forever.  This patch adds another
command check before player_wait().
2009-11-02 20:20:13 +01:00
Max Kellermann
6ef428af2e decoder_control: removed the global variable "dc"
Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
2009-10-31 19:22:56 +01:00
Max Kellermann
9eadb517da player_thread: simplified thread destruction
Simply use "return" instead of g_thread_exit().
2009-10-31 18:01:05 +01:00
Max Kellermann
25a806a347 player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library.  Manually lock the
player_control object before accessing the protected attributes.  Use
the GCond object to notify the player thread and the main thread.
2009-10-31 17:02:12 +01:00
Max Kellermann
73cff374fd {player,output}_thread: fixed elapsed_time quirks
Right after seeking and song change, the elapsed_time shows old
information, because the output thread didn't finish a full chunk
yet.  This patch re-adds a second elapsed_time variable, and keeps
track of a fallback value, in case the output thread can't provide a
reliable value.
2009-10-30 16:28:15 +01:00
Max Kellermann
4748decd8d player_thread: set error status in play_next_chunk()
Don't set the error in play_chunk(); do all the error handling in the
caller.  The errored_song attribute isn't set anymore; it doesn't make
sense for PLAYER_ERROR_AUDIO.
2009-10-29 22:39:48 +01:00
Max Kellermann
e53ca368a5 output_plugin: added methods enable() and disable()
With these methods, an output plugin can allocate some global
resources only if it is actually enabled.  The method enable() is
called after daemonization, which allows for more sophisticated
resource allocation during that method.
2009-10-23 10:55:52 +02:00
Max Kellermann
b69246c646 player_thread: don't call audio_output_all_check() if paused
When the audio output fails to open, MPD pauses playback, but doesn't
reset player.play_audio_format.  This leads to an assertion failure in
audio_output_all_check() on the next REFRESH command, because no audio
output is open.
2009-10-15 20:47:00 +02:00
Max Kellermann
f7ce4f6239 song: renamed attribute "url" to "uri" 2009-10-13 18:01:06 +02:00
Max Kellermann
448aefaace player_thread: get "elapsed" from audio outputs
Tracking the "elapsed" time from the chunks which we have sent to the
output pipe is very imprecise: since we have implemented the music
pipe, we're sending large number of chunks at once, giving the
"elapsed" time stamp a resolution of usually more than a second.

This patch changes the source of this information to the outputs.  If
a chunk has been played by all outputs, the "elapsed" time stamp is
updated.

The new command PLAYER_COMMAND_REFRESH makes the player thread update
its status information: it tells the outputs to update the chunk time
stamp.  After that, player_control.elapsed_time is current.
2009-10-08 22:09:25 +02:00
Max Kellermann
47b5e73a15 player_thread: always clear player_control.next_song on return
pc.next_song might be non-NULL even if player.queued==true: when the
decoder has started decoding the next song, but the result hasn't been
read yet.
2009-10-08 22:09:25 +02:00