pipe: add helper function music_pipe_empty()
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@ -266,7 +266,7 @@ audio_output_all_open(const struct audio_format *audio_format,
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(music_pipe_size(g_mp) == 0 ||
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assert(music_pipe_empty(g_mp) ||
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audio_format_equals(audio_format,
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&input_audio_format));
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@ -378,7 +378,7 @@ audio_output_all_check(void)
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assert(g_mp != NULL);
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while ((chunk = music_pipe_peek(g_mp)) != NULL) {
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assert(music_pipe_size(g_mp) > 0);
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assert(!music_pipe_empty(g_mp));
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if (!chunk_is_consumed(chunk))
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/* at least one output is not finished playing
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@ -99,4 +99,10 @@ music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk);
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unsigned
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music_pipe_size(const struct music_pipe *mp);
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static inline bool
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music_pipe_empty(const struct music_pipe *mp)
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{
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return music_pipe_size(mp) == 0;
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}
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#endif
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@ -736,7 +736,7 @@ static void do_play(void)
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if (player.paused)
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notify_wait(&pc.notify);
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else if (music_pipe_size(player.pipe) > 0) {
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else if (!music_pipe_empty(player.pipe)) {
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/* at least one music chunk is ready - send it
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to the audio output */
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@ -757,7 +757,7 @@ static void do_play(void)
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/* check the size of the pipe again, because
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the decoder thread may have added something
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since we last checked */
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if (music_pipe_size(player.pipe) == 0)
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if (music_pipe_empty(player.pipe))
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break;
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} else {
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/* the decoder is too busy and hasn't provided
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