player_thread: postpone song tags during cross-fade
Previously, tags of the new song being cross-faded in were sent immediately. That can cause wrong information being displayed, because the "previous" song might send its tag at the end again, overriding the "next" song's tag. This patch saves & merges the tag of the next song, and sends it when cross-fading is finished, and the next song really starts.
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@ -3,6 +3,7 @@ ver 0.15.9 (2009/??/??)
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- mad: fix crash when seeking at end of song
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- mpcdec: fix negative shift on fixed-point samples
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* playlist: fix single+repeat in random mode
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* player: postpone song tags during cross-fade
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ver 0.15.8 (2010/01/17)
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@ -89,6 +89,13 @@ struct player {
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*/
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unsigned cross_fade_chunks;
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/**
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* The tag of the "next" song during cross-fade. It is
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* postponed, and sent to the output thread when the new song
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* really begins.
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*/
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struct tag *cross_fade_tag;
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/**
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* The current audio format for the audio outputs.
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*/
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@ -518,6 +525,14 @@ play_next_chunk(struct player *player)
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chunk = music_pipe_shift(player->pipe);
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assert(chunk != NULL);
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/* don't send the tags of the new song (which
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is being faded in) yet; postpone it until
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the current song is faded out */
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player->cross_fade_tag =
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tag_merge_replace(player->cross_fade_tag,
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other_chunk->tag);
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other_chunk->tag = NULL;
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cross_fade_apply(chunk, other_chunk,
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&dc.out_audio_format,
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cross_fade_position,
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@ -544,6 +559,14 @@ play_next_chunk(struct player *player)
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assert(chunk != NULL);
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/* insert the postponed tag if cross-fading is finished */
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if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
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chunk->tag = tag_merge_replace(chunk->tag,
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player->cross_fade_tag);
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player->cross_fade_tag = NULL;
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}
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/* play the current chunk */
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success = play_chunk(player->song, chunk, &player->play_audio_format,
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@ -608,6 +631,7 @@ static void do_play(void)
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.xfade = XFADE_UNKNOWN,
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.cross_fading = false,
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.cross_fade_chunks = 0,
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.cross_fade_tag = NULL,
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.size_to_time = 0.0,
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};
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@ -754,6 +778,9 @@ static void do_play(void)
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music_pipe_clear(player.pipe, player_buffer);
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music_pipe_free(player.pipe);
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if (player.cross_fade_tag != NULL)
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tag_free(player.cross_fade_tag);
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pc.state = PLAYER_STATE_STOP;
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event_pipe_emit(PIPE_EVENT_PLAYLIST);
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}
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