On some platforms, g_free() must be used for memory allocated by
GLib. This patch intends to correct a lot of occurrences, but is
probably not complete.
When one of several output devices failed, MPD tried to reopen it
quite often, wasting a lot of resources. This patch adds a delay:
wait 10 seconds before retrying. This might be changed to exponential
delays later, but for now, it makes the problem go away.
I added 24 bit support a while ago, but it wasn't possible to force 24
bit output. Add 24 and 8 bit to the list of allowed sample sizes.
Although 8 bit audio isn't as widely used as 24 bit, there is no
reason to exclude it.
Splitting a frame between two buffer chunks causes distortion in the
output. MPD used to assume that the chunk size 1020 would never cause
splitted frames, but that isn't the case for 24 bit stereo (127.5
frames), and even less for files with even more channels.
"idle" waits until something noteworthy happens on the server,
e.g. song change, playlist modified, database updated. This allows
clients to keep up to date without polling.
Commit 80a2c937 broke resume after pause: it cleared the
input_audio_format when it attempted to simplify a complicated
expression. Don't clear it, just assign input_audio_format if a new
format was specified.
Renamed audio_configFormat to configured_audio_format. Renamed
audio_buffer.format to input_audio_format. Simplified its
initialization in openAudioDevice().
audio.c maintained one of MPD's many layers of audio buffers. It was
without any benefit, since playAudio() can simply send the source
buffer directly to the audio output plugin.
A frame contains one sample per channel, thus it is sample_size *
channels. This patch includes some cleanup for various locations
where the sample size for 24 bit audio was still 3 bytes (instead of
4).
pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything. Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected. Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.
This pach includes an implementation for the shout plugin, which
sends silence chunks.
Seeing the "mpd_" prefix _everywhere_ is mind-numbing as the
mind needs to retrain itself to skip over the first 4 tokens of
a type to get to its meaning. So avoid having extra characters
on my terminal to make it easier to follow code at 2:30 am in
the morning.
Please report any new issues you may come across on Free
toolchains. I realize how difficult it can be to build/maintain
cross-compiling toolchains and I have no intention of forcing
people to upgrade their toolchains to build mpd.
Tested with gcc 2.95.4 and and gcc 4.3.1 on x86-32.
During debugging, I found a deadlock between flushAudioBuffer() and
the audio_output_task(): audio_output_task() didn't notice that there
is a command, and flushAudioBuffer() waited forever in notify_wait().
I am not sure yet what is the real cause; work around this for now by
waking up non-finished audio outputs in every iteration.
To check whether a device is really on or off, we should rather check
audio_output.open, instead of managing another variable. Wrap
audio_output.open in the inline function audio_output_is_open() and
use it instead of DEVICE_ON and DEVICE_OFF.
Send an output buffer to all output plugins at the same time, instead
of waiting for each of them separately. Make several functions
non-blocking, and introduce the new function audio_output_wait_all()
to synchronize with all audio output threads.
We have eliminated direct accesses to the audio_output struct from
the all output plugins. Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.
Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure. This data
pointer will be passed to all other methods instead of the
audio_output struct.
Save one allocation, since the whole audio_format struct is nearly the
same size as the pointer to it. Check audio_format_defined(af)
instead of af!=NULL.
free(NULL) isn't explicitly forbidden, but isn't exactly good style.
Check the rare case that the audio buffer isn't initialized yet in
closeAudioDevice(). In this case, we also don't have to call
flushAudioBuffer().
To make openAudioDevice() smaller and more readable, move code to a
static function. Also don't use realloc(), since the old value of the
buffer isn't needed anymore, saving a memcpy().
There are too many static variables in audio.c - organize all
properties of the audio buffer in a struct. The current audio format
is also a property of the buffer, since it describes the buffer's
data format.