audio_output: workaround for deadlock

During debugging, I found a deadlock between flushAudioBuffer() and
the audio_output_task(): audio_output_task() didn't notice that there
is a command, and flushAudioBuffer() waited forever in notify_wait().
I am not sure yet what is the real cause; work around this for now by
waking up non-finished audio outputs in every iteration.
This commit is contained in:
Max Kellermann 2008-09-26 07:12:29 +02:00
parent 05f66e04a4
commit e2a12deead
3 changed files with 19 additions and 2 deletions

View File

@ -281,7 +281,7 @@ static int flushAudioBuffer(void)
int finished = 1;
for (i = 0; i < audioOutputArraySize; ++i) {
const struct audio_output *ao = &audioOutputArray[i];
struct audio_output *ao = &audioOutputArray[i];
if (!audio_output_is_open(ao))
continue;
@ -295,8 +295,10 @@ static int flushAudioBuffer(void)
closed if the play func
returned an error */
audioDeviceStates[i] = DEVICE_ENABLE;
} else
} else {
finished = 0;
audio_output_signal(ao);
}
}
if (finished)

View File

@ -86,6 +86,12 @@ int audio_output_open(struct audio_output *audioOutput,
return ret;
}
void
audio_output_signal(struct audio_output *ao)
{
notify_signal(&ao->notify);
}
void audio_output_play(struct audio_output *audioOutput,
const char *playChunk, size_t size)
{

View File

@ -30,6 +30,15 @@ struct tag;
int audio_output_init(struct audio_output *, ConfigParam * param);
int audio_output_open(struct audio_output *audioOutput,
const struct audio_format *audioFormat);
/**
* Wakes up the audio output thread. This is part of a workaround for
* a deadlock bug, and should be removed as soon as the real cause is
* fixed. XXX
*/
void
audio_output_signal(struct audio_output *ao);
void audio_output_play(struct audio_output *audioOutput,
const char *playChunk, size_t size);
void audio_output_cancel(struct audio_output *audioOutput);