audio: added function audio_buffer_resize()
To make openAudioDevice() smaller and more readable, move code to a static function. Also don't use realloc(), since the old value of the buffer isn't needed anymore, saving a memcpy().
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cdbb9627a7
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8d1801c59d
26
src/audio.c
26
src/audio.c
@ -289,6 +289,27 @@ static int flushAudioBuffer(void)
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return ret;
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}
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static size_t audio_buffer_size(const struct audio_format *af)
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{
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return (af->bits >> 3) * af->channels * (af->sampleRate >> 5);
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}
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static void audio_buffer_resize(size_t size)
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{
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if (audio_buffer.size == size)
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return;
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if (audio_buffer.buffer != NULL)
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free(audio_buffer.buffer);
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if (size > 0)
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audio_buffer.buffer = xmalloc(size);
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else
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audio_buffer.buffer = NULL;
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audio_buffer.size = size;
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}
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int openAudioDevice(const struct audio_format *audioFormat)
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{
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int ret = -1;
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@ -302,10 +323,7 @@ int openAudioDevice(const struct audio_format *audioFormat)
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flushAudioBuffer();
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if (audioFormat != NULL)
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audio_buffer.format = *audioFormat;
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audio_buffer.size = (audio_buffer.format.bits >> 3) *
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audio_buffer.format.channels;
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audio_buffer.size *= audio_buffer.format.sampleRate >> 5;
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audio_buffer.buffer = xrealloc(audio_buffer.buffer, audio_buffer.size);
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audio_buffer_resize(audio_buffer_size(&audio_buffer.format));
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}
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syncAudioDeviceStates();
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