output: removed audio_output.result

Since open() and play() close the device on error, we can simply check
audio_output.open instead of audio_output.result after a call.
This commit is contained in:
Max Kellermann 2008-10-29 22:34:37 +01:00
parent 7da0e005f3
commit f8722913cf
4 changed files with 12 additions and 27 deletions

View File

@ -247,11 +247,9 @@ bool playAudio(const char *buffer, size_t length)
if (!audio_output_is_open(ao))
continue;
if (audio_output_command_is_finished(ao)) {
bool success = audio_output_get_result(ao);
if (success)
ret = true;
} else {
if (audio_output_command_is_finished(ao))
ret = true;
else {
finished = false;
audio_output_signal(ao);
}

View File

@ -55,8 +55,6 @@ bool
audio_output_open(struct audio_output *audioOutput,
const struct audio_format *audioFormat)
{
bool ret = true;
audioOutput->reopen_after = 0;
if (audioOutput->open &&
@ -83,12 +81,10 @@ audio_output_open(struct audio_output *audioOutput,
if (audioOutput->thread == 0)
audio_output_thread_start(audioOutput);
if (!audioOutput->open) {
if (!audioOutput->open)
ao_command(audioOutput, AO_COMMAND_OPEN);
ret = audioOutput->result;
}
return ret;
return audioOutput->open;
}
void

View File

@ -109,11 +109,6 @@ struct audio_output {
const struct tag *tag;
} args;
/**
* Result value of the command. true means success.
*/
bool result;
};
/**
@ -134,10 +129,4 @@ audio_output_command_is_finished(const struct audio_output *ao)
return ao->command == AO_COMMAND_NONE;
}
static inline bool
audio_output_get_result(const struct audio_output *ao)
{
return ao->result;
}
#endif

View File

@ -63,12 +63,13 @@ static void ao_play(struct audio_output *ao)
{
const char *data = ao->args.play.data;
size_t size = ao->args.play.size;
bool ret;
if (!audio_format_equals(&ao->inAudioFormat, &ao->outAudioFormat))
convertAudioFormat(ao, &data, &size);
ao->result = ao->plugin->play(ao->data, data, size);
if (!ao->result) {
ret = ao->plugin->play(ao->data, data, size);
if (!ret) {
ao->plugin->cancel(ao->data);
ao->plugin->close(ao->data);
ao->open = false;
@ -96,6 +97,7 @@ static void ao_pause(struct audio_output *ao)
static void *audio_output_task(void *arg)
{
struct audio_output *ao = arg;
bool ret;
while (1) {
switch (ao->command) {
@ -104,11 +106,11 @@ static void *audio_output_task(void *arg)
case AO_COMMAND_OPEN:
assert(!ao->open);
ao->result = ao->plugin->open(ao->data,
&ao->outAudioFormat);
ret = ao->plugin->open(ao->data,
&ao->outAudioFormat);
assert(!ao->open);
if (ao->result == true)
if (ret == true)
ao->open = true;
else
ao->reopen_after = time(NULL) + REOPEN_AFTER;