output: semi-asynchronous playback
Send an output buffer to all output plugins at the same time, instead of waiting for each of them separately. Make several functions non-blocking, and introduce the new function audio_output_wait_all() to synchronize with all audio output threads.
This commit is contained in:
parent
6bbea44e91
commit
2b782b82ea
76
src/audio.c
76
src/audio.c
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@ -213,6 +213,31 @@ int isCurrentAudioFormat(const struct audio_format *audioFormat)
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return audio_format_equals(audioFormat, &audio_buffer.format);
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}
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static void audio_output_wait(struct audio_output *ao)
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{
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while (!audio_output_command_is_finished(ao))
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notify_wait(&audio_output_client_notify);
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}
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static void audio_output_wait_all(void)
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{
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unsigned i;
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while (1) {
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int finished = 1;
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for (i = 0; i < audioOutputArraySize; ++i)
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if (audioDeviceStates[i] == DEVICE_ON &&
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!audio_output_command_is_finished(&audioOutputArray[i]))
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finished = 0;
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if (finished)
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break;
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notify_wait(&audio_output_client_notify);
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};
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}
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static void syncAudioDeviceStates(void)
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{
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struct audio_output *audioOutput;
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@ -239,6 +264,7 @@ static void syncAudioDeviceStates(void)
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break;
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case DEVICE_DISABLE:
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audio_output_cancel(audioOutput);
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audio_output_wait(audioOutput);
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audio_output_close(audioOutput);
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audioDeviceStates[i] = DEVICE_OFF;
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}
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@ -255,19 +281,39 @@ static int flushAudioBuffer(void)
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syncAudioDeviceStates();
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for (i = 0; i < audioOutputArraySize; ++i) {
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if (audioDeviceStates[i] != DEVICE_ON)
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continue;
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err = audio_output_play(&audioOutputArray[i],
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audio_buffer.buffer,
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audio_buffer.position);
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if (!err)
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ret = 0;
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else if (err < 0)
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/* device should already be closed if the play
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* func returned an error */
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audioDeviceStates[i] = DEVICE_ENABLE;
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}
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for (i = 0; i < audioOutputArraySize; ++i)
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if (audioDeviceStates[i] == DEVICE_ON)
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audio_output_play(&audioOutputArray[i],
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audio_buffer.buffer,
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audio_buffer.position);
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while (1) {
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int finished = 1;
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for (i = 0; i < audioOutputArraySize; ++i) {
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const struct audio_output *ao = &audioOutputArray[i];
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if (audioDeviceStates[i] != DEVICE_ON)
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continue;
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if (audio_output_command_is_finished(ao)) {
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err = audio_output_get_result(ao);
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if (!err)
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ret = 0;
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else if (err < 0)
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/* device should already be
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closed if the play func
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returned an error */
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audioDeviceStates[i] = DEVICE_ENABLE;
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} else
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finished = 0;
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}
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if (finished)
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break;
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notify_wait(&audio_output_client_notify);
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};
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audio_buffer.position = 0;
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@ -370,6 +416,8 @@ void dropBufferedAudio(void)
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if (audioDeviceStates[i] == DEVICE_ON)
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audio_output_cancel(&audioOutputArray[i]);
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}
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audio_output_wait_all();
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}
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void closeAudioDevice(void)
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@ -399,6 +447,8 @@ void sendMetadataToAudioDevice(const struct tag *tag)
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for (i = 0; i < audioOutputArraySize; ++i)
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if (audioDeviceStates[i] == DEVICE_ON)
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audio_output_send_tag(&audioOutputArray[i], tag);
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audio_output_wait_all();
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}
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int enableAudioDevice(unsigned int device)
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@ -41,6 +41,14 @@ static void ao_command(struct audio_output *ao, enum audio_output_command cmd)
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ao_command_wait(ao);
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}
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static void ao_command_async(struct audio_output *ao,
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enum audio_output_command cmd)
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{
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assert(ao->command == AO_COMMAND_NONE);
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ao->command = cmd;
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notify_signal(&ao->notify);
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}
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int audio_output_open(struct audio_output *audioOutput,
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const struct audio_format *audioFormat)
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{
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@ -78,22 +86,20 @@ int audio_output_open(struct audio_output *audioOutput,
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return ret;
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}
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int audio_output_play(struct audio_output *audioOutput,
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const char *playChunk, size_t size)
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void audio_output_play(struct audio_output *audioOutput,
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const char *playChunk, size_t size)
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{
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if (!audioOutput->open)
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return -1;
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return;
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audioOutput->args.play.data = playChunk;
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audioOutput->args.play.size = size;
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ao_command(audioOutput, AO_COMMAND_PLAY);
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return audioOutput->result;
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ao_command_async(audioOutput, AO_COMMAND_PLAY);
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}
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void audio_output_cancel(struct audio_output *audioOutput)
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{
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ao_command(audioOutput, AO_COMMAND_CANCEL);
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ao_command_async(audioOutput, AO_COMMAND_CANCEL);
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}
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void audio_output_close(struct audio_output *audioOutput)
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@ -120,5 +126,5 @@ void audio_output_send_tag(struct audio_output *audioOutput,
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return;
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audioOutput->args.tag = tag;
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ao_command(audioOutput, AO_COMMAND_SEND_TAG);
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ao_command_async(audioOutput, AO_COMMAND_SEND_TAG);
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}
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@ -30,8 +30,8 @@ struct tag;
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int audio_output_init(struct audio_output *, ConfigParam * param);
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int audio_output_open(struct audio_output *audioOutput,
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const struct audio_format *audioFormat);
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int audio_output_play(struct audio_output *audioOutput,
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const char *playChunk, size_t size);
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void audio_output_play(struct audio_output *audioOutput,
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const char *playChunk, size_t size);
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void audio_output_cancel(struct audio_output *audioOutput);
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void audio_output_close(struct audio_output *audioOutput);
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void audio_output_finish(struct audio_output *audioOutput);
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@ -109,4 +109,16 @@ struct audio_output {
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*/
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extern struct notify audio_output_client_notify;
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static inline int
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audio_output_command_is_finished(const struct audio_output *ao)
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{
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return ao->command == AO_COMMAND_NONE;
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}
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static inline int
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audio_output_get_result(const struct audio_output *ao)
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{
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return ao->result;
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}
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#endif
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