Commit Graph

146 Commits

Author SHA1 Message Date
Max Kellermann
0b3acc3eec release v0.21.23
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Merge tag 'v0.21.23'

release v0.21.23
2020-04-23 18:01:23 +02:00
Max Kellermann
32a5bf043b player/Thread: drain outputs at end of song in "single" mode
Without this, the Pause() call would drop the ring buffers and would
skip a considerable portion of the end of the song.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/824
2020-04-14 16:07:03 +02:00
Rosen Penev
7f10e7a610
fix implicit-fallthrough warnings under clang
Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-16 00:12:38 -07:00
Rosen Penev
f00f8b002a
[clang-tidy] use nodiscard
Introduced in C++17. It replaces gcc's warn_unused_result.

Found with modernize-use-nodiscard.

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-12 12:59:16 -07:00
Rosen Penev
9db3809c7b
[clang-tidy] use bool literals where appropriate
Found with modernize-use-bool-literals

Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-02-01 19:45:33 -08:00
Max Kellermann
2817bf9e95 copyright year 2020 2020-01-18 19:23:49 +01:00
Max Kellermann
803a48e96d release v0.21.18
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Merge tag 'v0.21.18'

release v0.21.18
2019-12-24 16:31:06 +01:00
Max Kellermann
a1afe9afc6 util/Compiler.h: add gcc_fallthrough
Works around build failures with ccache which may feed processed code
to GCC, which doesn't have the "fall through" code comments.
2019-12-23 17:53:57 +01:00
Max Kellermann
a90685d6cf release v0.21.12
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Merge tag 'v0.21.12'

release v0.21.12
2019-08-03 12:53:23 +02:00
Max Kellermann
f2d8fd769d player/Thread: don't restart unseekable song after failed seek attempt
The check IsSeekableCurrentSong() was added by commit
44b200240f in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
2019-08-03 12:30:10 +02:00
Max Kellermann
a139279575 Copyright year 2019 2019-06-17 11:17:30 +02:00
Max Kellermann
5d74b5cee1 input/cache: first draft of the file cache 2019-05-31 17:49:52 +02:00
Max Kellermann
81b2b4a85c Merge branch 'v0.21.x' 2019-05-31 17:27:20 +02:00
Max Kellermann
304d45b551 Revert "player/Thread: remove unnecessary "pipe" check"
This reverts commit ff3e2c0514.  The
check was necessary, after all, because this is what checked whether
the decoder had finished the current or the next song.

> The "queued" flag can only possibly be set if the decoder is still
> decoding the current song or if the decoder is stopped.

That was wrong because ProcessCommand() sets `queued=true` and also
starts the decoder (if it was idle).

> This is also what the following assert() checks.

That was also wrong, because the assert() has two conditions.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/566
2019-05-31 17:23:12 +02:00
Max Kellermann
8942be858b release v0.21.9
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Merge tag 'v0.21.9'

release v0.21.9
2019-05-20 17:23:01 +02:00
Max Kellermann
923e66738c player/Thread: fix "single" mode race condition
If the decoder finishes decoding the current song between the two
IsIdle() checks, MPD stops playback instead of starting the decoder
for the next song.

This is usually not visible problem, because the main thread restarts
it via playlist::ResumePlayback(), but that way it, ignores "single"
mode.

As a workaround, this commit adds another "queued" check which
re-enters the player loop and checks again whether to start the
decoder.

Closes https://github.com/MusicPlayerDaemon/MPD/issues/556
2019-05-20 16:22:01 +02:00
Max Kellermann
ff3e2c0514 player/Thread: remove unnecessary "pipe" check
The "queued" flag can only possibly be set if the decoder is still
decoding the current song or if the decoder is stopped.  This is also
what the following assert() checks.  This check was not necessary.
2019-05-20 16:20:59 +02:00
Max Kellermann
dedc4b4b10 player/Control: pass std::unique_lock<> to Cond::wait() 2019-04-26 18:47:22 +02:00
Max Kellermann
cf348f9fae decoder/Control: pass std::unique_lock<> to Cond::wait() 2019-04-26 18:34:16 +02:00
Max Kellermann
ce49d99c2f check.h: remove obsolete header
Since we switched from autotools to Meson in commit
94592c1406, we don't need to include
`config.h` early to properly enable large file support.  Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.

This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
2018-11-19 16:33:49 +01:00
Max Kellermann
9a813cd3b1 output/Thread: update comment 2018-11-12 12:09:02 +01:00
Max Kellermann
451b142e3a player/Thread: finish decoder startup before checking the buffer
This fixes a valgrind warning because `buffer_before_play`
initialization needs to know the audio format from the decoder.
2018-11-06 23:52:26 +01:00
Max Kellermann
f5c9071494 *: copyright year 2018 2018-10-31 17:54:59 +01:00
Max Kellermann
9b6a2589e5 Merge branch 'v0.20.x' 2018-10-29 23:06:32 +01:00
Max Kellermann
7aa1dceef6 player/Control: move IDLE_PLAYER to Player::SeekDecoder()
This emits the event even if PlayerControl::Play() is used to replay
the current song, which emits the missing "player" idle event.

Closes #381
2018-10-29 12:01:48 +01:00
Max Kellermann
5b2374b949 player/Thread: calculate buffered_before_play based on a fixed duration
Previously, there was the setting `buffered_before_play` which
specified a percentage of the audio buffer, defaulting to `10%`.  That
was working well enough for quite some time, until high-quality audio
formats became common.

At 44.1 kHz, 16 bit stereo, MPD collected 2.3 seconds worth of data in
the buffer before starting playback.  With the same default settings
and 192 kHz, 24 bit stereo, that was only 0.27 seconds.

Making this depend on the byte size only leads to high latency at low
quality, and too little data at high quality.  The natural choice
would be to use a duration instead of a byte size, which should give
the same good experience with all audio formats.

Since the `buffered_before_play` configuration setting was not
understood well by users and caused more harm than good, this commit
deprecates it.  It has now no effect.
2018-09-23 15:46:29 +02:00
Max Kellermann
c1600bcf3d player/Thread: copy buffered_before_play 2018-09-23 15:46:27 +02:00
Max Kellermann
2f3845ef51 player/Thread: remove buffered_before_play from decoder_wakeup_threshold formula
Simplify the formula, and I guess this makes the formula more
reliable.  Imagine somebody configured `buffered_before_play` larger
than 25%; then the decoder would be woken up all the time.  This
doesn't seem logical.  On the other hand, it's easy to understand that
the decoder should be woken up below 75% buffer fill.
2018-09-23 15:00:47 +02:00
Max Kellermann
1191025bbf player/Thread: add attribute decoder_wakeup_threshold
Calculate the value only once.
2018-09-22 19:56:00 +02:00
Max Kellermann
224400074c player/CrossFade: use std::chrono::duration 2018-09-22 19:37:02 +02:00
Max Kellermann
d3d1d37782 AudioFormat: add TimeToSize(), SizeToTime() 2018-09-21 20:51:08 +02:00
Max Kellermann
1a2012a97e player/Control: convert total_play_time to FloatDuration 2018-09-21 20:50:15 +02:00
Max Kellermann
1d00d55d53 player/Thread: stop buffering if buffer is full
Shouldn't ever happen, but who knows...
2018-09-21 19:05:25 +02:00
Max Kellermann
a190db0873 player/Thread: simplify loop condition 2018-09-21 18:58:38 +02:00
Max Kellermann
e3142312bb player/Control: convert to class 2018-09-21 18:12:28 +02:00
Max Kellermann
e5d1ac0bd0 player/Thread: move functions into PlayerControl 2018-09-21 18:09:14 +02:00
Max Kellermann
781e690012 player/Thread: catch and log initialization errors 2018-09-21 17:35:32 +02:00
Max Kellermann
6db6d3c50c player/Thread: move StartPlayerThread() into PlayerControl 2018-09-21 17:14:19 +02:00
Max Kellermann
debdf9bb96 decoder/{Thread,Control,...}: rename source files, drop prefix 2018-09-21 17:01:24 +02:00
Max Kellermann
218d9383d7 decoder/Thread: move decoder_thread_start() into DecoderControl 2018-09-21 16:57:54 +02:00
Max Kellermann
90201e9970 DetachedSong, db/LightSong, SongFilter: move to src/song/ 2018-08-02 13:51:18 +02:00
Max Kellermann
efb8a9bd2c player, decoder, output: wrap MusicPipe in std::shared_ptr/std::unique_ptr 2018-06-23 18:45:57 +02:00
Max Kellermann
82954d1d6f player/Thread: eliminate ClearAndReplacePipe()
Since commit e81b089612, this is the
same code as in ReplacePipe().
2018-06-23 18:44:48 +02:00
Max Kellermann
2be905b2e2 MusicPipe: eliminate the unused MusicBuffer reference
This requires re-adding the reference to struct DecoderControl, which
was removed recently by commit
9f14e7a98d
2018-06-23 18:36:24 +02:00
Max Kellermann
54d295c247 MusicChunkPtr: managed MusicChunk pointer
Make all uses of MusicChunk safe.
2018-06-22 23:11:52 +02:00
Max Kellermann
e81b089612 MusicPipe: automatically clear in destructor
We can implement this now that we have a MusicBuffer reference.
2018-06-22 23:09:13 +02:00
Max Kellermann
9f14e7a98d MusicPipe: add MusicBuffer reference
This tiny amount of overhead allows omitting the MusicBuffer in
Clear().
2018-06-22 22:59:44 +02:00
Max Kellermann
66a1e8b737 release v0.20.20
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Merge tag 'v0.20.20'

release v0.20.20
2018-05-22 12:47:11 +02:00
Max Kellermann
c76f4ac89b player/Thread: pause all outputs in single mode
This mostly affects the Pulse output plugin which needs to "cork" the
stream (closes #278).
2018-05-12 14:44:07 +02:00
Max Kellermann
43a43c1e2b release v0.20.19
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Merge tag 'v0.20.19'

release v0.20.19
2018-04-26 20:06:41 +02:00