Max Kellermann
0b3acc3eec
release v0.21.23
...
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Merge tag 'v0.21.23'
release v0.21.23
2020-04-23 18:01:23 +02:00
Max Kellermann
32a5bf043b
player/Thread: drain outputs at end of song in "single" mode
...
Without this, the Pause() call would drop the ring buffers and would
skip a considerable portion of the end of the song.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/824
2020-04-14 16:07:03 +02:00
Rosen Penev
7f10e7a610
fix implicit-fallthrough warnings under clang
...
Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-16 00:12:38 -07:00
Rosen Penev
f00f8b002a
[clang-tidy] use nodiscard
...
Introduced in C++17. It replaces gcc's warn_unused_result.
Found with modernize-use-nodiscard.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-03-12 12:59:16 -07:00
Rosen Penev
9db3809c7b
[clang-tidy] use bool literals where appropriate
...
Found with modernize-use-bool-literals
Signed-off-by: Rosen Penev <rosenp@gmail.com>
2020-02-01 19:45:33 -08:00
Max Kellermann
2817bf9e95
copyright year 2020
2020-01-18 19:23:49 +01:00
Max Kellermann
803a48e96d
release v0.21.18
...
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Merge tag 'v0.21.18'
release v0.21.18
2019-12-24 16:31:06 +01:00
Max Kellermann
a1afe9afc6
util/Compiler.h: add gcc_fallthrough
...
Works around build failures with ccache which may feed processed code
to GCC, which doesn't have the "fall through" code comments.
2019-12-23 17:53:57 +01:00
Max Kellermann
a90685d6cf
release v0.21.12
...
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Merge tag 'v0.21.12'
release v0.21.12
2019-08-03 12:53:23 +02:00
Max Kellermann
f2d8fd769d
player/Thread: don't restart unseekable song after failed seek attempt
...
The check IsSeekableCurrentSong() was added by commit
44b200240f
in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
2019-08-03 12:30:10 +02:00
Max Kellermann
a139279575
Copyright year 2019
2019-06-17 11:17:30 +02:00
Max Kellermann
5d74b5cee1
input/cache: first draft of the file cache
2019-05-31 17:49:52 +02:00
Max Kellermann
81b2b4a85c
Merge branch 'v0.21.x'
2019-05-31 17:27:20 +02:00
Max Kellermann
304d45b551
Revert "player/Thread: remove unnecessary "pipe" check"
...
This reverts commit ff3e2c0514
. The
check was necessary, after all, because this is what checked whether
the decoder had finished the current or the next song.
> The "queued" flag can only possibly be set if the decoder is still
> decoding the current song or if the decoder is stopped.
That was wrong because ProcessCommand() sets `queued=true` and also
starts the decoder (if it was idle).
> This is also what the following assert() checks.
That was also wrong, because the assert() has two conditions.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/566
2019-05-31 17:23:12 +02:00
Max Kellermann
8942be858b
release v0.21.9
...
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Merge tag 'v0.21.9'
release v0.21.9
2019-05-20 17:23:01 +02:00
Max Kellermann
923e66738c
player/Thread: fix "single" mode race condition
...
If the decoder finishes decoding the current song between the two
IsIdle() checks, MPD stops playback instead of starting the decoder
for the next song.
This is usually not visible problem, because the main thread restarts
it via playlist::ResumePlayback(), but that way it, ignores "single"
mode.
As a workaround, this commit adds another "queued" check which
re-enters the player loop and checks again whether to start the
decoder.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/556
2019-05-20 16:22:01 +02:00
Max Kellermann
ff3e2c0514
player/Thread: remove unnecessary "pipe" check
...
The "queued" flag can only possibly be set if the decoder is still
decoding the current song or if the decoder is stopped. This is also
what the following assert() checks. This check was not necessary.
2019-05-20 16:20:59 +02:00
Max Kellermann
dedc4b4b10
player/Control: pass std::unique_lock<> to Cond::wait()
2019-04-26 18:47:22 +02:00
Max Kellermann
cf348f9fae
decoder/Control: pass std::unique_lock<> to Cond::wait()
2019-04-26 18:34:16 +02:00
Max Kellermann
ce49d99c2f
check.h: remove obsolete header
...
Since we switched from autotools to Meson in commit
94592c1406
, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
2018-11-19 16:33:49 +01:00
Max Kellermann
9a813cd3b1
output/Thread: update comment
2018-11-12 12:09:02 +01:00
Max Kellermann
451b142e3a
player/Thread: finish decoder startup before checking the buffer
...
This fixes a valgrind warning because `buffer_before_play`
initialization needs to know the audio format from the decoder.
2018-11-06 23:52:26 +01:00
Max Kellermann
f5c9071494
*: copyright year 2018
2018-10-31 17:54:59 +01:00
Max Kellermann
9b6a2589e5
Merge branch 'v0.20.x'
2018-10-29 23:06:32 +01:00
Max Kellermann
7aa1dceef6
player/Control: move IDLE_PLAYER to Player::SeekDecoder()
...
This emits the event even if PlayerControl::Play() is used to replay
the current song, which emits the missing "player" idle event.
Closes #381
2018-10-29 12:01:48 +01:00
Max Kellermann
5b2374b949
player/Thread: calculate buffered_before_play
based on a fixed duration
...
Previously, there was the setting `buffered_before_play` which
specified a percentage of the audio buffer, defaulting to `10%`. That
was working well enough for quite some time, until high-quality audio
formats became common.
At 44.1 kHz, 16 bit stereo, MPD collected 2.3 seconds worth of data in
the buffer before starting playback. With the same default settings
and 192 kHz, 24 bit stereo, that was only 0.27 seconds.
Making this depend on the byte size only leads to high latency at low
quality, and too little data at high quality. The natural choice
would be to use a duration instead of a byte size, which should give
the same good experience with all audio formats.
Since the `buffered_before_play` configuration setting was not
understood well by users and caused more harm than good, this commit
deprecates it. It has now no effect.
2018-09-23 15:46:29 +02:00
Max Kellermann
c1600bcf3d
player/Thread: copy buffered_before_play
2018-09-23 15:46:27 +02:00
Max Kellermann
2f3845ef51
player/Thread: remove buffered_before_play
from decoder_wakeup_threshold
formula
...
Simplify the formula, and I guess this makes the formula more
reliable. Imagine somebody configured `buffered_before_play` larger
than 25%; then the decoder would be woken up all the time. This
doesn't seem logical. On the other hand, it's easy to understand that
the decoder should be woken up below 75% buffer fill.
2018-09-23 15:00:47 +02:00
Max Kellermann
1191025bbf
player/Thread: add attribute decoder_wakeup_threshold
...
Calculate the value only once.
2018-09-22 19:56:00 +02:00
Max Kellermann
224400074c
player/CrossFade: use std::chrono::duration
2018-09-22 19:37:02 +02:00
Max Kellermann
d3d1d37782
AudioFormat: add TimeToSize(), SizeToTime()
2018-09-21 20:51:08 +02:00
Max Kellermann
1a2012a97e
player/Control: convert total_play_time
to FloatDuration
2018-09-21 20:50:15 +02:00
Max Kellermann
1d00d55d53
player/Thread: stop buffering if buffer is full
...
Shouldn't ever happen, but who knows...
2018-09-21 19:05:25 +02:00
Max Kellermann
a190db0873
player/Thread: simplify loop condition
2018-09-21 18:58:38 +02:00
Max Kellermann
e3142312bb
player/Control: convert to class
2018-09-21 18:12:28 +02:00
Max Kellermann
e5d1ac0bd0
player/Thread: move functions into PlayerControl
2018-09-21 18:09:14 +02:00
Max Kellermann
781e690012
player/Thread: catch and log initialization errors
2018-09-21 17:35:32 +02:00
Max Kellermann
6db6d3c50c
player/Thread: move StartPlayerThread() into PlayerControl
2018-09-21 17:14:19 +02:00
Max Kellermann
debdf9bb96
decoder/{Thread,Control,...}: rename source files, drop prefix
2018-09-21 17:01:24 +02:00
Max Kellermann
218d9383d7
decoder/Thread: move decoder_thread_start() into DecoderControl
2018-09-21 16:57:54 +02:00
Max Kellermann
90201e9970
DetachedSong, db/LightSong, SongFilter: move to src/song/
2018-08-02 13:51:18 +02:00
Max Kellermann
efb8a9bd2c
player, decoder, output: wrap MusicPipe in std::shared_ptr/std::unique_ptr
2018-06-23 18:45:57 +02:00
Max Kellermann
82954d1d6f
player/Thread: eliminate ClearAndReplacePipe()
...
Since commit e81b089612
, this is the
same code as in ReplacePipe().
2018-06-23 18:44:48 +02:00
Max Kellermann
2be905b2e2
MusicPipe: eliminate the unused MusicBuffer reference
...
This requires re-adding the reference to struct DecoderControl, which
was removed recently by commit
9f14e7a98d
2018-06-23 18:36:24 +02:00
Max Kellermann
54d295c247
MusicChunkPtr: managed MusicChunk pointer
...
Make all uses of MusicChunk safe.
2018-06-22 23:11:52 +02:00
Max Kellermann
e81b089612
MusicPipe: automatically clear in destructor
...
We can implement this now that we have a MusicBuffer reference.
2018-06-22 23:09:13 +02:00
Max Kellermann
9f14e7a98d
MusicPipe: add MusicBuffer reference
...
This tiny amount of overhead allows omitting the MusicBuffer in
Clear().
2018-06-22 22:59:44 +02:00
Max Kellermann
66a1e8b737
release v0.20.20
...
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Merge tag 'v0.20.20'
release v0.20.20
2018-05-22 12:47:11 +02:00
Max Kellermann
c76f4ac89b
player/Thread: pause all outputs in single mode
...
This mostly affects the Pulse output plugin which needs to "cork" the
stream (closes #278 ).
2018-05-12 14:44:07 +02:00
Max Kellermann
43a43c1e2b
release v0.20.19
...
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Merge tag 'v0.20.19'
release v0.20.19
2018-04-26 20:06:41 +02:00