mpd/src/event/Loop.hxx

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/*
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* Copyright 2003-2021 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef EVENT_LOOP_HXX
#define EVENT_LOOP_HXX
#include "Chrono.hxx"
#include "TimerList.hxx"
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#include "Backend.hxx"
#include "SocketEvent.hxx"
#include "event/Features.h"
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#include "time/ClockCache.hxx"
#include "util/IntrusiveList.hxx"
#ifdef HAVE_THREADED_EVENT_LOOP
#include "WakeFD.hxx"
#include "thread/Id.hxx"
#include "thread/Mutex.hxx"
#endif
#include <boost/intrusive/set.hpp>
#include <boost/intrusive/list.hpp>
#include <atomic>
#include <cassert>
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#include "io/uring/Features.h"
#ifdef HAVE_URING
#include <memory>
namespace Uring { class Queue; class Manager; }
#endif
class DeferEvent;
class InjectEvent;
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/**
* An event loop that polls for events on file/socket descriptors.
*
* This class is not thread-safe, all methods must be called from the
* thread that runs it, except where explicitly documented as
* thread-safe.
*
* @see SocketEvent, MultiSocketMonitor, TimerEvent, DeferEvent, InjectEvent
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*/
class EventLoop final
{
#ifdef HAVE_THREADED_EVENT_LOOP
WakeFD wake_fd;
SocketEvent wake_event{*this, BIND_THIS_METHOD(OnSocketReady), wake_fd.GetSocket()};
#endif
TimerList timers;
using DeferList = IntrusiveList<DeferEvent>;
DeferList defer;
/**
* This is like #defer, but gets invoked when the loop is idle.
*/
DeferList idle;
#ifdef HAVE_THREADED_EVENT_LOOP
Mutex mutex;
using InjectList =
boost::intrusive::list<InjectEvent,
boost::intrusive::base_hook<boost::intrusive::list_base_hook<>>,
boost::intrusive::constant_time_size<false>>;
InjectList inject;
#endif
using SocketList = IntrusiveList<SocketEvent>;
/**
* A list of scheduled #SocketEvent instances, without those
* which are ready (these are in #ready_sockets).
*/
SocketList sockets;
/**
* A linked list of #SocketEvent instances which have a
* non-zero "ready_flags" field, and need to be dispatched.
*/
SocketList ready_sockets;
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#ifdef HAVE_URING
std::unique_ptr<Uring::Manager> uring;
#endif
#ifdef HAVE_THREADED_EVENT_LOOP
/**
* A reference to the thread that is currently inside Run().
*/
ThreadId thread = ThreadId::Null();
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/**
* Is this #EventLoop alive, i.e. can events be scheduled?
* This is used by BlockingCall() to determine whether
* schedule in the #EventThread or to call directly (if
* there's no #EventThread yet/anymore).
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*/
bool alive;
#endif
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std::atomic_bool quit{false};
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/**
* True when the object has been modified and another check is
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* necessary before going to sleep via EventPollBackend::ReadEvents().
*/
bool again;
#ifdef HAVE_THREADED_EVENT_LOOP
/**
* True when handling callbacks, false when waiting for I/O or
* timeout.
*
* Protected with #mutex.
*/
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bool busy = true;
#endif
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#ifdef HAVE_URING
bool uring_initialized = false;
#endif
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EventPollBackend poll_backend;
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ClockCache<std::chrono::steady_clock> steady_clock_cache;
public:
/**
* Throws on error.
*/
#ifdef HAVE_THREADED_EVENT_LOOP
explicit EventLoop(ThreadId _thread);
EventLoop():EventLoop(ThreadId::GetCurrent()) {}
#else
EventLoop();
#endif
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~EventLoop() noexcept;
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EventLoop(const EventLoop &other) = delete;
EventLoop &operator=(const EventLoop &other) = delete;
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const auto &GetSteadyClockCache() const noexcept {
return steady_clock_cache;
}
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/**
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* Caching wrapper for std::chrono::steady_clock::now(). The
* real clock is queried at most once per event loop
* iteration, because it is assumed that the event loop runs
* for a negligible duration.
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*/
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[[gnu::pure]]
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const auto &SteadyNow() const noexcept {
#ifdef HAVE_THREADED_EVENT_LOOP
assert(IsInside());
#endif
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return steady_clock_cache.now();
}
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#ifdef HAVE_URING
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[[gnu::pure]]
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Uring::Queue *GetUring() noexcept;
#endif
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/**
* Stop execution of this #EventLoop at the next chance. This
* method is thread-safe and non-blocking: after returning, it
* is not guaranteed that the EventLoop has really stopped.
*/
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void Break() noexcept;
bool AddFD(int fd, unsigned events, SocketEvent &event) noexcept;
bool ModifyFD(int fd, unsigned events, SocketEvent &event) noexcept;
bool RemoveFD(int fd, SocketEvent &event) noexcept;
/**
* Remove the given #SocketEvent after the file descriptor
* has been closed. This is like RemoveFD(), but does not
* attempt to use #EPOLL_CTL_DEL.
*/
bool AbandonFD(SocketEvent &event) noexcept;
void Insert(TimerEvent &t) noexcept;
/**
* Schedule a call to DeferEvent::RunDeferred().
*/
void AddDefer(DeferEvent &d) noexcept;
void AddIdle(DeferEvent &e) noexcept;
#ifdef HAVE_THREADED_EVENT_LOOP
/**
* Schedule a call to the InjectEvent.
*
* This method is thread-safe.
*/
void AddInject(InjectEvent &d) noexcept;
/**
* Cancel a pending call to the InjectEvent.
* However after returning, the call may still be running.
*
* This method is thread-safe.
*/
void RemoveInject(InjectEvent &d) noexcept;
#endif
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/**
* The main function of this class. It will loop until
* Break() gets called. Can be called only once.
*/
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void Run() noexcept;
private:
void RunDeferred() noexcept;
/**
* Invoke one "idle" #DeferEvent.
*
* @return false if there was no such event
*/
bool RunOneIdle() noexcept;
#ifdef HAVE_THREADED_EVENT_LOOP
/**
* Invoke all pending InjectEvents.
*
* Caller must lock the mutex.
*/
void HandleInject() noexcept;
#endif
/**
* Invoke all expired #TimerEvent instances and return the
* duration until the next timer expires. Returns a negative
* duration if there is no timeout.
*/
Event::Duration HandleTimers() noexcept;
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/**
* Call epoll_wait() and pass all returned events to
* SocketEvent::SetReadyFlags().
*
* @return true if one or more sockets have become ready
*/
bool Wait(Event::Duration timeout) noexcept;
#ifdef HAVE_THREADED_EVENT_LOOP
void OnSocketReady(unsigned flags) noexcept;
#endif
public:
#ifdef HAVE_THREADED_EVENT_LOOP
void SetAlive(bool _alive) noexcept {
alive = _alive;
}
bool IsAlive() const noexcept {
return alive;
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}
#endif
/**
* Are we currently running inside this EventLoop's thread?
*/
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[[gnu::pure]]
bool IsInside() const noexcept {
#ifdef HAVE_THREADED_EVENT_LOOP
return thread.IsInside();
#else
return true;
#endif
}
};
#endif /* MAIN_NOTIFY_H */