event/Loop: add flag "dead"
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@ -25,7 +25,9 @@
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#include "util/ScopeExit.hxx"
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EventLoop::EventLoop(ThreadId _thread)
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:SocketMonitor(*this), quit(false), thread(_thread)
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:SocketMonitor(*this),
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quit(false), dead(false),
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thread(_thread)
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{
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SocketMonitor::Open(SocketDescriptor(wake_fd.Get()));
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}
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@ -142,10 +144,14 @@ EventLoop::Run() noexcept
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assert(IsInside());
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assert(!quit);
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assert(!dead);
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assert(busy);
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SocketMonitor::Schedule(SocketMonitor::READ);
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AtScopeExit(this) { SocketMonitor::Cancel(); };
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AtScopeExit(this) {
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dead = true;
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SocketMonitor::Cancel();
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};
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do {
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now = std::chrono::steady_clock::now();
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@ -210,6 +216,7 @@ EventLoop::Run() noexcept
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} while (!quit);
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#ifndef NDEBUG
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assert(!dead);
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assert(busy);
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assert(thread.IsInside());
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#endif
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@ -88,6 +88,11 @@ class EventLoop final : SocketMonitor
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std::atomic_bool quit;
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/**
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* If this is true, then Run() has returned.
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*/
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std::atomic_bool dead;
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/**
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* True when the object has been modified and another check is
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* necessary before going to sleep via PollGroup::ReadEvents().
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@ -199,6 +204,10 @@ private:
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bool OnSocketReady(unsigned flags) noexcept override;
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public:
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gcc_pure
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bool IsDead() const noexcept {
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return dead;
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}
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/**
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* Are we currently running inside this EventLoop's thread?
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