/* * Copyright 2003-2021 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef EVENT_LOOP_HXX #define EVENT_LOOP_HXX #include "Chrono.hxx" #include "TimerList.hxx" #include "Backend.hxx" #include "SocketEvent.hxx" #include "event/Features.h" #include "time/ClockCache.hxx" #include "util/IntrusiveList.hxx" #ifdef HAVE_THREADED_EVENT_LOOP #include "WakeFD.hxx" #include "thread/Id.hxx" #include "thread/Mutex.hxx" #endif #include #include #include #include #include "io/uring/Features.h" #ifdef HAVE_URING #include namespace Uring { class Queue; class Manager; } #endif class DeferEvent; class InjectEvent; /** * An event loop that polls for events on file/socket descriptors. * * This class is not thread-safe, all methods must be called from the * thread that runs it, except where explicitly documented as * thread-safe. * * @see SocketEvent, MultiSocketMonitor, TimerEvent, DeferEvent, InjectEvent */ class EventLoop final { #ifdef HAVE_THREADED_EVENT_LOOP WakeFD wake_fd; SocketEvent wake_event{*this, BIND_THIS_METHOD(OnSocketReady), wake_fd.GetSocket()}; #endif TimerList timers; using DeferList = IntrusiveList; DeferList defer; /** * This is like #defer, but gets invoked when the loop is idle. */ DeferList idle; #ifdef HAVE_THREADED_EVENT_LOOP Mutex mutex; using InjectList = boost::intrusive::list>, boost::intrusive::constant_time_size>; InjectList inject; #endif using SocketList = IntrusiveList; /** * A list of scheduled #SocketEvent instances, without those * which are ready (these are in #ready_sockets). */ SocketList sockets; /** * A linked list of #SocketEvent instances which have a * non-zero "ready_flags" field, and need to be dispatched. */ SocketList ready_sockets; #ifdef HAVE_URING std::unique_ptr uring; #endif #ifdef HAVE_THREADED_EVENT_LOOP /** * A reference to the thread that is currently inside Run(). */ ThreadId thread = ThreadId::Null(); /** * Is this #EventLoop alive, i.e. can events be scheduled? * This is used by BlockingCall() to determine whether * schedule in the #EventThread or to call directly (if * there's no #EventThread yet/anymore). */ bool alive; #endif std::atomic_bool quit{false}; /** * True when the object has been modified and another check is * necessary before going to sleep via EventPollBackend::ReadEvents(). */ bool again; #ifdef HAVE_THREADED_EVENT_LOOP /** * True when handling callbacks, false when waiting for I/O or * timeout. * * Protected with #mutex. */ bool busy = true; #endif #ifdef HAVE_URING bool uring_initialized = false; #endif EventPollBackend poll_backend; ClockCache steady_clock_cache; public: /** * Throws on error. */ #ifdef HAVE_THREADED_EVENT_LOOP explicit EventLoop(ThreadId _thread); EventLoop():EventLoop(ThreadId::GetCurrent()) {} #else EventLoop(); #endif ~EventLoop() noexcept; EventLoop(const EventLoop &other) = delete; EventLoop &operator=(const EventLoop &other) = delete; const auto &GetSteadyClockCache() const noexcept { return steady_clock_cache; } /** * Caching wrapper for std::chrono::steady_clock::now(). The * real clock is queried at most once per event loop * iteration, because it is assumed that the event loop runs * for a negligible duration. */ [[gnu::pure]] const auto &SteadyNow() const noexcept { #ifdef HAVE_THREADED_EVENT_LOOP assert(IsInside()); #endif return steady_clock_cache.now(); } #ifdef HAVE_URING [[gnu::pure]] Uring::Queue *GetUring() noexcept; #endif /** * Stop execution of this #EventLoop at the next chance. This * method is thread-safe and non-blocking: after returning, it * is not guaranteed that the EventLoop has really stopped. */ void Break() noexcept; bool AddFD(int fd, unsigned events, SocketEvent &event) noexcept; bool ModifyFD(int fd, unsigned events, SocketEvent &event) noexcept; bool RemoveFD(int fd, SocketEvent &event) noexcept; /** * Remove the given #SocketEvent after the file descriptor * has been closed. This is like RemoveFD(), but does not * attempt to use #EPOLL_CTL_DEL. */ bool AbandonFD(SocketEvent &event) noexcept; void Insert(TimerEvent &t) noexcept; /** * Schedule a call to DeferEvent::RunDeferred(). */ void AddDefer(DeferEvent &d) noexcept; void AddIdle(DeferEvent &e) noexcept; #ifdef HAVE_THREADED_EVENT_LOOP /** * Schedule a call to the InjectEvent. * * This method is thread-safe. */ void AddInject(InjectEvent &d) noexcept; /** * Cancel a pending call to the InjectEvent. * However after returning, the call may still be running. * * This method is thread-safe. */ void RemoveInject(InjectEvent &d) noexcept; #endif /** * The main function of this class. It will loop until * Break() gets called. Can be called only once. */ void Run() noexcept; private: void RunDeferred() noexcept; /** * Invoke one "idle" #DeferEvent. * * @return false if there was no such event */ bool RunOneIdle() noexcept; #ifdef HAVE_THREADED_EVENT_LOOP /** * Invoke all pending InjectEvents. * * Caller must lock the mutex. */ void HandleInject() noexcept; #endif /** * Invoke all expired #TimerEvent instances and return the * duration until the next timer expires. Returns a negative * duration if there is no timeout. */ Event::Duration HandleTimers() noexcept; /** * Call epoll_wait() and pass all returned events to * SocketEvent::SetReadyFlags(). * * @return true if one or more sockets have become ready */ bool Wait(Event::Duration timeout) noexcept; #ifdef HAVE_THREADED_EVENT_LOOP void OnSocketReady(unsigned flags) noexcept; #endif public: #ifdef HAVE_THREADED_EVENT_LOOP void SetAlive(bool _alive) noexcept { alive = _alive; } bool IsAlive() const noexcept { return alive; } #endif /** * Are we currently running inside this EventLoop's thread? */ [[gnu::pure]] bool IsInside() const noexcept { #ifdef HAVE_THREADED_EVENT_LOOP return thread.IsInside(); #else return true; #endif } }; #endif /* MAIN_NOTIFY_H */