mpd/src/output/OutputThread.cxx

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/*
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* Copyright 2003-2016 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
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#include "Internal.hxx"
#include "Client.hxx"
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#include "OutputAPI.hxx"
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#include "Domain.hxx"
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#include "pcm/PcmMix.hxx"
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#include "notify.hxx"
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#include "filter/FilterInternal.hxx"
#include "filter/plugins/ConvertFilterPlugin.hxx"
#include "filter/plugins/ReplayGainFilterPlugin.hxx"
#include "mixer/MixerInternal.hxx"
#include "mixer/plugins/SoftwareMixerPlugin.hxx"
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#include "MusicPipe.hxx"
#include "MusicChunk.hxx"
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#include "thread/Util.hxx"
#include "thread/Slack.hxx"
#include "thread/Name.hxx"
#include "util/ConstBuffer.hxx"
#include "util/ScopeExit.hxx"
#include "util/RuntimeError.hxx"
#include "Log.hxx"
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#include "Compiler.h"
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#include <stdexcept>
#include <assert.h>
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#include <string.h>
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void
AudioOutput::CommandFinished()
{
assert(command != Command::NONE);
command = Command::NONE;
const ScopeUnlock unlock(mutex);
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audio_output_client_notify.Signal();
}
inline bool
AudioOutput::Enable()
{
if (really_enabled)
return true;
try {
const ScopeUnlock unlock(mutex);
ao_plugin_enable(this);
} catch (const std::runtime_error &e) {
FormatError(e,
"Failed to enable \"%s\" [%s]",
name, plugin.name);
return false;
}
really_enabled = true;
return true;
}
inline void
AudioOutput::Disable()
{
if (open)
Close(false);
if (really_enabled) {
really_enabled = false;
const ScopeUnlock unlock(mutex);
ao_plugin_disable(this);
}
}
inline AudioFormat
AudioOutput::OpenFilter(AudioFormat &format)
try {
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assert(format.IsValid());
/* the replay_gain filter cannot fail here */
if (prepared_replay_gain_filter != nullptr)
replay_gain_filter_instance =
prepared_replay_gain_filter->Open(format);
if (prepared_other_replay_gain_filter != nullptr)
other_replay_gain_filter_instance =
prepared_other_replay_gain_filter->Open(format);
filter_instance = prepared_filter->Open(format);
if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
software_mixer_set_filter(*mixer, volume_filter.Get());
return filter_instance->GetOutAudioFormat();
} catch (...) {
CloseFilter();
throw;
}
void
AudioOutput::CloseFilter()
{
if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin))
software_mixer_set_filter(*mixer, nullptr);
delete replay_gain_filter_instance;
replay_gain_filter_instance = nullptr;
delete other_replay_gain_filter_instance;
other_replay_gain_filter_instance = nullptr;
delete filter_instance;
filter_instance = nullptr;
}
inline void
AudioOutput::Open()
{
assert(!open);
assert(in_audio_format.IsValid());
fail_timer.Reset();
/* enable the device (just in case the last enable has failed) */
if (!Enable())
/* still no luck */
return;
bool success;
{
const ScopeUnlock unlock(mutex);
success = OpenFilterAndOutput();
}
if (success)
open = true;
else
fail_timer.Update();
}
bool
AudioOutput::OpenFilterAndOutput()
{
AudioFormat filter_audio_format;
try {
filter_audio_format = OpenFilter(in_audio_format);
} catch (const std::runtime_error &e) {
FormatError(e, "Failed to open filter for \"%s\" [%s]",
name, plugin.name);
return false;
}
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assert(filter_audio_format.IsValid());
const auto audio_format =
filter_audio_format.WithMask(config_audio_format);
bool success = OpenOutputAndConvert(audio_format);
if (!success)
CloseFilter();
return success;
}
bool
AudioOutput::OpenOutputAndConvert(AudioFormat desired_audio_format)
{
out_audio_format = desired_audio_format;
try {
ao_plugin_open(this, out_audio_format);
} catch (const std::runtime_error &e) {
FormatError(e, "Failed to open \"%s\" [%s]",
name, plugin.name);
return false;
}
try {
convert_filter_set(convert_filter.Get(), out_audio_format);
} catch (const std::runtime_error &e) {
FormatError(e, "Failed to convert for \"%s\" [%s]",
name, plugin.name);
ao_plugin_close(this);
if (out_audio_format.format == SampleFormat::DSD) {
/* if the audio output supports DSD, but not
the given sample rate, it asks MPD to
resample; resampling DSD however is not
implemented; our last resort is to give up
DSD and fall back to PCM */
FormatError(output_domain, "Retrying without DSD");
desired_audio_format.format = SampleFormat::FLOAT;
return OpenOutputAndConvert(desired_audio_format);
}
return false;
}
struct audio_format_string af_string;
FormatDebug(output_domain,
"opened plugin=%s name=\"%s\" audio_format=%s",
plugin.name, name,
audio_format_to_string(out_audio_format, &af_string));
if (in_audio_format != out_audio_format)
FormatDebug(output_domain, "converting from %s",
audio_format_to_string(in_audio_format,
&af_string));
return true;
}
void
AudioOutput::Close(bool drain)
{
assert(open);
pipe.Cancel();
open = false;
const ScopeUnlock unlock(mutex);
CloseOutput(drain);
CloseFilter();
FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
plugin.name, name);
}
inline void
AudioOutput::CloseOutput(bool drain)
{
if (drain)
ao_plugin_drain(this);
else
ao_plugin_cancel(this);
ao_plugin_close(this);
}
void
AudioOutput::ReopenFilter()
{
try {
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const ScopeUnlock unlock(mutex);
CloseFilter();
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OpenFilter(in_audio_format);
convert_filter_set(convert_filter.Get(), out_audio_format);
} catch (const std::runtime_error &e) {
FormatError(e,
"Failed to open filter for \"%s\" [%s]",
name, plugin.name);
Close(false);
}
}
void
AudioOutput::Reopen()
{
assert(open);
if (!config_audio_format.IsFullyDefined()) {
Close(true);
Open();
} else
/* the audio format has changed, and all filters have
to be reconfigured */
ReopenFilter();
}
/**
* Wait until the output's delay reaches zero.
*
* @return true if playback should be continued, false if a command
* was issued
*/
inline bool
AudioOutput::WaitForDelay()
{
while (true) {
unsigned delay = ao_plugin_delay(this);
if (delay == 0)
return true;
(void)cond.timed_wait(mutex, delay);
if (command != Command::NONE)
return false;
}
}
static ConstBuffer<void>
ao_chunk_data(AudioOutput &ao, const MusicChunk &chunk,
Filter *replay_gain_filter,
unsigned *replay_gain_serial_p)
{
assert(!chunk.IsEmpty());
assert(chunk.CheckFormat(ao.in_audio_format));
ConstBuffer<void> data(chunk.data, chunk.length);
assert(data.size % ao.in_audio_format.GetFrameSize() == 0);
if (!data.IsEmpty() && replay_gain_filter != nullptr) {
replay_gain_filter_set_mode(*replay_gain_filter,
ao.replay_gain_mode);
if (chunk.replay_gain_serial != *replay_gain_serial_p) {
replay_gain_filter_set_info(*replay_gain_filter,
chunk.replay_gain_serial != 0
? &chunk.replay_gain_info
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: nullptr);
*replay_gain_serial_p = chunk.replay_gain_serial;
}
data = replay_gain_filter->FilterPCM(data);
}
return data;
}
static ConstBuffer<void>
ao_filter_chunk(AudioOutput &ao, const MusicChunk &chunk)
{
ConstBuffer<void> data =
ao_chunk_data(ao, chunk, ao.replay_gain_filter_instance,
&ao.replay_gain_serial);
if (data.IsEmpty())
return data;
/* cross-fade */
if (chunk.other != nullptr) {
ConstBuffer<void> other_data =
ao_chunk_data(ao, *chunk.other,
ao.other_replay_gain_filter_instance,
&ao.other_replay_gain_serial);
if (other_data.IsEmpty())
return data;
/* if the "other" chunk is longer, then that trailer
is used as-is, without mixing; it is part of the
"next" song being faded in, and if there's a rest,
it means cross-fading ends here */
if (data.size > other_data.size)
data.size = other_data.size;
float mix_ratio = chunk.mix_ratio;
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if (mix_ratio >= 0)
/* reverse the mix ratio (because the
arguments to pcm_mix() are reversed), but
only if the mix ratio is non-negative; a
negative mix ratio is a MixRamp special
case */
mix_ratio = 1.0 - mix_ratio;
void *dest = ao.cross_fade_buffer.Get(other_data.size);
memcpy(dest, other_data.data, other_data.size);
if (!pcm_mix(ao.cross_fade_dither, dest, data.data, data.size,
ao.in_audio_format.format,
mix_ratio))
throw FormatRuntimeError("Cannot cross-fade format %s",
sample_format_to_string(ao.in_audio_format.format));
data.data = dest;
data.size = other_data.size;
}
/* apply filter chain */
return ao.filter_instance->FilterPCM(data);
}
inline bool
AudioOutput::PlayChunk(const MusicChunk &chunk)
{
assert(filter_instance != nullptr);
if (tags && gcc_unlikely(chunk.tag != nullptr)) {
const ScopeUnlock unlock(mutex);
try {
ao_plugin_send_tag(this, *chunk.tag);
} catch (const std::runtime_error &e) {
FormatError(e, "Failed to send tag to \"%s\" [%s]",
name, plugin.name);
}
}
ConstBuffer<uint8_t> data;
try {
data = data.FromVoid(ao_filter_chunk(*this, chunk));
} catch (const std::runtime_error &e) {
FormatError(e, "Failed to filter for output \"%s\" [%s]",
name, plugin.name);
Close(false);
/* don't automatically reopen this device for 10
seconds */
fail_timer.Update();
return false;
}
while (!data.IsEmpty() && command == Command::NONE) {
if (!WaitForDelay())
break;
size_t nbytes;
try {
const ScopeUnlock unlock(mutex);
nbytes = ao_plugin_play(this, data.data, data.size);
} catch (const std::runtime_error &e) {
FormatError(e, "\"%s\" [%s] failed to play",
name, plugin.name);
nbytes = 0;
}
if (nbytes == 0) {
Close(false);
/* don't automatically reopen this device for
10 seconds */
assert(!fail_timer.IsDefined());
fail_timer.Update();
return false;
}
assert(nbytes % out_audio_format.GetFrameSize() == 0);
data.skip_front(nbytes);
}
return true;
}
inline bool
AudioOutput::Play()
{
const MusicChunk *chunk = pipe.Get();
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if (chunk == nullptr)
/* no chunk available */
return false;
assert(!in_playback_loop);
in_playback_loop = true;
AtScopeExit(this) {
assert(in_playback_loop);
in_playback_loop = false;
};
unsigned n = 0;
do {
if (command != Command::NONE)
return true;
if (++n >= 64) {
/* wake up the player every now and then to
give it a chance to refill the pipe before
it runs empty */
const ScopeUnlock unlock(mutex);
client->ChunksConsumed();
n = 0;
}
if (!PlayChunk(*chunk))
break;
pipe.Consume(*chunk);
chunk = pipe.Get();
} while (chunk != nullptr);
const ScopeUnlock unlock(mutex);
client->ChunksConsumed();
return true;
}
inline void
AudioOutput::Pause()
{
{
const ScopeUnlock unlock(mutex);
ao_plugin_cancel(this);
}
pause = true;
CommandFinished();
do {
if (!WaitForDelay())
break;
bool success;
try {
const ScopeUnlock unlock(mutex);
success = ao_plugin_pause(this);
} catch (const std::runtime_error &e) {
FormatError(e, "\"%s\" [%s] failed to pause",
name, plugin.name);
success = false;
}
if (!success) {
Close(false);
break;
}
} while (command == Command::NONE);
pause = false;
}
inline void
AudioOutput::Task()
{
FormatThreadName("output:%s", name);
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try {
SetThreadRealtime();
} catch (const std::runtime_error &e) {
LogError(e,
"OutputThread could not get realtime scheduling, continuing anyway");
}
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SetThreadTimerSlackUS(100);
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const ScopeLock lock(mutex);
while (1) {
switch (command) {
case Command::NONE:
break;
case Command::ENABLE:
Enable();
CommandFinished();
break;
case Command::DISABLE:
Disable();
CommandFinished();
break;
case Command::OPEN:
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if (open)
Reopen();
else
Open();
CommandFinished();
break;
case Command::CLOSE:
assert(open);
Close(false);
CommandFinished();
break;
case Command::PAUSE:
if (!open) {
/* the output has failed after
audio_output_all_pause() has
submitted the PAUSE command; bail
out */
CommandFinished();
break;
}
Pause();
/* don't "break" here: this might cause
Play() to be called when command==CLOSE
ends the paused state - "continue" checks
the new command first */
continue;
case Command::DRAIN:
if (open) {
assert(pipe.IsInitial());
assert(pipe.GetPipe().Peek() == nullptr);
const ScopeUnlock unlock(mutex);
ao_plugin_drain(this);
}
CommandFinished();
continue;
case Command::CANCEL:
pipe.Cancel();
if (open) {
const ScopeUnlock unlock(mutex);
ao_plugin_cancel(this);
}
CommandFinished();
continue;
case Command::KILL:
Disable();
pipe.Cancel();
CommandFinished();
return;
}
if (open && allow_play && Play())
/* don't wait for an event if there are more
chunks in the pipe */
continue;
if (command == Command::NONE) {
woken_for_play = false;
cond.wait(mutex);
}
}
}
void
AudioOutput::Task(void *arg)
{
AudioOutput *ao = (AudioOutput *)arg;
ao->Task();
}
void
AudioOutput::StartThread()
{
assert(command == Command::NONE);
thread.Start(Task, this);
}