Commit Graph

49 Commits

Author SHA1 Message Date
ScorpionX90
4c9352dcf7 Changes! 2025-10-02 18:37:08 +02:00
ScorpionX90
187e421e0a Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-10-02 18:36:20 +02:00
ScorpionX90
43516e0379 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-10-02 18:36:05 +02:00
ScorpionX90
2f35692870 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-10-02 18:30:18 +02:00
ScorpionX90
02d1326b6b Added door animation 2025-10-02 18:29:38 +02:00
de14628fdf many helicopter support 2025-10-02 13:23:45 +02:00
f463f1e470 finish task 5
add report images
2025-10-02 12:43:17 +02:00
fee17192e3 fix normal transform 2025-10-02 12:43:15 +02:00
a53a9dac39 remove mesh 2025-10-02 12:07:46 +02:00
cd0ba1095d impl world methods 2025-10-02 11:51:18 +02:00
d4f590b177 move create_vao to mesh and utils to util 2025-10-02 11:30:47 +02:00
7cf8943ee6 praise the ai 2025-10-02 11:16:18 +02:00
463ae7ac44 it runs 2025-10-02 09:58:33 +02:00
5f160c1a26 draw refactored 2025-10-02 09:46:53 +02:00
6430163db1 pogress 2025-10-02 09:34:41 +02:00
c3b3e3bd98 wip
pls force push this
2025-10-01 11:27:38 +02:00
a8d83d589a task 5a 2025-10-01 09:24:19 +02:00
425bd2873f task 4 2025-10-01 08:52:38 +02:00
ScorpionX90
1af25c0554 takk for hjelpen marius 2025-10-01 08:40:51 +02:00
ScorpionX90
d19a99384c Add Lambertian lighting model 2025-09-29 10:52:39 +02:00
ScorpionX90
be0d515d9e Assignment 3 starting point 2025-09-29 09:46:11 +02:00
ScorpionX90
7d074b0ff5 dont fix y on lshift 2025-09-18 21:52:44 +02:00
ScorpionX90
c5929cc321 cleanup and understanding :D 2025-09-18 21:00:01 +02:00
ScorpionX90
8a7d0f8ffc Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-18 20:42:19 +02:00
ScorpionX90
52d63ab463 bonus a precision 2025-09-18 20:41:58 +02:00
3818df0aa4 implement magic 2025-09-18 20:36:11 +02:00
ScorpionX90
5adebbb233 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-18 20:06:58 +02:00
ScorpionX90
451e94b5fd backfaces 2025-09-18 20:06:04 +02:00
168703742a this isnt great 2025-09-18 20:05:48 +02:00
ScorpionX90
8c6b945e66 bonus b 2025-09-18 18:40:53 +02:00
5662869c88 tripod camera controls implementation 2025-09-18 15:27:47 +02:00
ScorpionX90
5d7186d902 Transform! 2025-09-17 12:20:19 +02:00
ScorpionX90
bcee3123e6 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-17 11:31:13 +02:00
ScorpionX90
cd5d327cec Pass uniform for elapsed 2025-09-17 11:30:46 +02:00
d70fd330a2 ex2: task 3 report 2025-09-17 11:14:29 +02:00
ScorpionX90
d5bdf814bd Here be thy transparent triangles 2025-09-17 10:13:40 +02:00
ScorpionX90
ac823d7fa5 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-10 11:19:57 +02:00
ScorpionX90
bc7a99647d Whatcha doing fractional alpha 2025-09-10 11:19:20 +02:00
ScorpionX90
babcacd735 Whatcha doing fractional alpha 2025-09-10 11:17:27 +02:00
ScorpionX90
5521fe6aca task 1 2025-09-10 11:02:04 +02:00
ScorpionX90
4bd3bf9747 Merge branch 'main' of https://github.com/ScorpionX90/TDT4195 2025-09-03 17:16:21 +02:00
ScorpionX90
cb5bbbe18a who stolemn my textures? 2025-09-03 17:15:44 +02:00
cd6797d0c5 vertex shader: change flip matrix from uniform to const
this is because const enables optimizations and shortcuts uniform
overhead
2025-09-03 16:59:27 +02:00
f6d3e24b8f fragment shader: use color buffer 2025-09-03 16:42:15 +02:00
0fffa641de vertex shader: mirror vertices over x- and y-axes 2025-09-03 15:09:46 +02:00
1850a8f55f unify code 2025-09-03 15:09:46 +02:00
e96ed9d049 nixify project
update dependencies and lock with nix
2025-09-03 13:05:46 +02:00
ScorpionX90
4ee805a408 init 2025-09-02 23:54:35 +02:00
ScorpionX90
6b11a651be Initial commit 2025-09-02 23:48:44 +02:00