ScorpionX90
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4c9352dcf7
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Changes!
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2025-10-02 18:37:08 +02:00 |
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ScorpionX90
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187e421e0a
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-10-02 18:36:20 +02:00 |
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ScorpionX90
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43516e0379
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-10-02 18:36:05 +02:00 |
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ScorpionX90
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2f35692870
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-10-02 18:30:18 +02:00 |
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ScorpionX90
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02d1326b6b
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Added door animation
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2025-10-02 18:29:38 +02:00 |
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de14628fdf
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many helicopter support
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2025-10-02 13:23:45 +02:00 |
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f463f1e470
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finish task 5
add report images
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2025-10-02 12:43:17 +02:00 |
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fee17192e3
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fix normal transform
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2025-10-02 12:43:15 +02:00 |
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a53a9dac39
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remove mesh
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2025-10-02 12:07:46 +02:00 |
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cd0ba1095d
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impl world methods
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2025-10-02 11:51:18 +02:00 |
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d4f590b177
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move create_vao to mesh and utils to util
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2025-10-02 11:30:47 +02:00 |
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7cf8943ee6
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praise the ai
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2025-10-02 11:16:18 +02:00 |
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463ae7ac44
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it runs
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2025-10-02 09:58:33 +02:00 |
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5f160c1a26
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draw refactored
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2025-10-02 09:46:53 +02:00 |
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6430163db1
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pogress
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2025-10-02 09:34:41 +02:00 |
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c3b3e3bd98
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wip
pls force push this
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2025-10-01 11:27:38 +02:00 |
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a8d83d589a
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task 5a
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2025-10-01 09:24:19 +02:00 |
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425bd2873f
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task 4
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2025-10-01 08:52:38 +02:00 |
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ScorpionX90
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1af25c0554
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takk for hjelpen marius
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2025-10-01 08:40:51 +02:00 |
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ScorpionX90
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d19a99384c
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Add Lambertian lighting model
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2025-09-29 10:52:39 +02:00 |
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ScorpionX90
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be0d515d9e
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Assignment 3 starting point
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2025-09-29 09:46:11 +02:00 |
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ScorpionX90
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7d074b0ff5
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dont fix y on lshift
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2025-09-18 21:52:44 +02:00 |
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ScorpionX90
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c5929cc321
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cleanup and understanding :D
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2025-09-18 21:00:01 +02:00 |
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ScorpionX90
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8a7d0f8ffc
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-18 20:42:19 +02:00 |
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ScorpionX90
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52d63ab463
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bonus a precision
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2025-09-18 20:41:58 +02:00 |
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3818df0aa4
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implement magic
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2025-09-18 20:36:11 +02:00 |
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ScorpionX90
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5adebbb233
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-18 20:06:58 +02:00 |
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ScorpionX90
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451e94b5fd
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backfaces
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2025-09-18 20:06:04 +02:00 |
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168703742a
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this isnt great
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2025-09-18 20:05:48 +02:00 |
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ScorpionX90
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8c6b945e66
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bonus b
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2025-09-18 18:40:53 +02:00 |
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5662869c88
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tripod camera controls implementation
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2025-09-18 15:27:47 +02:00 |
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ScorpionX90
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5d7186d902
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Transform!
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2025-09-17 12:20:19 +02:00 |
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ScorpionX90
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bcee3123e6
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-17 11:31:13 +02:00 |
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ScorpionX90
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cd5d327cec
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Pass uniform for elapsed
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2025-09-17 11:30:46 +02:00 |
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d70fd330a2
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ex2: task 3 report
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2025-09-17 11:14:29 +02:00 |
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ScorpionX90
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d5bdf814bd
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Here be thy transparent triangles
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2025-09-17 10:13:40 +02:00 |
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ScorpionX90
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ac823d7fa5
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-10 11:19:57 +02:00 |
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ScorpionX90
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bc7a99647d
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Whatcha doing fractional alpha
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2025-09-10 11:19:20 +02:00 |
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ScorpionX90
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babcacd735
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Whatcha doing fractional alpha
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2025-09-10 11:17:27 +02:00 |
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ScorpionX90
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5521fe6aca
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task 1
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2025-09-10 11:02:04 +02:00 |
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ScorpionX90
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4bd3bf9747
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Merge branch 'main' of https://github.com/ScorpionX90/TDT4195
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2025-09-03 17:16:21 +02:00 |
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ScorpionX90
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cb5bbbe18a
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who stolemn my textures?
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2025-09-03 17:15:44 +02:00 |
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cd6797d0c5
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vertex shader: change flip matrix from uniform to const
this is because const enables optimizations and shortcuts uniform
overhead
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2025-09-03 16:59:27 +02:00 |
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f6d3e24b8f
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fragment shader: use color buffer
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2025-09-03 16:42:15 +02:00 |
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0fffa641de
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vertex shader: mirror vertices over x- and y-axes
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2025-09-03 15:09:46 +02:00 |
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1850a8f55f
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unify code
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2025-09-03 15:09:46 +02:00 |
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e96ed9d049
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nixify project
update dependencies and lock with nix
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2025-09-03 13:05:46 +02:00 |
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ScorpionX90
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4ee805a408
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init
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2025-09-02 23:54:35 +02:00 |
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ScorpionX90
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6b11a651be
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Initial commit
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2025-09-02 23:48:44 +02:00 |
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