vertex shader: mirror vertices over x- and y-axes
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@@ -2,7 +2,15 @@
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in vec3 position;
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// this matrix mirrors over the x-axis and the y-axis simultaneously
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uniform mat4 flip = mat4(
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vec4(-1.0f, 0.0f, 0.0f, 0.0f), // column 0
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vec4( 0.0f, -1.0f, 0.0f, 0.0f), // column 1
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vec4( 0.0f, 0.0f, 1.0f, 0.0f), // column 2
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vec4( 0.0f, 0.0f, 0.0f, 1.0f) // column 3
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);
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void main()
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{
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gl_Position = vec4(position, 1.0f);
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}
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gl_Position = flip * vec4(position, 1.0f);
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}
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