ex2: task 3 report

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# Change them as you see fit.
title: TDT4195 Exercise 2
author:
- Øyvind Nestvold
- Fredrik Robertsen
- Øyvind Nestvold
- Fredrik Robertsen
date: \today # This is a latex command, ignored for HTML output
lang: en-US
papersize: a4
@@ -35,8 +35,49 @@ OpenGL does a simple interpolation between the vertex colors, and assigns a colo
## Task 2)
# a) Transparent triangles
### a) Transparent triangles
![](./images/transparent_triangles.png)
Here we have drawn three partially overlapping triangles drawn in the order "red - green - blue" with red having the highest z-index (furthest back), followed by green and finally blue. All triangles are rendered with alpha = 0.4
### b) TODO
## Task 3)
### a-c)
Given a matrix defined as
$$
\begin{bmatrix}
a & b & 0 & c \\
d & e & 0 & f \\
0 & 0 & 1 & 0 \\
0 & 0 & 0 & 1
\end{bmatrix}
$$
we can adjust each variable $a, b, c, d, e$ and $f$ individually to observe all
affine transformations except pure rotations. This can be intuitively understood
from linear algebra, where a matrix represents a linear transformation of the
basis vectors. For example, the upper left 2x2 matrix described by $a, b, d$ and
$e$ tells us that we transform the $\mathbf{\hat{i}}$- and
$\mathbf{\hat{j}}$-vectors to $[a, d]^\intercal$ and $[b, e]^\intercal$
respectively. Thus can these four values alone perform shears and scaling on the
$x y$-plane, since these transformations are simple linear transformations as
such.
- If $b$ and $d$ are both zero, we will perceive a scaling effect equal to $a$
in $x$-direction and $e$ in $y$-direction.
- Similarily, if only one of $b$ and $d$ are zero, we can see a shear, as one of
the coordinate system vectors are only being scaled (it is being "held in
place"), while the other is linearly transformed freely.
- Translation is encoded in $c$ and $f$, where they correspond to translation in
$x$- and $y$-directions respectively.
If we want to perform a rotation, we have to modify all four values $a$, $b$,
$d$ and $e$ in conjunction and in accordance with the 2D rotation matrix,
otherwise we end up with a shear instead. Because we have to change these values
together, it is impossible to observe rotational transformations from only
changing one value at a time, starting from the identity matrix.