ex2: task 3 report
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# Change them as you see fit.
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title: TDT4195 Exercise 2
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author:
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- Øyvind Nestvold
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- Fredrik Robertsen
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- Øyvind Nestvold
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- Fredrik Robertsen
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date: \today # This is a latex command, ignored for HTML output
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lang: en-US
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papersize: a4
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@@ -35,8 +35,49 @@ OpenGL does a simple interpolation between the vertex colors, and assigns a colo
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## Task 2)
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# a) Transparent triangles
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### a) Transparent triangles
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Here we have drawn three partially overlapping triangles drawn in the order "red - green - blue" with red having the highest z-index (furthest back), followed by green and finally blue. All triangles are rendered with alpha = 0.4
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### b) TODO
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## Task 3)
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### a-c)
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Given a matrix defined as
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$$
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\begin{bmatrix}
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a & b & 0 & c \\
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d & e & 0 & f \\
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0 & 0 & 1 & 0 \\
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0 & 0 & 0 & 1
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\end{bmatrix}
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$$
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we can adjust each variable $a, b, c, d, e$ and $f$ individually to observe all
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affine transformations except pure rotations. This can be intuitively understood
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from linear algebra, where a matrix represents a linear transformation of the
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basis vectors. For example, the upper left 2x2 matrix described by $a, b, d$ and
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$e$ tells us that we transform the $\mathbf{\hat{i}}$- and
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$\mathbf{\hat{j}}$-vectors to $[a, d]^\intercal$ and $[b, e]^\intercal$
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respectively. Thus can these four values alone perform shears and scaling on the
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$x y$-plane, since these transformations are simple linear transformations as
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such.
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- If $b$ and $d$ are both zero, we will perceive a scaling effect equal to $a$
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in $x$-direction and $e$ in $y$-direction.
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- Similarily, if only one of $b$ and $d$ are zero, we can see a shear, as one of
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the coordinate system vectors are only being scaled (it is being "held in
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place"), while the other is linearly transformed freely.
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- Translation is encoded in $c$ and $f$, where they correspond to translation in
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$x$- and $y$-directions respectively.
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If we want to perform a rotation, we have to modify all four values $a$, $b$,
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$d$ and $e$ in conjunction and in accordance with the 2D rotation matrix,
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otherwise we end up with a shear instead. Because we have to change these values
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together, it is impossible to observe rotational transformations from only
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changing one value at a time, starting from the identity matrix.
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