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718f090828
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feat: instantiate and animate 5 helicopters with independent rotor rotations and paths
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2025-10-02 12:25:45 +02:00 |
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370b855da3
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fix: pass missing argument to draw_scene call in recursion loop
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2025-10-02 12:24:25 +02:00 |
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2820240980
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fix: compute and use normal matrix for correct normal transformations in shader
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2025-10-02 12:16:44 +02:00 |
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e6987e506f
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fix: correct rotation order to pitch, yaw, roll for proper orientation
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2025-10-02 11:28:48 +02:00 |
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030df64fc1
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feat: animate helicopter using simple_heading_animation with full 3-axis rotation
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2025-10-02 11:25:53 +02:00 |
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978c3c3936
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fix: rotate tail rotor on x-axis instead of y-axis to match rigth axis
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2025-10-02 11:23:27 +02:00 |
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a729d28841
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feat: animate helicopter rotors spinning and draw scene via scene graph
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2025-10-02 11:21:56 +02:00 |
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e139ca67f6
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feat: add model matrix transforms and set tail rotor reference point for scene nodes
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2025-10-02 11:19:15 +02:00 |
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c6c77f7030
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fix: declare scene graph nodes as mutable to fix borrow errors
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2025-10-02 11:06:35 +02:00 |
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6e53caae56
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refactor: replace manual VAO draws with recursive scene graph draw function
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2025-10-02 10:38:37 +02:00 |
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ac1368c509
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feat: create scene graph with terrain and helicopter nodes in main.rs
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2025-10-02 10:19:11 +02:00 |
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ed0ccb854d
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feat: load and draw helicopter model with separate VAOs for each part
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2025-10-02 10:19:01 +02:00 |
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ba305c56fd
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feat: add Lambertian lighting to fragment shader for surface shading
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2025-10-02 01:29:03 +02:00 |
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bdfafea108
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fix: swap W and S key movement directions back to original behavior
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2025-10-02 01:24:35 +02:00 |
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12a2d5bb5e
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fix: correct camera movement to be relative to current direction vectors
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2025-10-02 01:16:51 +02:00 |
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aedd576afe
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fix: swap W and S movement directions and double camera speed for correct control
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2025-10-02 01:14:23 +02:00 |
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4149277dde
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fix: double movement speed for smoother camera control
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2025-10-02 01:09:26 +02:00 |
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b1d0bbdfb6
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feat: visualize vertex normals as colors by passing normals to fragment shader
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2025-10-02 01:06:30 +02:00 |
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07a0b0260d
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feat: add normal vectors to VAO creation for lighting calculations
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2025-10-02 01:02:53 +02:00 |
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20c7dc975c
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fix: remove sine-cosine transformations from model matrix calculation
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2025-10-02 00:56:02 +02:00 |
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ebaf03237e
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refactor: remove moving triangles and related draw calls from main.rs
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2025-10-02 00:52:37 +02:00 |
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f4b85afff8
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feat: load and draw lunar terrain with extended far plane in perspective matrix
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2025-10-02 00:44:51 +02:00 |
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fcb365bcf5
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chore: added given sample code.
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2025-10-02 00:39:34 +02:00 |
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5d643ddb4e
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feat: render a large grid of point-particles as billboards with program point size enabled
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2025-09-18 10:55:48 +02:00 |
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74342b5d1a
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feat: add camera-facing billboard quad rendering with rotation invariance
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2025-09-18 10:55:43 +02:00 |
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e3509a7ece
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feat: move camera relative to its orientation and clamp pitch angle
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2025-09-18 00:31:13 +02:00 |
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de7cc20db3
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fix: apply correct model, view, and projection matrices for camera motion each frame
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2025-09-17 23:49:33 +02:00 |
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861c6ebd62
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feat: add key handlers for tripod camera movement and rotation controls
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2025-09-17 23:49:33 +02:00 |
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f6422f403e
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feat: add camera position and orientation variables for tripod motion control
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2025-09-17 23:49:33 +02:00 |
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b08a38ce74
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feat: apply translation and perspective projection to transform matrix before shader upload
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2025-09-17 23:49:33 +02:00 |
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0400e0969d
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feat: bind transform uniform to location 0 in vertex shader for clarity
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2025-09-17 23:49:33 +02:00 |
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64f04a8b4c
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vert
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2025-09-17 23:49:33 +02:00 |
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ff9600071f
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feat: cycle through transform matrix params a-f over time in main.rs uniform update
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2025-09-17 23:49:31 +02:00 |
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179da91770
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fix: add type annotation to resolve ambiguous transform matrix type in main.rs
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2025-09-17 23:49:27 +02:00 |
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70f6812fb4
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feat: add uniform transform matrix with modifiable elements in main.rs
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2025-09-17 23:49:19 +02:00 |
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0b7dad576b
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nix
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2025-09-15 15:39:39 +02:00 |
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d3fde9cfc2
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refactor: update vertex data and add transform matrix in vertex shader
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2025-09-15 15:32:19 +02:00 |
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41d0819814
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refactor: simplify VertexAttribPointer call and update vertex, color, index data with alpha transparency and z-depth
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2025-09-15 13:29:57 +02:00 |
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cdef76492f
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feat: 3 triangles
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2025-09-11 23:11:23 +02:00 |
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ba0b49c3b6
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feat: add colors to vao and shaders
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2025-09-11 23:09:35 +02:00 |
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0f13f037ce
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checkerboard pattern
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2025-09-02 21:31:09 +02:00 |
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12e3d5a9d8
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culling
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2025-08-30 16:29:54 +02:00 |
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3e81e2018c
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clipping
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2025-08-30 15:06:29 +02:00 |
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30dd5714c9
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render 5 triangles
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2025-08-26 21:50:51 +02:00 |
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03a4b1133e
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hello world
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2025-08-26 21:04:15 +02:00 |
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949d6722f0
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set up VAO
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2025-08-25 19:44:28 +02:00 |
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4f41150b4c
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Add note on network-mounted work areas
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2024-08-19 10:47:24 +02:00 |
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8741d60269
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update tobj
https://users.rust-lang.org/t/error-e0635-unknown-feature-stdsimd/106445/3
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2024-08-06 10:36:43 +02:00 |
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880a1f521c
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Run typos
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2024-08-06 10:36:43 +02:00 |
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96274d5a38
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fix windows properly this time
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2023-09-12 10:12:09 +02:00 |
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