feat: bind transform uniform to location 0 in vertex shader for clarity

This commit is contained in:
2025-09-17 22:09:00 +02:00
parent 64f04a8b4c
commit 0400e0969d

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@@ -3,7 +3,7 @@
in layout(location=0) vec3 position;
in layout(location=1) vec4 aColor;
out vec4 vColor;
uniform mat4 transform;
layout(location = 0) uniform mat4 transform;
void main() {
gl_Position = transform * vec4(position, 1.0f);