From 0400e0969da023d098a90037d1c26f6af5ccb419 Mon Sep 17 00:00:00 2001 From: Adrian G L Date: Wed, 17 Sep 2025 22:09:00 +0200 Subject: [PATCH] feat: bind transform uniform to location 0 in vertex shader for clarity --- shaders/simple.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/simple.vert b/shaders/simple.vert index 7dad78c..7eb80e9 100644 --- a/shaders/simple.vert +++ b/shaders/simple.vert @@ -3,7 +3,7 @@ in layout(location=0) vec3 position; in layout(location=1) vec4 aColor; out vec4 vColor; -uniform mat4 transform; +layout(location = 0) uniform mat4 transform; void main() { gl_Position = transform * vec4(position, 1.0f);