refactor: remove moving triangles and related draw calls from main.rs
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@@ -224,7 +224,6 @@ fn main() {
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let my_vao = unsafe { create_vao(&vertices, &colors, &indices) };
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let billboard_vertices = vec![
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-0.5, -0.5, 0.0,
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@@ -389,13 +388,6 @@ fn main() {
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// final transform: Projection * View * Model
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let transform: glm::Mat4 = projection * view * model;
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gl::UniformMatrix4fv(transform_loc, 1, gl::FALSE, transform.as_ptr());
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gl::BindVertexArray(my_vao);
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gl::DrawElements(
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gl::TRIANGLES,
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indices.len() as i32,
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gl::UNSIGNED_INT,
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std::ptr::null(),
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);
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// Draw the lunar terrain
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let model_terrain: glm::Mat4 = glm::identity();
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