refactor: remove moving triangles and related draw calls from main.rs

This commit is contained in:
2025-10-02 00:48:03 +02:00
parent f4b85afff8
commit ebaf03237e

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@@ -224,7 +224,6 @@ fn main() {
let my_vao = unsafe { create_vao(&vertices, &colors, &indices) };
let billboard_vertices = vec![
-0.5, -0.5, 0.0,
@@ -389,13 +388,6 @@ fn main() {
// final transform: Projection * View * Model
let transform: glm::Mat4 = projection * view * model;
gl::UniformMatrix4fv(transform_loc, 1, gl::FALSE, transform.as_ptr());
gl::BindVertexArray(my_vao);
gl::DrawElements(
gl::TRIANGLES,
indices.len() as i32,
gl::UNSIGNED_INT,
std::ptr::null(),
);
// Draw the lunar terrain
let model_terrain: glm::Mat4 = glm::identity();