feat: visualize vertex normals as colors by passing normals to fragment shader
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@@ -3,7 +3,8 @@
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out layout(location=0) vec4 color;
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in vec4 gl_FragCoord;
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in vec4 vColor;
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in vec3 vNormal;
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void main() {
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color = vColor;
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color = vec4(vNormal, 1.0);
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}
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@@ -2,10 +2,13 @@
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in layout(location=0) vec3 position;
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in layout(location=1) vec4 aColor;
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in layout(location=2) vec3 aNormal;
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out vec4 vColor;
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out vec3 vNormal;
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layout(location = 0) uniform mat4 transform;
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void main() {
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gl_Position = transform * vec4(position, 1.0f);
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vColor = aColor;
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vNormal = aNormal;
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}
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