fix: pass missing argument to draw_scene call in recursion loop
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@@ -161,7 +161,7 @@ unsafe fn draw_scene(node: &scene_graph::SceneNode, transform_loc: i32, normal_l
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}
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// Recurse to children
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for &child in &node.children {
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draw_scene(&*child, transform_loc, view_projection, &new_transform);
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draw_scene(&*child, transform_loc, normal_loc, view_projection, &new_transform);
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}
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}
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