fix: pass missing argument to draw_scene call in recursion loop

This commit is contained in:
2025-10-02 12:17:30 +02:00
parent 2820240980
commit 370b855da3

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@@ -161,7 +161,7 @@ unsafe fn draw_scene(node: &scene_graph::SceneNode, transform_loc: i32, normal_l
}
// Recurse to children
for &child in &node.children {
draw_scene(&*child, transform_loc, view_projection, &new_transform);
draw_scene(&*child, transform_loc, normal_loc, view_projection, &new_transform);
}
}