Commit Graph

98 Commits

Author SHA1 Message Date
Max Kellermann fb233df7a9 player: copy stream tag to the song struct
Non-local songs used to have no tags.  If the decoder sends us a tag,
we should incorporate it into the song struct.  This way, clients can
always show the correct song name (if provided by the server).
2008-11-02 17:13:26 +01:00
Max Kellermann 7e7704e42b player: added player.song
Always remember which song is currently being sent to the audio
device.
2008-11-02 17:10:26 +01:00
Max Kellermann 5183d85886 player: send chunk tag to audio device
If a chunk contains a tag, send it to the audio output device.  Few
output plugins support this, e.g. shout has support for sending tags.
2008-11-02 17:07:31 +01:00
Max Kellermann 5347cca29d music_pipe: no CamelCase
Rename all variables and struct members.
2008-11-02 16:57:16 +01:00
Max Kellermann d430b1dc54 music_pipe: more wrapper functions
Replace all direct music_pipe struct accesses with wrapper functions.
The compiled machine code is the same, but this way, we can change
struct internals more easily.
2008-11-02 16:55:53 +01:00
Max Kellermann 8b1f6ff3c8 decoder: replaced music_pipe.audioFormat with dc.out_audio_format
.. and rename dc.audioFormat to dc.in_audio_format.  The music pipe
does not need to know the audio format, and its former "audioFormat"
property indicated the format of the most recently added chunk, which
might be confusing when you are reading the oldest chunks.
2008-11-02 16:55:43 +01:00
Max Kellermann fd0f195bb7 music_pipe: renamed ob_* functions to music_pipe_*
Rename all functions to the new prefix.
2008-11-02 14:18:34 +01:00
Max Kellermann 8964c69a64 music_pipe: renamed struct output_buffer to struct music_pipe
.. and rename ob_chunk to struct music_chunk.
2008-11-02 14:15:47 +01:00
Max Kellermann 62d4fa9306 decoder: use bool for return values and flags
Don't return 0/-1 on success/error, but true/false.  Instead of int,
use bool for storing flags.
2008-10-30 08:38:54 +01:00
Max Kellermann 678314534a output: always call cancel() before stop()
Stopping an audio output device without cancelling its buffer doesn't
make sense.  Combine the two operations, which saves several cancel
calls.
2008-10-29 22:17:42 +01:00
Max Kellermann 58c5bee9f0 output: use bool for return values and flags
Don't return 0/-1 on success/error, but true/false.  Instead of int,
use bool for storing flags.
2008-10-29 20:40:27 +01:00
Max Kellermann 2867c8e9b1 player: handle songs shorter than the initial buffer
When the decoder exited before the buffer has grown big enough
("buffer_before_play"), the player thread waited forever.  Add an
additional check which disables buffering as soon as the decoder
exits.
2008-10-29 18:35:10 +01:00
Max Kellermann c6714f1755 player: added variable "play_audio_format"
The local variable "play_audio_format" is updated every time the
player starts playing a new song.  This way, we always know exactly
which audio format is current.  The old code broke when a new song had
a different format: ob.audio_format is the format of the next song,
not of the current one - using this caused breakage for the software
volume control.
2008-10-29 17:29:30 +01:00
Max Kellermann c042faab42 player: request new song only if there is no pending command
Request the next song from the playlist (by clearing pc.next_song)
only if the player command is empty.  If it is not, the player may be
clearing the song that has already been queued, leading to an
assertion failure.
2008-10-29 17:28:49 +01:00
Max Kellermann 4a71f66256 player: reset pc.command when decoder startup fails
When the decoder failed to start, the function do_play() returned,
still having pc.command==PLAY.  This is because pc.command was reset
only when the decoder started up successfully.  Add another
player_command_finished() call in the error handler.
2008-10-27 10:10:40 +01:00
Max Kellermann ee499cb42f player: don't clear command before do_play() returns
This bug caused the audio output devices to stay open, although MPD
wasn't playing: quitDecode() resetted player_control.command, assuming
that the command was STOP.  This way, player_task() didn't see the
CLOSE_AUDIO command, and the device was kept open.

Don't clear player_control.command in quitDecode().
2008-10-24 17:50:24 +02:00
Max Kellermann 5fefa954a3 player: don't send partial frames of silence
Another partial frame fix: the silence buffer was 1020 bytes, which
had room for 127.5 24 bit stereo frames.  Don't send the partial last
frame in this case.
2008-10-23 20:54:52 +02:00
Max Kellermann ca6e613a7f pcm_utils: no CamelCase
Renamed all functions which were still in CamelCase.
2008-10-21 22:53:13 +02:00
Max Kellermann 08210af23a player: replaced buffered_before_play with buffering flag
buffered_before_play was copied to struct player because it was used
to disable buffering when seeking.  Instead of mainaining a copy of
this number, move just the flag to the player struct.
2008-10-12 01:21:35 +02:00
Max Kellermann 35a939e3e7 player: added commands QUEUE and CANCEL
QUEUE adds a new song to the player's queue.  CANCEL clears the queue.
These two commands replace the old and complex queueState and
queueLockState code.
2008-10-12 00:07:54 +02:00
Max Kellermann 9d51bd392b player: added struct player
The player struct holds the local variables which used to be passed to
all those helper functions in player_thread.c.
2008-10-12 00:02:23 +02:00
Max Kellermann 42409a35e2 player: removed player_control.fileTime
This variable is superfluous, it is only used to copy its value to
player_control.totalTime.  Since the original source of this value
(song->tag->time) will still be available at this point, we can safely
remove fileTime.
2008-10-11 12:52:51 +02:00
Max Kellermann 17d9c1708b player: don't wake up decoder after every frame
The decoder was woken up after each chunk which had been played.  That
caused a lot of superfluous context switches.  Wake up the decoder
only when a certain amount of the buffer has been consumed.  This
formula is somewhat arbitrary, and has to be proven experimentally.
2008-10-10 16:47:57 +02:00
Max Kellermann 0b4dfae22e player: added player_control.audio_format
This replaces the attributes bits, channels, sampleRate.
2008-10-10 14:47:58 +02:00
Max Kellermann de2cb3f375 audio_format: renamed sampleRate to sample_rate
The last bit of CamelCase in audio_format.h.  Additionally, rename a
bunch of local variables.
2008-10-10 14:40:54 +02:00
Max Kellermann 5e7b18f874 song: removed CamelCase
CamelCase is ugly...  rename all functions.
2008-10-08 11:05:34 +02:00
Max Kellermann b084bc28ed use the "bool" data type instead of "int"
"bool" should be used in C99 programs for boolean values.
2008-10-08 11:03:39 +02:00
Max Kellermann d562ba5fbb song: converted typedef Song to struct song
Again, a data type which can be forward-declared.
2008-10-08 10:49:11 +02:00
Max Kellermann 6e21e24cae audio_output: added method pause()
pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything.  Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected.  Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.

This pach includes an implementation for the shout plugin, which
sends silence chunks.
2008-09-29 16:43:55 +02:00
Max Kellermann 58554e14f9 notify: protect notify->pending with the mutex
There was a known deadlocking bug in the notify library: when the
other thread set notify->pending after the according check in
notify_wait(), the latter thread was deadlocked.  Resolve this by
synchronizing all accesses to notify->pending with the notify object's
mutex.  Since notify_signal_sync() was never used, we can remove it.
As a consequence, we don't need notify_enter() and notify_leave()
anymore; eliminate them, too.
2008-09-26 09:57:11 +02:00
Max Kellermann f1dd9c209c audio_format: converted typedef AudioFormat to struct audio_format
Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
2008-09-07 19:19:55 +02:00
Max Kellermann f34f694ec3 moved player_command_finished() to player_thread.c 2008-08-26 08:45:15 +02:00
Max Kellermann e2c8b960de moved code to pc_init(), dc_init() 2008-08-26 08:45:14 +02:00
Max Kellermann 5e51fa020d renamed player.c to player_control.c
Give player.c a better name, meaning that the code is used to control
the player thread.
2008-08-26 08:44:38 +02:00
Max Kellermann 56cdce6946 renamed decode.h to decoder_control.h 2008-08-26 08:44:19 +02:00
Max Kellermann 4255bba0f7 moved global variable "pc" to player.h
This is the last of the three variables.  Now we don't need
playerData.h anymore in most sources.
2008-08-26 08:41:05 +02:00
Max Kellermann 1c03c721ea moved variable "dc" to decode.h
Now that "dc" is available here, we don't have to pass it to
decoder_is_idle() and decoder_is_starting() anymore.
2008-08-26 08:40:47 +02:00
Max Kellermann 9521c92f66 player_thread: removed decode(), renamed decodeParent()
decode() is a trivial wrapper for decodeParent().  Merge both and
rename them to do_play().
2008-08-26 08:29:37 +02:00
Max Kellermann 70904adf18 hide DecoderControl accesses in inline functions
Unfortunately, we have to pass the DecoderControl pointer to these
inline functions, because the global variable "dc" may not be
available here.  This will be fixed later.
2008-08-26 08:29:35 +02:00
Max Kellermann a1ce999978 check for decoder error before state!=START
When dc->error!=NOERROR, we do not need to check state!=START.
Simplify the checks by moving the error check to the top.
2008-08-26 08:27:18 +02:00
Max Kellermann c6035ea332 don't reset dc->command in quitDecode()
The decoder thread is responsible for resetting dc->command after a
command was executed.  As a consequence, we can assume that
dc->command is already NONE after decoder_stop().
2008-08-26 08:27:18 +02:00
Max Kellermann 8a4970f863 added decoder_control.c
The source "decoder_control.c" provides an API for controlling the
decoder.  This replaces various direct accesses to the DecoderControl
struct.
2008-08-26 08:27:18 +02:00
Max Kellermann b94af79134 fix a comment regarding the player queue 2008-08-26 08:27:17 +02:00
Max Kellermann ae00330285 rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results).  Introduce the command "EXIT" which makes the player thread
exit cleanly.
2008-08-26 08:27:16 +02:00
Max Kellermann 92d9797b8c player: don't call STOP before CLOSE_AUDIO
playerWait() stops the player thread (twice!) and closes the output
device.  It should be well enough to just send CLOSE_AUDIO, without
STOP.

This requires a tiny change to the player thread code: make it break
when CLOSE_AUDIO is sent.
2008-08-26 08:27:16 +02:00
Max Kellermann df251a9960 assert song->url != NULL 2008-08-26 08:27:11 +02:00
Max Kellermann a68ef497f5 don't call quitDecode() in waitOnDecode()
To make the code more consistent, call quitDecode() only at the end of
decodeParent().
2008-08-26 08:27:09 +02:00
Max Kellermann e8bd9ddc9f moved code to player_thread.c
Move code which runs in the player thread to player_thread.c.  Having
a lot of player thread code in decode.c isn't easy to understand.
2008-08-26 08:27:09 +02:00