player: added commands QUEUE and CANCEL
QUEUE adds a new song to the player's queue. CANCEL clears the queue. These two commands replace the old and complex queueState and queueLockState code.
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35a16b9923
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35a939e3e7
@ -33,8 +33,6 @@ void pc_init(unsigned int buffered_before_play)
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pc.command = PLAYER_COMMAND_NONE;
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pc.error = PLAYER_ERROR_NOERROR;
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pc.state = PLAYER_STATE_STOP;
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pc.queueState = PLAYER_QUEUE_BLANK;
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pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc.crossFade = 0;
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pc.softwareVolume = 1000;
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}
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@ -57,26 +55,22 @@ void
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playerPlay(struct song *song)
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{
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assert(song != NULL);
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assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
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if (pc.state != PLAYER_STATE_STOP)
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player_command(PLAYER_COMMAND_STOP);
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pc.queueState = PLAYER_QUEUE_BLANK;
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pc.next_song = song;
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player_command(PLAYER_COMMAND_PLAY);
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}
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void pc_cancel(void)
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{
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player_command(PLAYER_COMMAND_CANCEL);
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}
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void playerWait(void)
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{
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player_command(PLAYER_COMMAND_CLOSE_AUDIO);
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assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
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player_command(PLAYER_COMMAND_CLOSE_AUDIO);
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pc.queueState = PLAYER_QUEUE_BLANK;
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}
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void playerKill(void)
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@ -172,36 +166,10 @@ void
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queueSong(struct song *song)
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{
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assert(song != NULL);
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assert(pc.queueState == PLAYER_QUEUE_BLANK);
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assert(pc.next_song == NULL);
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pc.next_song = song;
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pc.queueState = PLAYER_QUEUE_FULL;
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}
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enum player_queue_state getPlayerQueueState(void)
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{
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return pc.queueState;
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}
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void setQueueState(enum player_queue_state queueState)
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{
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pc.queueState = queueState;
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notify_signal(&pc.notify);
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}
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void playerQueueLock(void)
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{
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assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
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player_command(PLAYER_COMMAND_LOCK_QUEUE);
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assert(pc.queueLockState == PLAYER_QUEUE_LOCKED);
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}
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void playerQueueUnlock(void)
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{
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if (pc.queueLockState == PLAYER_QUEUE_LOCKED)
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player_command(PLAYER_COMMAND_UNLOCK_QUEUE);
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assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
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player_command(PLAYER_COMMAND_QUEUE);
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}
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int
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@ -38,8 +38,16 @@ enum player_command {
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PLAYER_COMMAND_PAUSE,
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PLAYER_COMMAND_SEEK,
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PLAYER_COMMAND_CLOSE_AUDIO,
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PLAYER_COMMAND_LOCK_QUEUE,
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PLAYER_COMMAND_UNLOCK_QUEUE
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/** player_control.next_song has been updated */
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PLAYER_COMMAND_QUEUE,
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/**
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* cancel pre-decoding player_control.next_song; if the player
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* has already started playing this song, it will completely
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* stop
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*/
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PLAYER_COMMAND_CANCEL,
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};
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#define PLAYER_ERROR_NOERROR 0
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@ -49,36 +57,6 @@ enum player_command {
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#define PLAYER_ERROR_UNKTYPE 4
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#define PLAYER_ERROR_FILENOTFOUND 5
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/* 0->1->2->3->5 regular playback
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* ->4->0 don't play queued song
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*/
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enum player_queue_state {
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/** there is no queued song */
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PLAYER_QUEUE_BLANK = 0,
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/** there is a queued song */
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PLAYER_QUEUE_FULL = 1,
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/** the player thread has forwarded the queued song to the
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decoder; it waits for PLAY or STOP */
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PLAYER_QUEUE_DECODE = 2,
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/** tells the player thread to start playing the queued song;
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this is a response to DECODE */
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PLAYER_QUEUE_PLAY = 3,
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/** tells the player thread to stop before playing the queued
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song; this is a response to DECODE */
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PLAYER_QUEUE_STOP = 4,
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/** the player thread has begun playing the queued song, and
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thus its queue is empty */
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PLAYER_QUEUE_EMPTY = 5
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};
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#define PLAYER_QUEUE_UNLOCKED 0
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#define PLAYER_QUEUE_LOCKED 1
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struct player_control {
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unsigned int buffered_before_play;
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@ -92,8 +70,6 @@ struct player_control {
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volatile float elapsedTime;
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struct song *volatile next_song;
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struct song *errored_song;
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volatile enum player_queue_state queueState;
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volatile int8_t queueLockState;
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volatile double seekWhere;
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volatile float crossFade;
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volatile uint16_t softwareVolume;
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@ -109,6 +85,11 @@ void pc_deinit(void);
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void
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playerPlay(struct song *song);
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/**
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* see PLAYER_COMMAND_CANCEL
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*/
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void pc_cancel(void);
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void playerSetPause(int pause_flag);
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void playerPause(void);
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@ -134,14 +115,6 @@ void playerWait(void);
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void
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queueSong(struct song *song);
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enum player_queue_state getPlayerQueueState(void);
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void setQueueState(enum player_queue_state queueState);
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void playerQueueLock(void);
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void playerQueueUnlock(void);
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int
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playerSeek(struct song *song, float seek_time);
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@ -51,6 +51,11 @@ struct player {
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*/
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bool paused;
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/**
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* is there a new song in pc.next_song?
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*/
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bool queued;
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/**
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* is cross fading enabled?
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*/
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@ -94,6 +99,9 @@ static int waitOnDecode(struct player *player)
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? pc.next_song->tag->time : 0;
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pc.bitRate = 0;
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audio_format_clear(&pc.audio_format);
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pc.next_song = NULL;
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player->queued = false;
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player->decoder_starting = true;
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return 0;
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@ -137,13 +145,9 @@ static void processDecodeInput(struct player *player)
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case PLAYER_COMMAND_CLOSE_AUDIO:
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break;
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case PLAYER_COMMAND_LOCK_QUEUE:
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pc.queueLockState = PLAYER_QUEUE_LOCKED;
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player_command_finished();
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break;
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case PLAYER_COMMAND_UNLOCK_QUEUE:
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pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
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case PLAYER_COMMAND_QUEUE:
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assert(pc.next_song != NULL);
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player->queued = true;
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player_command_finished();
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break;
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@ -177,6 +181,27 @@ static void processDecodeInput(struct player *player)
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player->buffered_before_play = 0;
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}
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break;
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case PLAYER_COMMAND_CANCEL:
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if (pc.next_song == NULL) {
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/* the cancel request arrived too later, we're
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already playing the queued song... stop
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everything now */
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pc.command = PLAYER_COMMAND_STOP;
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return;
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}
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if (player->next_song_chunk != -1) {
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/* the decoder is already decoding the song -
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stop it and reset the position */
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dc_stop(&pc.notify);
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player->next_song_chunk = -1;
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}
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pc.next_song = NULL;
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player->queued = false;
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player_command_finished();
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break;
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}
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}
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@ -203,6 +228,7 @@ static void do_play(void)
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.buffered_before_play = pc.buffered_before_play,
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.decoder_starting = false,
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.paused = false,
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.queued = false,
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.xfade = XFADE_UNKNOWN,
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.next_song_chunk = -1,
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};
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@ -286,15 +312,22 @@ static void do_play(void)
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}
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}
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if (decoder_is_idle() &&
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pc.queueState == PLAYER_QUEUE_FULL &&
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pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
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if (decoder_is_idle() && !player.queued &&
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pc.next_song != NULL) {
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/* the decoder has finished the current song;
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request the next song from the playlist */
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pc.next_song = NULL;
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wakeup_main_task();
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}
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if (decoder_is_idle() && player.queued) {
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/* the decoder has finished the current song;
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make it decode the next song */
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assert(pc.next_song != NULL);
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player.queued = false;
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player.next_song_chunk = ob.end;
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dc_start_async(pc.next_song);
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pc.queueState = PLAYER_QUEUE_DECODE;
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wakeup_main_task();
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}
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if (player.next_song_chunk >= 0 &&
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player.xfade == XFADE_UNKNOWN &&
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@ -386,20 +419,10 @@ static void do_play(void)
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player.xfade = XFADE_UNKNOWN;
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/* wait for a signal from the playlist */
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if (pc.queueState == PLAYER_QUEUE_DECODE ||
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pc.queueLockState == PLAYER_QUEUE_LOCKED) {
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notify_wait(&pc.notify);
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continue;
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}
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if (pc.queueState != PLAYER_QUEUE_PLAY)
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break;
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player.next_song_chunk = -1;
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if (waitOnDecode(&player) < 0)
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return;
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pc.queueState = PLAYER_QUEUE_EMPTY;
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wakeup_main_task();
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} else if (decoder_is_idle()) {
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break;
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@ -418,6 +441,7 @@ static void * player_task(mpd_unused void *arg)
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while (1) {
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switch (pc.command) {
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case PLAYER_COMMAND_PLAY:
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case PLAYER_COMMAND_QUEUE:
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do_play();
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break;
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@ -438,13 +462,8 @@ static void * player_task(mpd_unused void *arg)
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pthread_exit(NULL);
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break;
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case PLAYER_COMMAND_LOCK_QUEUE:
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pc.queueLockState = PLAYER_QUEUE_LOCKED;
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player_command_finished();
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break;
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case PLAYER_COMMAND_UNLOCK_QUEUE:
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pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
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case PLAYER_COMMAND_CANCEL:
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pc.next_song = NULL;
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player_command_finished();
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break;
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@ -499,28 +499,9 @@ static void queueNextSongInPlaylist(void)
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static void syncPlaylistWithQueue(void)
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{
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switch (getPlayerQueueState()) {
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case PLAYER_QUEUE_EMPTY:
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setQueueState(PLAYER_QUEUE_BLANK);
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if (playlist.queued >= 0) {
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DEBUG("playlist: now playing queued song\n");
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playlist.current = playlist.queued;
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}
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if (pc.next_song == NULL && playlist.queued != -1) {
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playlist.current = playlist.queued;
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playlist.queued = -1;
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break;
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case PLAYER_QUEUE_DECODE:
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if (playlist.queued != -1)
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setQueueState(PLAYER_QUEUE_PLAY);
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else
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setQueueState(PLAYER_QUEUE_STOP);
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break;
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case PLAYER_QUEUE_FULL:
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case PLAYER_QUEUE_PLAY:
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case PLAYER_QUEUE_STOP:
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case PLAYER_QUEUE_BLANK:
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break;
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}
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}
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@ -528,31 +509,9 @@ static void clearPlayerQueue(void)
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{
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assert(playlist.queued >= 0);
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if (getPlayerQueueState() == PLAYER_QUEUE_PLAY ||
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getPlayerQueueState() == PLAYER_QUEUE_FULL) {
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playerQueueLock();
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syncPlaylistWithQueue();
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}
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playlist.queued = -1;
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switch (getPlayerQueueState()) {
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case PLAYER_QUEUE_BLANK:
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case PLAYER_QUEUE_DECODE:
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case PLAYER_QUEUE_STOP:
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case PLAYER_QUEUE_EMPTY:
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break;
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case PLAYER_QUEUE_FULL:
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DEBUG("playlist: dequeue song\n");
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setQueueState(PLAYER_QUEUE_BLANK);
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break;
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case PLAYER_QUEUE_PLAY:
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DEBUG("playlist: stop decoding queued song\n");
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setQueueState(PLAYER_QUEUE_STOP);
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break;
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}
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playerQueueUnlock();
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pc_cancel();
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}
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enum playlist_result addToPlaylist(const char *url, int *added_id)
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@ -907,7 +866,7 @@ void syncPlayerAndPlaylist(void)
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playPlaylistIfPlayerStopped();
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else {
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syncPlaylistWithQueue();
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if (getPlayerQueueState() == PLAYER_QUEUE_BLANK)
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if (pc.next_song == NULL)
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queueNextSongInPlaylist();
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}
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