check for decoder error before state!=START
When dc->error!=NOERROR, we do not need to check state!=START. Simplify the checks by moving the error check to the top.
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c6035ea332
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a1ce999978
@ -217,8 +217,14 @@ static void decodeParent(void)
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}
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if (decodeWaitedOn) {
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if(dc.state!=DECODE_STATE_START &&
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dc.error==DECODE_ERROR_NOERROR) {
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if (dc.error != DECODE_ERROR_NOERROR) {
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/* the decoder failed */
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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pc.errored_song = dc.next_song;
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pc.error = PLAYER_ERROR_FILE;
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break;
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}
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else if (dc.state != DECODE_STATE_START) {
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/* the decoder is ready and ok */
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decodeWaitedOn = 0;
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if(openAudioDevice(&(ob.audioFormat))<0) {
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@ -242,13 +248,6 @@ static void decodeParent(void)
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pc.channels = dc.audioFormat.channels;
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sizeToTime = audioFormatSizeToTime(&ob.audioFormat);
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}
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else if(dc.state!=DECODE_STATE_START) {
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/* the decoder failed */
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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pc.errored_song = dc.next_song;
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pc.error = PLAYER_ERROR_FILE;
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break;
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}
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else {
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/* the decoder is not yet ready; wait
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some more */
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