added decoder_control.c
The source "decoder_control.c" provides an API for controlling the decoder. This replaces various direct accesses to the DecoderControl struct.
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7d3429a6d8
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@ -107,6 +107,7 @@ mpd_SOURCES = \
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crossfade.c \
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dbUtils.c \
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decode.c \
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decoder_control.c \
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decoder_api.c \
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directory.c \
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decoder_list.c \
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10
src/decode.h
10
src/decode.h
@ -61,4 +61,14 @@ typedef struct _DecoderControl {
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void decoderInit(void);
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void dc_command_wait(Notify *notify);
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void dc_start(Notify *notify, Song *song);
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void dc_start_async(Song *song);
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void dc_stop(Notify *notify);
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int dc_seek(Notify *notify, double where);
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#endif
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82
src/decoder_control.c
Normal file
82
src/decoder_control.c
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@ -0,0 +1,82 @@
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/* the Music Player Daemon (MPD)
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* Copyright (C) 2008 Max Kellermann <max@duempel.org>
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "decode.h"
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#include "playerData.h"
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void dc_command_wait(Notify *notify)
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{
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while (dc.command != DECODE_COMMAND_NONE) {
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notify_signal(&dc.notify);
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notify_wait(notify);
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}
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}
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static void dc_command(Notify *notify, enum decoder_command cmd)
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{
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dc.command = cmd;
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dc_command_wait(notify);
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}
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static void dc_command_async(enum decoder_command cmd)
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{
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dc.command = cmd;
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notify_signal(&dc.notify);
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}
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void dc_start(Notify *notify, Song *song)
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{
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assert(song != NULL);
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dc.next_song = song;
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dc.error = DECODE_ERROR_NOERROR;
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dc_command(notify, DECODE_COMMAND_START);
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}
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void dc_start_async(Song *song)
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{
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assert(song != NULL);
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dc.next_song = song;
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dc.error = DECODE_ERROR_NOERROR;
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dc_command_async(DECODE_COMMAND_START);
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}
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void dc_stop(Notify *notify)
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{
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if (dc.command == DECODE_COMMAND_START ||
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dc.state != DECODE_STATE_STOP)
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dc_command(notify, DECODE_COMMAND_STOP);
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}
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int dc_seek(Notify *notify, double where)
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{
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assert(where >= 0.0);
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if (dc.state == DECODE_STATE_STOP || !dc.seekable)
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return -1;
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dc.seekWhere = where;
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dc.seekError = 0;
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dc_command(notify, DECODE_COMMAND_SEEK);
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if (dc.seekError)
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return -1;
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return 0;
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}
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@ -31,30 +31,9 @@ enum xfade_state {
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XFADE_ENABLED = 1
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};
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static void dc_command_wait(void)
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{
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while (dc.command != DECODE_COMMAND_NONE) {
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notify_signal(&dc.notify);
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notify_wait(&pc.notify);
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}
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}
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static void dc_command(enum decoder_command cmd)
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{
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dc.command = cmd;
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dc_command_wait();
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}
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static void stopDecode(void)
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{
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if (dc.command == DECODE_COMMAND_START ||
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dc.state != DECODE_STATE_STOP)
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dc_command(DECODE_COMMAND_STOP);
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}
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static void quitDecode(void)
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{
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stopDecode();
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dc_stop(&pc.notify);
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pc.state = PLAYER_STATE_STOP;
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dc.command = DECODE_COMMAND_NONE;
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pc.command = PLAYER_COMMAND_NONE;
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@ -63,10 +42,7 @@ static void quitDecode(void)
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static int waitOnDecode(int *decodeWaitedOn)
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{
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while (dc.command == DECODE_COMMAND_START) {
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notify_signal(&dc.notify);
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notify_wait(&pc.notify);
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}
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dc_command_wait(&pc.notify);
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if (dc.error != DECODE_ERROR_NOERROR) {
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assert(dc.next_song == NULL || dc.next_song->url != NULL);
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@ -88,30 +64,27 @@ static int waitOnDecode(int *decodeWaitedOn)
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static int decodeSeek(int *decodeWaitedOn, int *next)
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{
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int ret = -1;
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double where;
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if (dc.state == DECODE_STATE_STOP ||
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dc.error != DECODE_ERROR_NOERROR ||
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dc.current_song != pc.next_song) {
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stopDecode();
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dc_stop(&pc.notify);
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*next = -1;
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ob_clear();
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dc.next_song = pc.next_song;
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dc.error = DECODE_ERROR_NOERROR;
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dc.command = DECODE_COMMAND_START;
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dc_start_async(pc.next_song);
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waitOnDecode(decodeWaitedOn);
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}
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if (dc.state != DECODE_STATE_STOP && dc.seekable) {
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*next = -1;
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dc.seekWhere = pc.seekWhere > pc.totalTime - 0.1 ?
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pc.totalTime - 0.1 : pc.seekWhere;
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dc.seekWhere = 0 > dc.seekWhere ? 0 : dc.seekWhere;
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dc.seekError = 0;
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dc_command(DECODE_COMMAND_SEEK);
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if (!dc.seekError) {
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pc.elapsedTime = dc.seekWhere;
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ret = 0;
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}
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}
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where = pc.seekWhere;
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if (where > pc.totalTime)
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where = pc.totalTime - 0.1;
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if (where < 0.0)
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where = 0.0;
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ret = dc_seek(&pc.notify, where);
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if (ret == 0)
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pc.elapsedTime = where;
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player_command_finished();
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@ -291,12 +264,9 @@ static void decodeParent(void)
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/* the decoder has finished the current song;
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make it decode the next song */
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next = ob.end;
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dc.next_song = pc.next_song;
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dc.error = DECODE_ERROR_NOERROR;
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dc.command = DECODE_COMMAND_START;
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dc_start_async(pc.next_song);
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pc.queueState = PLAYER_QUEUE_DECODE;
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wakeup_main_task();
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notify_signal(&dc.notify);
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}
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if (next >= 0 && do_xfade == XFADE_UNKNOWN &&
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dc.command != DECODE_COMMAND_START &&
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@ -416,10 +386,7 @@ static void decode(void)
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{
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ob_clear();
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dc.next_song = pc.next_song;
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dc.error = DECODE_ERROR_NOERROR;
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dc_command(DECODE_COMMAND_START);
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dc_start(&pc.notify, pc.next_song);
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decodeParent();
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}
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