Commit Graph

104 Commits

Author SHA1 Message Date
Max Kellermann
8a50e8a266 directory: moved code to database.c
Taming the directory.c monster, part II: move the database management
stuff to database.  directory.c should only contain code which works
on directory objects.
2008-10-08 11:07:35 +02:00
Max Kellermann
7b9bed8398 directory: moved code to update.c
The source directory.c mixes several libraries: directory object
management, database management and database update, resulting in a
1000+ line monster.  Move the whole database update code to update.c.
2008-10-08 10:48:48 +02:00
Max Kellermann
4cfd356e12 dirvec: moved code to dirvec.c
Having all functions as static (non-inline) functions generates GCC
warnings, and duplicates binary code across several object files.
Most of dirvec's methods are too complex for becoming inline
functions.  Move them all to dirvec.c and publish the prototypes in
dirvec.h.
2008-10-08 06:55:10 +02:00
Eric Wong
016af692d9 autotools: tidy up make dist
* Add missing headers in Makefile.am
* remove mp4ff.dsp (Win32 crap)
* Add scripts, m4, bs, autogen.sh to allow for hotfixes by the
  SCM-challenged.  (downloading the source via git is NOT a
  lightweight operation for everybody).
2008-10-06 18:54:12 +02:00
Max Kellermann
a7651b9d30 assume stdint.h and stddef.h are available
Since we use a C99 compiler now, we can assert that the C99 standard
headers are available, no need for complicated compile time checks.
Kill mpd_types.h.
2008-09-29 15:53:53 +02:00
Eric Wong
3b8bc33a04 directory: replace DirectoryList with dirvec
Small memory reduction compared to songvec since most users have
much fewer dirs than songs, but still nice to have.
2008-09-29 13:11:40 +02:00
Max Kellermann
acc4a0ba2d output: make "struct audio_output" opaque for output plugins
We have eliminated direct accesses to the audio_output struct from
the all output plugins.  Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.

Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure.  This data
pointer will be passed to all other methods instead of the
audio_output struct.
2008-09-24 07:20:55 +02:00
Max Kellermann
3be5db0430 output: added audio_output_get_name()
Reduce direct accesses to the audio_output struct from the plugins:
this time, eliminate all accesses to audio_output.name.  The name is
required by some plugins for log messages.
2008-09-24 07:20:37 +02:00
Max Kellermann
d32f49a90b output: one thread per audio output
To keep I/O nastiness and latencies away from the core, move the audio
output code to a separate thread, one per output.  The thread is
created on demand, and currently runs until mpd exits.
2008-09-24 07:20:26 +02:00
Eric Wong
0bec1d3807 Replace SongList with struct songvec
Our linked-list implementation is wasteful and the
SongList isn't modified enough to benefit from being a linked
list.  So use a more compact array of song pointers which
saves ~200K on a library with ~9K songs (on x86-32).
2008-09-23 20:48:39 +02:00
Eric Wollesen
5f8eebd122 shout: added mp3 encoder
[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3
audio outputs".  The original commit message follows, although it is
outdated:]

Creation of shout_mp3 audio output plugin. Basically I just copied the
existing shout plugin and replaced ogg with lame. Uses lame for mp3
encoding. Next step is to pull common functionality out of each shout
plugin and share it between them.

Configuration options for "shout_mp3" are the same as for "shout".
2008-09-12 16:05:23 +02:00
Max Kellermann
fcac05a207 shout: moved code to audioOutput_shout_ogg.c
Begin dividing audioOutput_shout.c: move everything OGG Vorbis related
to audioOutput_shout_ogg.c.  The header audioOutput_shout.h has to
keep its dependency on vorbis/vorbisenc.h, because it needs the vorbis
encoder types.

For this patch, we have to export several internal functions with
generic names to the ABI; these will be removed later when the encoder
plugin patches are merged.
2008-09-12 15:02:57 +02:00
Max Kellermann
7d3ca9c1ff shout: moved declarations to audioOutput_shout.h
Prepare the split of the shout plugin into multiple sources: move
all important declarations to audioOutput_shout.h.
2008-09-12 14:59:53 +02:00
Max Kellermann
e2c916e6ca output: moved code from audioOutput.c to output_control.c
Similar to decoder_control.c, output_control.c will provide functions
for controlling the output thread (which will be implemented later).
2008-09-09 10:02:34 +02:00
Max Kellermann
f0e64ceb48 use strset.h instead of tagTracker.h
With a large music database, the linear string collection in
tagTracker.c becomes very slow.  We implemented that in a
quick'n'dirty fashion when we removed tree.c, and now we rewrite it
using the fast hashed string set.
2008-09-08 11:47:57 +02:00
Max Kellermann
2b8040b425 added string set library
"struct strset" is a hashed string set: you can add strings to this
library, and it stores them as a set of unique strings.  You can get
the size of the set, and you can enumerate through all values.

This will be used to replace the linear tagTracker library.
2008-09-08 11:46:04 +02:00
Max Kellermann
be046b25a4 output: static audio_output_plugin list as array
Instead of having to register each output plugin, store them
statically in an array.  This eliminates the need for the List library
here, and saves some small allocations during startup.
2008-09-08 11:43:13 +02:00
Max Kellermann
bed2a49fe9 output: added output_api.h
Just like decoder_api.h, output_api.h provides the audio output API
which is used by the plugins.
2008-09-07 22:41:17 +02:00
Max Kellermann
86d261bdb5 removed fdprintf() and client_print()
All callers of fdprintf() have been converted to client_printf() or
fprintf(); it is time to remove this clumsy hack now.  We can also
remove client_print() which took a file descriptor as parameter.
2008-09-07 14:08:37 +02:00
Max Kellermann
59efed3e8e tag: added buffered versions of the tag_print.c code
Currently, when the tag cache is being serialized to hard disk, the
stdio buffer is flushed before every song, because tag_print.c
performs unbuffered writes on the raw file descriptor.  Unfortunately,
the fdprintf() API allows buffered I/O only for a client connection by
looking up the client pointer owning the file descriptor - for stdio,
this is not possible.  To re-enable proper stdio buffering, we have to
duplicate the tag_print.c code without fprintf() instead of our custom
fdprintf() hack.  Add this duplicated code to tag_save.c.
2008-09-07 13:36:05 +02:00
Max Kellermann
75aa8dad4c song: moved code to song_print.c, song_save.c
Move everything which dumps song information (via tag_print.c) to a
separate source file.  song_print.c gets code which writes song data
to the client; song_save.c is responsible for serializing songs from
the tag cache.
2008-09-07 13:35:01 +02:00
Max Kellermann
386c303121 tag: moved code to tag_print.c
Move everything which dumps a tag to a file descriptor to tag_print.c.
This relaxes dependencies and splits the code into smaller parts.
2008-09-07 13:28:01 +02:00
Max Kellermann
c855415c73 tag: added a pool for tag items
The new source tag_pool.c manages a pool of reference counted tag_item
objects.  This is used to merge tag items of the same type and value,
saving lots of memory.  Formerly, only the value itself was pooled,
wasting memory for all the pointers and tag_item structs.

The following results were measured with massif.  Started MPD on
amd64, typed "mpc", no song being played.  My music database contains
35k tagged songs.  The results are what massif reports as "peak".

 0.13.2:     total 14,131,392; useful 11,408,972; extra 2,722,420
 eric:       total 18,370,696; useful 15,648,182; extra 2,722,514
 mk f34f694: total 15,833,952; useful 13,111,470; extra 2,722,482
 mk now:     total 12,837,632; useful 10,626,383; extra 2,211,249

This patch set saves 20% memory, and does a good job in reducing heap
fragmentation.
2008-08-29 09:38:37 +02:00
Max Kellermann
b731bbe93a removed tree.c
This patch makes MPD consume much more memory because string pooling
is disabled, but it prepares the next bunch of patches.  Replace the
code in tagTracker.c with naive algorithms without the tree code.  For
now, this should do; later we should find better algorithms,
especially for getNumberOfTagItems(), which has become wasteful with
temporary memory.
2008-08-29 09:38:31 +02:00
Max Kellermann
6f72fe3ecf tag: moved code to tag_id3.c
The ID3 code uses only the public tag API, but is otherwise
unrelated.  Move it to a separate source file.
2008-08-29 09:38:27 +02:00
Max Kellermann
deb29e0884 renamed interface.c to client.c
I don't believe "interface" is a good name for something like
"connection by a client to MPD", let's call it "client".  This is the
first patch in the series which changes the name, beginning with the
file name.
2008-08-28 20:02:43 +02:00
Max Kellermann
9340e291f0 imported list.h from the Linux kernel sources
linux/list.h is a nice doubly linked list library - it is lightweight
and powerful at the same time.  It will be useful later, when we begin
to allocate client structures dynamically.  Import it, and strip out
all the stuff which we are not going to use.
2008-08-28 20:02:20 +02:00
Max Kellermann
5e51fa020d renamed player.c to player_control.c
Give player.c a better name, meaning that the code is used to control
the player thread.
2008-08-26 08:44:38 +02:00
Max Kellermann
56cdce6946 renamed decode.h to decoder_control.h 2008-08-26 08:44:19 +02:00
Max Kellermann
dff8c6450b renamed decode.c to decoder_thread.c
It should be obvious in which thread or context a function is being
executed at runtime.  The code which was left in decode.c is for the
decoder thread itself; give the file a better name.
2008-08-26 08:44:12 +02:00
Max Kellermann
4255bba0f7 moved global variable "pc" to player.h
This is the last of the three variables.  Now we don't need
playerData.h anymore in most sources.
2008-08-26 08:41:05 +02:00
Max Kellermann
8a4970f863 added decoder_control.c
The source "decoder_control.c" provides an API for controlling the
decoder.  This replaces various direct accesses to the DecoderControl
struct.
2008-08-26 08:27:18 +02:00
Max Kellermann
e8bd9ddc9f moved code to player_thread.c
Move code which runs in the player thread to player_thread.c.  Having
a lot of player thread code in decode.c isn't easy to understand.
2008-08-26 08:27:09 +02:00
Max Kellermann
6104e9690e moved code to crossfade.c
decode.c should be a lot smaller; start by moving all code which
handles cross-fading to crossfade.c.  Also includes camelCase
conversion.
2008-08-26 08:27:09 +02:00
Max Kellermann
41c5fbbb07 renamed inputPlugin.* to decoder_list.*
Since inputPlugin.c manages the list of registered decoders, we should
rename the source file.
2008-08-26 08:27:08 +02:00
Max Kellermann
2bf7ec4f39 added decoder_initialized()
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread.  It is called by the decoder plugin after its
internal initialization is finished.  More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
2008-08-26 08:27:04 +02:00
Max Kellermann
154aa496e8 added struct decoder
The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult.  The ABI
should only consist of a small number of stable functions.
2008-08-26 08:27:04 +02:00
Eric Wong
06bdc5bf25 introduce struct condition as a more correct version of Notify
Start using it in the HTTP code

git-svn-id: https://svn.musicpd.org/mpd/trunk@7395 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:43:22 +00:00
Eric Wong
ec1eeeeaff http: split out auth code since it's mostly uninteresting for now
The auth code also has some ugly usages of string generation
which I will eventually replace with something nicer...

git-svn-id: https://svn.musicpd.org/mpd/trunk@7387 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:42:45 +00:00
Eric Wong
bec0835836 Add a generic ring buffer implementation
This piece of code is from the JACK Audio Connection Kit
(trimmed down a bit for better readability).

The vector functions now reuse the common iovec struct used by
writev/readv instead of reinventing an identical but
differently-named struct.

From the comments:
> ISO/POSIX C version of Paul Davis's lock free ringbuffer C++ code.
> This is safe for the case of one read thread and one write thread.

License is LGPL 2.1 or later

git-svn-id: https://svn.musicpd.org/mpd/trunk@7386 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:42:40 +00:00
Eric Wong
baf9b94ecf Fix the problem of songs not advancing without client activity
The select() in the main event loop blocks now (saving us many
unnecessary wakeups).  This interacted badly with the threads
that were trying to wakeup the main task via
pthread_cond_signal() since the main task was not blocked
on a condition variable, but on select().

So now if we detect a need to wakeup the player, we write
to a pipe which select() is watching instead of blindly
calling pthread_cond_signal().

git-svn-id: https://svn.musicpd.org/mpd/trunk@7347 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 09:46:11 +00:00
Eric Wong
45ebb851f4 Drop metadata updates from HTTP for now (input HTTP, and shout)
It is way more complicated than it should be; and
locking it for thread-safety is too difficult.

[merged r7183 from branches/ew]

git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-04-12 04:08:12 +00:00
Eric Wong
7261a12b4c include os_compat.h in tarball distributions
Thanks to Jérome Perrin

git-svn-id: https://svn.musicpd.org/mpd/trunk@7224 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-30 23:43:09 +00:00
Max Kellermann
bf05ce161f notify the decoder instead of polling 100hz
When the decoder process is faster than the player process, all
decodedd buffers are full at some point in time.  The decoder has to
wait for buffers to become free (finished playing).  It used to do
this by polling the buffer status 100 times a second.

This generates a lot of unnecessary CPU wakeups.  This patch adds a
way for the player process to notify the decoder process that it may
continue its work.

We could use pthread_cond for that, unfortunately inter-process
mutexes/conds are not supported by some kernels (Linux), so we cannot
use this light-weight method until mpd moves to using threads instead
of processes.  The other method would be semaphores, which
historically are global resources with a unique name; this historic
API is cumbersome, and I wanted to avoid it.

I came up with a quite naive solution for now: I create an anonymous
pipe with pipe(), and the decoder process reads on that pipe.  Until
the player process sends data on it as a signal, the decoder process
blocks.

This can be optimized in a number of ways:

- if the decoder process is still working (instead of waiting for
buffers), we could save the write() system call, since there is
nobody waiting for the notification.
[ew: I tried this using a counter in shared memory, didn't help]

- the pipe buffer will be full at some point, when the decoder thread
is too slow.  For this reason, the writer side of the pipe is
non-blocking, and mpd can ignore the resulting EWOULDBLOCK.

- since we have shared memory, we could check whether somebody is
actually waiting without a context switch, and we could just not
write the notification byte.
[ew: tried same method/result as first point above]

- if there is already a notification in the pipe, we could also not
write another one.
[ew: tried same method/result as first/third points above]

- the decoder will only consume 64 bytes at a time.  If the pipe
buffer is full, this will result in a lot of read() invocations.
This does not hurt badly, but on a heavily loaded system, this might
add a little bit more load.  The preceding optimizations however
are able eliminate the this.

- finally, we should use another method for inter process
notifications - maybe kill() or just make mpd use threads, finally.

In spite of all these possibilities to optimize this code further,
this pipe notification trick is faster than the 100 Hz poll.  On my
machine, it reduced the number of wakeups to less than 30%.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7215 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-03-26 10:38:54 +00:00
Eric Wong
262e515bee Cleanup checking for tests in src/ when building in separate dir
git-svn-id: https://svn.musicpd.org/mpd/trunk@7147 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-26 12:46:41 +00:00
Eric Wong
7d66859277 ioops: make this zero-impact when compiling w/o zeroconf as well
This reduces the text size of the binary slightly when zeroconf
support is not built, and keeps the interface code cleaner as
well.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7133 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-03 10:03:34 +00:00
Eric Wong
b79f6b882a Merge branches/ew r7104
thread-safety work in preparation for rewrite to use pthreads

Expect no regressions against trunk (r7078), possibly minor
performance improvements in update (due to fewer heap
allocations), but increased stack usage.

Applied the following patches:

* maxpath_str for reentrancy (temporary fix, reverted)
* path: start working on thread-safe variants of these methods
* Re-entrancy work on path/character-set conversions
* directory.c: exploreDirectory() use reentrant functions here
* directory/update: more use of reentrant functions + cleanups
* string_toupper: a strdup-less version of strDupToUpper
* get_song_url: a static-variable-free version of getSongUrl()
* Use reentrant/thread-safe get_song_url everywhere
* replace rmp2amp with the reentrant version, rmp2amp_r
* Get rid of the non-reentrant/non-thread-safe rpp2app, too.
* buffer2array: assert strdup() returns a usable value in unit tests
* replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
* fix storing playlists w/o absolute paths
* parent_path(), a reentrant version of parentPath()
* parentPath => parent_path for reentrancy and thread-safety
* allow "make test" to automatically run embedded unit tests
* remove convStrDup() and maxpath_str()
* use MPD_PATH_MAX everywhere instead of MAXPATHLEN
* path: get rid of appendSlash, pfx_path and just use pfx_dir
* get_song_url: fix the ability to play songs in the top-level music_directory

git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-12-28 02:56:25 +00:00
J. Alexander Treuman
db47ab163a Adding WavPack support. Patch courtesy Kodest.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6651 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-06-24 20:40:04 +00:00
J. Alexander Treuman
b496239e76 Adding FIFO audio output. This is pretty much identical to the old one,
except that it now uses a timer for throttling.

git-svn-id: https://svn.musicpd.org/mpd/trunk@6621 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-06-13 14:15:30 +00:00
J. Alexander Treuman
693dc37851 Move the timing code from the null plugin to timer.c, so it can be easily
used in other plugins (fifo, shout, etc.).

git-svn-id: https://svn.musicpd.org/mpd/trunk@6397 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2007-05-30 18:16:35 +00:00