Commit Graph

129 Commits

Author SHA1 Message Date
Max Kellermann 448aefaace player_thread: get "elapsed" from audio outputs
Tracking the "elapsed" time from the chunks which we have sent to the
output pipe is very imprecise: since we have implemented the music
pipe, we're sending large number of chunks at once, giving the
"elapsed" time stamp a resolution of usually more than a second.

This patch changes the source of this information to the outputs.  If
a chunk has been played by all outputs, the "elapsed" time stamp is
updated.

The new command PLAYER_COMMAND_REFRESH makes the player thread update
its status information: it tells the outputs to update the chunk time
stamp.  After that, player_control.elapsed_time is current.
2009-10-08 22:09:25 +02:00
Max Kellermann 47b5e73a15 player_thread: always clear player_control.next_song on return
pc.next_song might be non-NULL even if player.queued==true: when the
decoder has started decoding the next song, but the result hasn't been
read yet.
2009-10-08 22:09:25 +02:00
Max Kellermann d6a6f428b3 player_control: eliminate PLAYER_COMMAND_PLAY
Sending PLAYER_COMMAND_STOP followed by PLAYER_COMMAND_QUEUE does the
same.  PLAYER_COMMAND_PLAY is redundant.
2009-10-08 21:22:31 +02:00
Max Kellermann e28a0e97b5 decoder_control: protect command, state with a mutex
Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond.  Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
2009-08-13 23:33:46 +02:00
Max Kellermann caf48ee973 player_thread: don't use precalculated size_to_time
Calculate the total play time with the audio_format object each time,
using audio_format_time_to_size().  The function
audioFormatSizeToTime() is not needed anymore, and will be removed
with this patch.
2009-07-23 12:27:05 +02:00
Max Kellermann 0749dbfadf player_thread: moved code to update_song_tag() 2009-07-23 12:26:26 +02:00
Sébastien Houzé 468b7d3aea player_thread: log played song in "default" log mode
Very few lines to log a song URI when it has been entirely played.
Then mpd logs can be parsed to do statistics.
2009-07-06 22:29:58 +02:00
Max Kellermann 0275690b5c output: use the software mixer plugin
Do all the software volume stuff inside each output thread, not in the
player thread.  This allows one software mixer per output device, and
also allows the user to configure the mixer type (hardware or
software) for each audio output.

This moves the global "mixer_type" setting into the "audio_output"
section, deprecating the "mixer_enabled" flag.
2009-07-06 22:00:50 +02:00
Max Kellermann 9ee53bc76e player_thread: check pipe size again before exiting
When the decoder is finished, break out of the player loop only after
another player.pipe check.  We did check the pipe size a few lines
above, but that check was kind of racy.
2009-06-02 08:40:28 +02:00
Max Kellermann aa7f5dec87 player_thread: don't leak empty music_chunks
When a music_chunk only contains a tag but no PCM data, play_chunk()
returns true without freeing the chunk.  The caller now assumes that
the chunk is moved into some music_pipe and does not bother to free it
either.
2009-06-02 08:40:28 +02:00
Max Kellermann 1800bde303 player_thread: reinitialize music_buffer in !NDEBUG
To check for leaked music_chunk objects, free the music buffer on
CLOSE_AUDIO.  This invokes an assertion check which ensures that all
chunks have been returned to the buffer.
2009-05-29 23:34:51 +02:00
Max Kellermann 472b994779 player_thread: pause when all audio outputs fail to play
When all audio outputs have been closed due to failures, pause the
playback instead of stopping it.  This way, the user may resume
at the current position after the problem has been dealt with.
2009-04-25 11:55:36 +02:00
Max Kellermann 70faf59275 player_thread: pause when output fails while seeking
When no audio outputs could be opened while seeking, leave MPD seeked
at that position and pause playback.  The user may continue from this
point at any time, as soon as the audio outputs are fixed.  The old
behaviour triggered an assertion failure: the failure wasn't passed
properly to the do_play() function, which attempted to play audio
chunks.
2009-04-25 11:36:45 +02:00
Max Kellermann 209c8a540c player_thread: wait for decoder before seeking
When the decoder initialization has not been completed yet, all calls
to dc_seek() will fail, because dc.seekable is not initialized yet.
Wait for the decoder to complete its initialization, i.e. until it has
called decoder_initialized().
2009-03-25 19:48:14 +01:00
Max Kellermann 933fcf4232 output_all: moved code to audio_output_all_wait()
Synchronization with the output thread will be implemented in
output_all.c, not in player_thread.c.  Currently, that's just a simple
g_usleep(1ms).
2009-03-25 18:00:31 +01:00
Max Kellermann 47bbb73ee1 player_thread: ignore time stamp on empty chunks
If a music_chunk does not contain any PCM data, then the "times" and
"bit_rate" attributes are undefined.
2009-03-17 20:28:37 +01:00
Avuton Olrich 0aee49bdf8 all: Update copyright header.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
2009-03-13 11:51:55 -07:00
Max Kellermann bc3702a4fd player_thread: added comments 2009-03-11 09:35:16 +01:00
Max Kellermann 13cd6b2834 player_thread: removed player_stop_decoder()
Replaced both player_stop_decoder() invocations with player_dc_stop(),
which also cleans up the pipe.
2009-03-11 09:20:34 +01:00
Max Kellermann 903a07b80e player_thread: don't call dc_stop() twice
In the "CANCEL" command handler, the decoder is stopped twice: first
by player_dc_stop(), then by dc_stop().  Remove the latter.
2009-03-11 09:20:33 +01:00
Max Kellermann 538701e7c6 player_thread: fill buffer after seeking
After a seek, wait until enough new chunks are decoded before starting
playback.  If this takes too long, send silence chunks to the audio
outputs meanwhile.
2009-03-10 21:19:51 +01:00
Max Kellermann d3eccb2324 player_thread: pass format to audio_output_all_open() after resume
When playback is unpaused, pass the audio_format to
audio_output_all_open().  Don't assume that output_all.c remembers the
previous audio format.  Also check if there has been an audio format
yet.
2009-03-10 21:00:52 +01:00
Max Kellermann a790b64568 player_thread: moved code to player_send_silence() 2009-03-10 20:43:19 +01:00
Max Kellermann 92d74d4a78 player_thread: finish failed seek command
When seeking into a new song, and the decoder for the new song fails
to start up, MPD forgot to send the "command_finished" signal to the
main thread.
2009-03-10 18:04:09 +01:00
Max Kellermann c6a43b691f player_thread: clear player.queued after failure
When pc.next_song is reset due to a decoder failure, also reset the
player.queued flag.  player.queued must not be true when there is no
pc.next_song.
2009-03-10 18:03:38 +01:00
Max Kellermann 7d52284a96 player_thread: moved code to player_seek_decoder()
Reset player.xfade and player.buffering from within
player_seek_decoder(), not in the player_process_command() switch
statement.
2009-03-10 17:52:38 +01:00
Max Kellermann eeb54a5f35 player_thread: don't free music buffer after decoder failure
The music_buffer is a global variable, and must not be freed until the
player thread exits.
2009-03-10 07:17:14 +01:00
Max Kellermann 3291666b57 output: play from a music_pipe object
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects.  Append all those chunks asynchronously to a
music_pipe instance.  All output threads may then read chunks from
this pipe.  This reduces MPD's internal latency by an order of
magnitude.
2009-03-09 19:25:26 +01:00
Max Kellermann ab3d7c29da player_thread: don't open audio device when paused
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready.  It's pointless,
because MPD will close if after that.
2009-03-09 19:16:50 +01:00
Max Kellermann 9f79c05e43 player_thread: moved code to player_song_border()
Moved some more cruft out of do_play().
2009-03-09 19:15:14 +01:00
Max Kellermann 4459a46181 player_thread: moved code to play_next_chunk()
Moved some cruft out of do_play().
2009-03-09 19:14:06 +01:00
Max Kellermann d213f9a3e5 player_thread: make the music_buffer instance global
Preparation for the next patch: since the output devices stay open
even when the player thread stops playing, we will need a persistent
music buffer.
2009-03-09 19:12:06 +01:00
Max Kellermann 94d1a87d04 music_chunk: added assertions on the audio format
In !NDEBUG, remember which audio_format is stored in every chunk and
every pipe.  Check the audio_format of every new data block appended
to the music_chunk, and the format of every new chunk appended to the
music_pipe.
2009-03-08 13:45:24 +01:00
Max Kellermann fc6d836a2d player_thread: moved code to player_check_decoder_startup() 2009-03-07 23:11:43 +01:00
Max Kellermann 01cf7feac7 pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue.  The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer.  Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
2009-03-06 00:42:03 +01:00
Max Kellermann c655f804a9 music_pipe: moved struct music_chunk to chunk.h 2009-03-03 22:23:25 +01:00
Max Kellermann b7bfa24f22 pcm_volume: return bool
Don't abort MPD when a sample format is not supported by pcm_volume().
2009-03-02 09:42:16 +01:00
Max Kellermann bcdf947afc player_thread: removed meaningless warning on output failure
The warning message "problems opening audio device while playing ..."
does not help at all, and should be removed.  At this point, the real
error message has already been logged by the output thread.
2009-02-26 22:21:35 +01:00
Max Kellermann 9d2f16d827 player_thread: don't drop audio buffers when not seekable
When a file is not seekable, MPD dropped the audio buffers before even
attempting to seek.  This caused noticable sound corruption.  Fix:
first attempt to seek, and only if that succeeds, call
audio_output_all_cancel().
2009-02-17 23:57:10 +01:00
Max Kellermann 900784bb4e decoder_api: moved enum decoder_command to decoder_command.h
Minimize header dependencies, again.
2009-02-15 18:33:31 +01:00
Max Kellermann 4493a96425 output_all: no CamelCase
Renamed functions and variables.
2009-02-10 18:51:51 +01:00
Max Kellermann a3a6eefcfe audio: moved code to output_all.c
Moved code which deals with all audio outputs at once into a separate
library.
2009-02-10 18:51:49 +01:00
Max Kellermann 2a388c2aa7 crossfade: don't use isCurrentAudioFormat()
The crossfading code shouldn't depend on the audio output code.  Pass
the current audio format to cross_fade_calc() and let it compare
directly, instead of using isCurrentAudioFormat().
2009-02-10 18:51:29 +01:00
Max Kellermann c2bbf876fb player: added some more assertions
Assertions on pc.command and pc.next_song.
2009-02-10 08:18:28 +01:00
Max Kellermann 799d1c9dc2 player_thread: reset pc.next_song only if queued
When we reset pc.next_song if there is no song queued, this might
cause a race condition: the next song to be played is cleared, while
pc.command was already set.  Clear the "next_song" only if there is a
song queued for the current do_play() invocation.
2009-02-10 08:18:01 +01:00
Max Kellermann 2274434e53 player_thread: reset pc.next_song
After a player command (successful or not), reset pc.next_song,
because the queue is supposed to be empty then.  Otherwise,
playlist.queued and pc.next_song may disagree, which triggers an
assertion failure.
2009-02-10 00:17:34 +01:00
Max Kellermann 4b7c28f98e player_thread: set player error when output device fails
When the output device fails to play a chunk, set pc.error to
PLAYER_ERROR_AUDIO.  This way, the playlist knows that it should not
queue the next song.
2009-02-02 18:22:41 +01:00
Max Kellermann 85f7e964de player_thread: start decoder thread in player thread
Start the decoder thread when the player thread starts.  The decoder
thread is already stopped by the player thread.
2009-01-25 13:44:39 +01:00
Max Kellermann d628eb3e8b player_control: added player_control.thread
player_control.thread contains the handle of the player thread, or
NULL if the player thread isn't running.
2009-01-25 13:44:33 +01:00
Max Kellermann ac0e799965 decoder_control: added decoder_control.thread
decoder_control.thread contains the handle of the decoder thread, or
NULL if the decoder thread isn't running.
2009-01-25 13:44:27 +01:00