Commit Graph

114 Commits

Author SHA1 Message Date
Max Kellermann
25b5d90e44 Makefile.am: don't compile disabled sources
If a feature is disabled, don't compile the source file at all,
disable it completely in Makefile.am instead.
2008-10-17 21:13:23 +02:00
Max Kellermann
b53365949a configure.ac: find more libraries with pkg-config
Detect the following libraries with pkg-config: libshout, libid3tag,
libmad.
2008-10-16 08:33:29 +02:00
Max Kellermann
92513c3309 shout: check for vorbisenc library
The switch from ogg.m4 to pkg-config intentionally disabled
libvorbisenc.  Enable it when shout_ogg is used.
2008-10-15 20:40:04 +02:00
Enrico Weigelt
30cd345581 fixing several imports to work via pkg-config
This patch fixes several imports to use pkg-config instead of certain
esoteric tests.
2008-10-15 20:39:46 +02:00
Max Kellermann
8746a58ab9 path, tag_id3: use g_convert() instead of charConv.c
GLib provides an easier API for character set conversion than iconv().
Use g_convert() / g_convert_with_fallback() for all character
conversions.  We should optimize the path.h API later to return a
newly allocated buffer, so we can just pass GLib's return value.
2008-10-15 19:36:30 +02:00
Max Kellermann
e89599eaad use GLib
GLib is a nice and portable utility library.  We are going to use it
from now on, and eliminate a lot of duplicated code from MPD.  Why
invent the wheel again and again?
2008-10-15 19:35:04 +02:00
Max Kellermann
a3e3d2c950 command: added command "idle"
"idle" waits until something noteworthy happens on the server,
e.g. song change, playlist modified, database updated.  This allows
clients to keep up to date without polling.
2008-10-14 22:38:14 +02:00
Max Kellermann
5b71d5f6f7 mapper: new song-to-filesystem mapper library
The mapper library maps directory and song objects to file system
paths.  With this central library, the code mixture in path.c should
be cleaned up, and we will be able to add neat features like aliasing.
2008-10-14 11:10:49 +02:00
Max Kellermann
a52a9fc1fc playlist: moved code to playlist_save.c
playlist_print_song() and playlist_print_uri() handle charset
conversion and (optional) music directory prefixing.
2008-10-14 11:10:47 +02:00
Max Kellermann
a0c044df11 diretory: moved code to directory_save.c, directory_print.c
Remove clutter from directory.c.  Everything which saves or loads
to/from the hard disk goes to directory_save.c, and code which sends
directory information to the client is moved into directory_print.c.
2008-10-09 15:23:37 +02:00
Max Kellermann
8a50e8a266 directory: moved code to database.c
Taming the directory.c monster, part II: move the database management
stuff to database.  directory.c should only contain code which works
on directory objects.
2008-10-08 11:07:35 +02:00
Max Kellermann
7b9bed8398 directory: moved code to update.c
The source directory.c mixes several libraries: directory object
management, database management and database update, resulting in a
1000+ line monster.  Move the whole database update code to update.c.
2008-10-08 10:48:48 +02:00
Max Kellermann
4cfd356e12 dirvec: moved code to dirvec.c
Having all functions as static (non-inline) functions generates GCC
warnings, and duplicates binary code across several object files.
Most of dirvec's methods are too complex for becoming inline
functions.  Move them all to dirvec.c and publish the prototypes in
dirvec.h.
2008-10-08 06:55:10 +02:00
Eric Wong
016af692d9 autotools: tidy up make dist
* Add missing headers in Makefile.am
* remove mp4ff.dsp (Win32 crap)
* Add scripts, m4, bs, autogen.sh to allow for hotfixes by the
  SCM-challenged.  (downloading the source via git is NOT a
  lightweight operation for everybody).
2008-10-06 18:54:12 +02:00
Max Kellermann
a7651b9d30 assume stdint.h and stddef.h are available
Since we use a C99 compiler now, we can assert that the C99 standard
headers are available, no need for complicated compile time checks.
Kill mpd_types.h.
2008-09-29 15:53:53 +02:00
Eric Wong
3b8bc33a04 directory: replace DirectoryList with dirvec
Small memory reduction compared to songvec since most users have
much fewer dirs than songs, but still nice to have.
2008-09-29 13:11:40 +02:00
Max Kellermann
acc4a0ba2d output: make "struct audio_output" opaque for output plugins
We have eliminated direct accesses to the audio_output struct from
the all output plugins.  Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.

Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure.  This data
pointer will be passed to all other methods instead of the
audio_output struct.
2008-09-24 07:20:55 +02:00
Max Kellermann
3be5db0430 output: added audio_output_get_name()
Reduce direct accesses to the audio_output struct from the plugins:
this time, eliminate all accesses to audio_output.name.  The name is
required by some plugins for log messages.
2008-09-24 07:20:37 +02:00
Max Kellermann
d32f49a90b output: one thread per audio output
To keep I/O nastiness and latencies away from the core, move the audio
output code to a separate thread, one per output.  The thread is
created on demand, and currently runs until mpd exits.
2008-09-24 07:20:26 +02:00
Eric Wong
0bec1d3807 Replace SongList with struct songvec
Our linked-list implementation is wasteful and the
SongList isn't modified enough to benefit from being a linked
list.  So use a more compact array of song pointers which
saves ~200K on a library with ~9K songs (on x86-32).
2008-09-23 20:48:39 +02:00
Eric Wollesen
5f8eebd122 shout: added mp3 encoder
[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3
audio outputs".  The original commit message follows, although it is
outdated:]

Creation of shout_mp3 audio output plugin. Basically I just copied the
existing shout plugin and replaced ogg with lame. Uses lame for mp3
encoding. Next step is to pull common functionality out of each shout
plugin and share it between them.

Configuration options for "shout_mp3" are the same as for "shout".
2008-09-12 16:05:23 +02:00
Max Kellermann
fcac05a207 shout: moved code to audioOutput_shout_ogg.c
Begin dividing audioOutput_shout.c: move everything OGG Vorbis related
to audioOutput_shout_ogg.c.  The header audioOutput_shout.h has to
keep its dependency on vorbis/vorbisenc.h, because it needs the vorbis
encoder types.

For this patch, we have to export several internal functions with
generic names to the ABI; these will be removed later when the encoder
plugin patches are merged.
2008-09-12 15:02:57 +02:00
Max Kellermann
7d3ca9c1ff shout: moved declarations to audioOutput_shout.h
Prepare the split of the shout plugin into multiple sources: move
all important declarations to audioOutput_shout.h.
2008-09-12 14:59:53 +02:00
Max Kellermann
e2c916e6ca output: moved code from audioOutput.c to output_control.c
Similar to decoder_control.c, output_control.c will provide functions
for controlling the output thread (which will be implemented later).
2008-09-09 10:02:34 +02:00
Max Kellermann
f0e64ceb48 use strset.h instead of tagTracker.h
With a large music database, the linear string collection in
tagTracker.c becomes very slow.  We implemented that in a
quick'n'dirty fashion when we removed tree.c, and now we rewrite it
using the fast hashed string set.
2008-09-08 11:47:57 +02:00
Max Kellermann
2b8040b425 added string set library
"struct strset" is a hashed string set: you can add strings to this
library, and it stores them as a set of unique strings.  You can get
the size of the set, and you can enumerate through all values.

This will be used to replace the linear tagTracker library.
2008-09-08 11:46:04 +02:00
Max Kellermann
be046b25a4 output: static audio_output_plugin list as array
Instead of having to register each output plugin, store them
statically in an array.  This eliminates the need for the List library
here, and saves some small allocations during startup.
2008-09-08 11:43:13 +02:00
Max Kellermann
bed2a49fe9 output: added output_api.h
Just like decoder_api.h, output_api.h provides the audio output API
which is used by the plugins.
2008-09-07 22:41:17 +02:00
Max Kellermann
86d261bdb5 removed fdprintf() and client_print()
All callers of fdprintf() have been converted to client_printf() or
fprintf(); it is time to remove this clumsy hack now.  We can also
remove client_print() which took a file descriptor as parameter.
2008-09-07 14:08:37 +02:00
Max Kellermann
59efed3e8e tag: added buffered versions of the tag_print.c code
Currently, when the tag cache is being serialized to hard disk, the
stdio buffer is flushed before every song, because tag_print.c
performs unbuffered writes on the raw file descriptor.  Unfortunately,
the fdprintf() API allows buffered I/O only for a client connection by
looking up the client pointer owning the file descriptor - for stdio,
this is not possible.  To re-enable proper stdio buffering, we have to
duplicate the tag_print.c code without fprintf() instead of our custom
fdprintf() hack.  Add this duplicated code to tag_save.c.
2008-09-07 13:36:05 +02:00
Max Kellermann
75aa8dad4c song: moved code to song_print.c, song_save.c
Move everything which dumps song information (via tag_print.c) to a
separate source file.  song_print.c gets code which writes song data
to the client; song_save.c is responsible for serializing songs from
the tag cache.
2008-09-07 13:35:01 +02:00
Max Kellermann
386c303121 tag: moved code to tag_print.c
Move everything which dumps a tag to a file descriptor to tag_print.c.
This relaxes dependencies and splits the code into smaller parts.
2008-09-07 13:28:01 +02:00
Max Kellermann
c855415c73 tag: added a pool for tag items
The new source tag_pool.c manages a pool of reference counted tag_item
objects.  This is used to merge tag items of the same type and value,
saving lots of memory.  Formerly, only the value itself was pooled,
wasting memory for all the pointers and tag_item structs.

The following results were measured with massif.  Started MPD on
amd64, typed "mpc", no song being played.  My music database contains
35k tagged songs.  The results are what massif reports as "peak".

 0.13.2:     total 14,131,392; useful 11,408,972; extra 2,722,420
 eric:       total 18,370,696; useful 15,648,182; extra 2,722,514
 mk f34f694: total 15,833,952; useful 13,111,470; extra 2,722,482
 mk now:     total 12,837,632; useful 10,626,383; extra 2,211,249

This patch set saves 20% memory, and does a good job in reducing heap
fragmentation.
2008-08-29 09:38:37 +02:00
Max Kellermann
b731bbe93a removed tree.c
This patch makes MPD consume much more memory because string pooling
is disabled, but it prepares the next bunch of patches.  Replace the
code in tagTracker.c with naive algorithms without the tree code.  For
now, this should do; later we should find better algorithms,
especially for getNumberOfTagItems(), which has become wasteful with
temporary memory.
2008-08-29 09:38:31 +02:00
Max Kellermann
6f72fe3ecf tag: moved code to tag_id3.c
The ID3 code uses only the public tag API, but is otherwise
unrelated.  Move it to a separate source file.
2008-08-29 09:38:27 +02:00
Max Kellermann
deb29e0884 renamed interface.c to client.c
I don't believe "interface" is a good name for something like
"connection by a client to MPD", let's call it "client".  This is the
first patch in the series which changes the name, beginning with the
file name.
2008-08-28 20:02:43 +02:00
Max Kellermann
9340e291f0 imported list.h from the Linux kernel sources
linux/list.h is a nice doubly linked list library - it is lightweight
and powerful at the same time.  It will be useful later, when we begin
to allocate client structures dynamically.  Import it, and strip out
all the stuff which we are not going to use.
2008-08-28 20:02:20 +02:00
Max Kellermann
5e51fa020d renamed player.c to player_control.c
Give player.c a better name, meaning that the code is used to control
the player thread.
2008-08-26 08:44:38 +02:00
Max Kellermann
56cdce6946 renamed decode.h to decoder_control.h 2008-08-26 08:44:19 +02:00
Max Kellermann
dff8c6450b renamed decode.c to decoder_thread.c
It should be obvious in which thread or context a function is being
executed at runtime.  The code which was left in decode.c is for the
decoder thread itself; give the file a better name.
2008-08-26 08:44:12 +02:00
Max Kellermann
4255bba0f7 moved global variable "pc" to player.h
This is the last of the three variables.  Now we don't need
playerData.h anymore in most sources.
2008-08-26 08:41:05 +02:00
Max Kellermann
8a4970f863 added decoder_control.c
The source "decoder_control.c" provides an API for controlling the
decoder.  This replaces various direct accesses to the DecoderControl
struct.
2008-08-26 08:27:18 +02:00
Max Kellermann
e8bd9ddc9f moved code to player_thread.c
Move code which runs in the player thread to player_thread.c.  Having
a lot of player thread code in decode.c isn't easy to understand.
2008-08-26 08:27:09 +02:00
Max Kellermann
6104e9690e moved code to crossfade.c
decode.c should be a lot smaller; start by moving all code which
handles cross-fading to crossfade.c.  Also includes camelCase
conversion.
2008-08-26 08:27:09 +02:00
Max Kellermann
41c5fbbb07 renamed inputPlugin.* to decoder_list.*
Since inputPlugin.c manages the list of registered decoders, we should
rename the source file.
2008-08-26 08:27:08 +02:00
Max Kellermann
2bf7ec4f39 added decoder_initialized()
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread.  It is called by the decoder plugin after its
internal initialization is finished.  More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
2008-08-26 08:27:04 +02:00
Max Kellermann
154aa496e8 added struct decoder
The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult.  The ABI
should only consist of a small number of stable functions.
2008-08-26 08:27:04 +02:00
Eric Wong
06bdc5bf25 introduce struct condition as a more correct version of Notify
Start using it in the HTTP code

git-svn-id: https://svn.musicpd.org/mpd/trunk@7395 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:43:22 +00:00
Eric Wong
ec1eeeeaff http: split out auth code since it's mostly uninteresting for now
The auth code also has some ugly usages of string generation
which I will eventually replace with something nicer...

git-svn-id: https://svn.musicpd.org/mpd/trunk@7387 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:42:45 +00:00
Eric Wong
bec0835836 Add a generic ring buffer implementation
This piece of code is from the JACK Audio Connection Kit
(trimmed down a bit for better readability).

The vector functions now reuse the common iovec struct used by
writev/readv instead of reinventing an identical but
differently-named struct.

From the comments:
> ISO/POSIX C version of Paul Davis's lock free ringbuffer C++ code.
> This is safe for the case of one read thread and one write thread.

License is LGPL 2.1 or later

git-svn-id: https://svn.musicpd.org/mpd/trunk@7386 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-06-30 02:42:40 +00:00