Max Kellermann
451b142e3a
player/Thread: finish decoder startup before checking the buffer
...
This fixes a valgrind warning because `buffer_before_play`
initialization needs to know the audio format from the decoder.
2018-11-06 23:52:26 +01:00
Max Kellermann
f5c9071494
*: copyright year 2018
2018-10-31 17:54:59 +01:00
Max Kellermann
9b6a2589e5
Merge branch 'v0.20.x'
2018-10-29 23:06:32 +01:00
Max Kellermann
7aa1dceef6
player/Control: move IDLE_PLAYER to Player::SeekDecoder()
...
This emits the event even if PlayerControl::Play() is used to replay
the current song, which emits the missing "player" idle event.
Closes #381
2018-10-29 12:01:48 +01:00
Max Kellermann
5b2374b949
player/Thread: calculate buffered_before_play
based on a fixed duration
...
Previously, there was the setting `buffered_before_play` which
specified a percentage of the audio buffer, defaulting to `10%`. That
was working well enough for quite some time, until high-quality audio
formats became common.
At 44.1 kHz, 16 bit stereo, MPD collected 2.3 seconds worth of data in
the buffer before starting playback. With the same default settings
and 192 kHz, 24 bit stereo, that was only 0.27 seconds.
Making this depend on the byte size only leads to high latency at low
quality, and too little data at high quality. The natural choice
would be to use a duration instead of a byte size, which should give
the same good experience with all audio formats.
Since the `buffered_before_play` configuration setting was not
understood well by users and caused more harm than good, this commit
deprecates it. It has now no effect.
2018-09-23 15:46:29 +02:00
Max Kellermann
c1600bcf3d
player/Thread: copy buffered_before_play
2018-09-23 15:46:27 +02:00
Max Kellermann
2f3845ef51
player/Thread: remove buffered_before_play
from decoder_wakeup_threshold
formula
...
Simplify the formula, and I guess this makes the formula more
reliable. Imagine somebody configured `buffered_before_play` larger
than 25%; then the decoder would be woken up all the time. This
doesn't seem logical. On the other hand, it's easy to understand that
the decoder should be woken up below 75% buffer fill.
2018-09-23 15:00:47 +02:00
Max Kellermann
1191025bbf
player/Thread: add attribute decoder_wakeup_threshold
...
Calculate the value only once.
2018-09-22 19:56:00 +02:00
Max Kellermann
224400074c
player/CrossFade: use std::chrono::duration
2018-09-22 19:37:02 +02:00
Max Kellermann
d3d1d37782
AudioFormat: add TimeToSize(), SizeToTime()
2018-09-21 20:51:08 +02:00
Max Kellermann
1a2012a97e
player/Control: convert total_play_time
to FloatDuration
2018-09-21 20:50:15 +02:00
Max Kellermann
1d00d55d53
player/Thread: stop buffering if buffer is full
...
Shouldn't ever happen, but who knows...
2018-09-21 19:05:25 +02:00
Max Kellermann
a190db0873
player/Thread: simplify loop condition
2018-09-21 18:58:38 +02:00
Max Kellermann
e3142312bb
player/Control: convert to class
2018-09-21 18:12:28 +02:00
Max Kellermann
e5d1ac0bd0
player/Thread: move functions into PlayerControl
2018-09-21 18:09:14 +02:00
Max Kellermann
781e690012
player/Thread: catch and log initialization errors
2018-09-21 17:35:32 +02:00
Max Kellermann
6db6d3c50c
player/Thread: move StartPlayerThread() into PlayerControl
2018-09-21 17:14:19 +02:00
Max Kellermann
debdf9bb96
decoder/{Thread,Control,...}: rename source files, drop prefix
2018-09-21 17:01:24 +02:00
Max Kellermann
218d9383d7
decoder/Thread: move decoder_thread_start() into DecoderControl
2018-09-21 16:57:54 +02:00
Max Kellermann
90201e9970
DetachedSong, db/LightSong, SongFilter: move to src/song/
2018-08-02 13:51:18 +02:00
Max Kellermann
efb8a9bd2c
player, decoder, output: wrap MusicPipe in std::shared_ptr/std::unique_ptr
2018-06-23 18:45:57 +02:00
Max Kellermann
82954d1d6f
player/Thread: eliminate ClearAndReplacePipe()
...
Since commit e81b089612
, this is the
same code as in ReplacePipe().
2018-06-23 18:44:48 +02:00
Max Kellermann
2be905b2e2
MusicPipe: eliminate the unused MusicBuffer reference
...
This requires re-adding the reference to struct DecoderControl, which
was removed recently by commit
9f14e7a98d
2018-06-23 18:36:24 +02:00
Max Kellermann
54d295c247
MusicChunkPtr: managed MusicChunk pointer
...
Make all uses of MusicChunk safe.
2018-06-22 23:11:52 +02:00
Max Kellermann
e81b089612
MusicPipe: automatically clear in destructor
...
We can implement this now that we have a MusicBuffer reference.
2018-06-22 23:09:13 +02:00
Max Kellermann
9f14e7a98d
MusicPipe: add MusicBuffer reference
...
This tiny amount of overhead allows omitting the MusicBuffer in
Clear().
2018-06-22 22:59:44 +02:00
Max Kellermann
66a1e8b737
release v0.20.20
...
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Merge tag 'v0.20.20'
release v0.20.20
2018-05-22 12:47:11 +02:00
Max Kellermann
c76f4ac89b
player/Thread: pause all outputs in single mode
...
This mostly affects the Pulse output plugin which needs to "cork" the
stream (closes #278 ).
2018-05-12 14:44:07 +02:00
Max Kellermann
43a43c1e2b
release v0.20.19
...
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Merge tag 'v0.20.19'
release v0.20.19
2018-04-26 20:06:41 +02:00
Max Kellermann
44b200240f
player/Thread: never reuse decoder when switching radio streams
...
When switching to another song manually, the player checks if the
decoder is already decoding that song; if so, it will attempt to reuse
it by seeking it to the new position. That however fails if the
decoder is not seekable (e.g. a radio stream) which leaves the user
unable to switch to that song with the bogus error message "Not
seekable".
2018-04-25 21:19:26 +02:00
Patryk Hachuła
1628d801f9
playlist/Queue: add one-shot to single mode
2018-02-25 09:50:03 +01:00
Max Kellermann
73ddbcc876
player/Thread: wake up the main thread after failed seek
...
Fixes deadlock bug. Closes #210
2018-02-03 19:28:39 +01:00
Max Kellermann
db379c6172
player/Thread: remove bogus "noexcept" from play_chunk()
...
Closes #203
2018-01-24 11:21:28 +01:00
Max Kellermann
efb528f979
player/Thread: wake up the decoder when the pipe has run empty
...
This is another instance of the kludge we already have a few lines
above that. It works around a deadlock/race condition revealed by
commit 98a7c62d7a
2018-01-12 14:33:22 +01:00
Max Kellermann
8649ea3d6f
thread/Thread: use BoundMethod
2018-01-07 17:20:26 +01:00
Max Kellermann
98a7c62d7a
player/Thread: don't send silence if decoder is slow
...
The output plugin shall decide whether to insert silence or do nothing
at all. The ALSA output plugin has already implemented this.
Inserting silence is not necessary or helpful for some plugins, and
may even hurt them (e.g. "recorder").
2018-01-03 17:36:41 +01:00
Max Kellermann
859e59262e
player/Thread: remove unnecessary "continue" keywords
2018-01-03 17:17:22 +01:00
Max Kellermann
ec113420f1
player/Thread: hold mutex while calling SongBorder()
...
Eliminates unnecessary mutex locks.
2018-01-03 17:12:21 +01:00
Max Kellermann
7171e23700
player/Thread: make seeking into a new song non-blocking
2017-12-30 11:31:26 +01:00
Max Kellermann
dee378b775
player/Thread: make SEEK (partially) non-blocking
...
When the decoder is still starting up while we handle a SEEK, finish
the "player SEEK" immediately and re-enter the player loop, being able
to handle commands (and even cancel the pending seek).
This is the first part in a series of patches to solve the "blocking
input blocks decoder, blocks player, blocks the main thread" problem.
There are many other blocking code locations left, and the main thread
isn't non-blocking either because it waits for "seeking" to become
false.
2017-12-29 17:32:12 +01:00
Max Kellermann
c40354bbcb
player/Outputs: abstract interface wrapping class MultipleOutputs
2017-12-29 16:39:05 +01:00
Max Kellermann
e31abe6d6b
player/Thread: remove redundant outputs.Cancel() call
...
The STOP, EXIT and CLOSE_AUDIO commands are not finished here; they
are propagated to PlayerControl::RunThread() where the
outputs.Cancel() call will be done again.
2017-12-28 08:39:48 +01:00
Max Kellermann
e1349ccadc
player/Thread: ProcessCommand() returns bool
...
Allows signalling a failed seek, and replaces several redundant
command checks after the ProcessCommand() call.
2017-12-28 08:30:01 +01:00
Max Kellermann
8838bdc1e3
player/Thread: move CommandFinished() call out of SeekDecoder(SongTime)
...
Decouple this function from player command execution.
2017-12-27 14:28:56 +01:00
Max Kellermann
d6386bc80f
player/Thread: update code comment
2017-12-27 14:26:14 +01:00
Max Kellermann
6439727afc
player/Thread: use std::lock_guard in RunThread()
2017-12-22 09:35:31 +01:00
Max Kellermann
27b0a581a6
player/Thread: even more fine-grained unlocking
...
Use one single std::lock_guard in Run(), and replace the manual
Lock()/Unlock() calls.
2017-12-22 08:09:16 +01:00
Max Kellermann
15a54230f1
player/Thread: move unlock call down
...
Eliminate more unlock/lock transitions, making the code more robust.
2017-12-22 01:14:51 +01:00
Max Kellermann
f0d184884a
player/Thread: remove obsolete commented code
2017-12-22 01:14:39 +01:00
Max Kellermann
8fca04f140
player/Thread: add missing lock for StartDecoder()
...
Regression from commit 0772e571b7
2017-12-22 01:12:15 +01:00