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TDT4195/OpenGL_Intro
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Code Issues Pull Requests 2 Releases Activity
83 Commits 5 Branches 0 Tags
030df64fc1b8a6b3ba08fa12e799072fbda90021
Commit Graph

10 Commits

Author SHA1 Message Date
Adrian G L
ba305c56fd feat: add Lambertian lighting to fragment shader for surface shading 2025-10-02 01:29:03 +02:00
Adrian G L
b1d0bbdfb6 feat: visualize vertex normals as colors by passing normals to fragment shader 2025-10-02 01:06:30 +02:00
Adrian G L
0400e0969d feat: bind transform uniform to location 0 in vertex shader for clarity 2025-09-17 23:49:33 +02:00
Adrian G L
64f04a8b4c vert 2025-09-17 23:49:33 +02:00
Adrian G L
d3fde9cfc2 refactor: update vertex data and add transform matrix in vertex shader 2025-09-15 15:32:19 +02:00
Adrian G Lauterer
ba0b49c3b6 feat: add colors to vao and shaders 2025-09-11 23:09:35 +02:00
Vegard Matthey
0f13f037ce checkerboard pattern 2025-09-02 21:31:09 +02:00
Vegard Matthey
03a4b1133e hello world 2025-08-26 21:04:15 +02:00
Michael Gimle
555f49180c shaders 2020-08-22 08:00:05 +02:00
Michael Gimle
1975cf08c0 initial commit 2020-08-22 07:47:58 +02:00
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