feat: add colors to vao and shaders

This commit is contained in:
2025-09-11 22:46:14 +02:00
committed by Your Name
parent 0f13f037ce
commit ba0b49c3b6
3 changed files with 32 additions and 16 deletions

View File

@@ -2,20 +2,8 @@
out layout(location=0) vec4 color;
in vec4 gl_FragCoord;
in vec4 vColor;
void main() {
vec4 b = vec4(0.0f,0.0f,0.0f,0.0f);
vec4 w = vec4(1.0f, 1.0f, 1.0f, 1.0f);
float square_size = 128.0f;
bool x = mod(gl_FragCoord.x, square_size) < square_size / 2.0f;
bool y = mod(gl_FragCoord.y, square_size) < square_size / 2.0f;
if (x && y) {
color = b;
} else if (x && !y) {
color = w;
} else if (!x && y) {
color = w;
} else if (!x && !y) {
color = b;
}
color = vColor;
}

View File

@@ -1,7 +1,10 @@
#version 460 core
in layout(location=0) vec3 position;
in layout(location=1) vec4 aColor;
out vec4 vColor;
void main() {
gl_Position = vec4(position, 1.0f);
vColor = aColor;
}