commands should really not behave differently if they're issued
inside a command list or not; so stop having special handler
functions to deal with them. "update" was the only command
that used this functionality and I changed that in the last
commit to serialize access.
Now the "update" command can be issued multiple times regardless
of whether the client is in list mode or not.
We serialize the update tasks to prevent updates from trampling
over each other and will spawn another update task
once the current one is finished updating and reaped.
Right now we cap the queue size to 32 which is probably enough (I
bet most people usually run update with no argument anyways);
but we can make it grow/shrink dynamically if needed. There'll
still be a hard-coded limit to prevent DoS attacks, though.
Add support for 24 bit PCM samples to all functions. Note that
pcm_convertAudioFormat() converts 24 bit samples to 16 bit; to
preserve full quality, support for "real" 24 bit conversion should be
added.
Moved code into separate bit specific functions:
- pcm_volumeChange() -> pcm_volume_change_X()
- pcm_add() -> pcm_add_X()
- pcm_convertTo16bit() -> pcm_convert_8_to_16()
pcm_mix() might overflow the destination buffer if it is smaller than
the second buffer. This is ok because the physical buffer size passed
by cross_fade_apply() is always big enough, but clutters pcm_mix()
with complicated length checks and contains a dangerous buffer
overflow pitfall. Simplify pcm_mix()/pcm_add() and pass only the
smaller buffer size; let cross_fade_apply() do the memcpy().
pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything. Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected. Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.
This pach includes an implementation for the shout plugin, which
sends silence chunks.
The function audio_output_is_pending() returns whether there is a
pending command. This is useful for output plugins as a break
condition for longer loops.
The old struct initializers are error prone and don't allow moving
elements around. Since we are going to overhaul some of the APIs
soon, it's easier to have all implementations use C99 initializers.
Since we use a C99 compiler now, we can assert that the C99 standard
headers are available, no need for complicated compile time checks.
Kill mpd_types.h.
Having an enum type is much nicer than an anonymous integer plus CPP
macros. Note that the old code didn't save any space by declaring the
variable 8 bit, due to padding.
C99 will soon have its 10th birthday. Let's not beat the dead C89
horse, and raise the compiler requirements. From now on, we need a
C99 compiler. This adds "-std=gnu99" to the GCC compiler options, in
case GCC is used.
Seeing the "mpd_" prefix _everywhere_ is mind-numbing as the
mind needs to retrain itself to skip over the first 4 tokens of
a type to get to its meaning. So avoid having extra characters
on my terminal to make it easier to follow code at 2:30 am in
the morning.
Please report any new issues you may come across on Free
toolchains. I realize how difficult it can be to build/maintain
cross-compiling toolchains and I have no intention of forcing
people to upgrade their toolchains to build mpd.
Tested with gcc 2.95.4 and and gcc 4.3.1 on x86-32.
tfing wrote:
> I have quite some files with an empty album tag as they do not come
> from a particular album.
>
> If I want to look for those files and browse them, this happens:
> :: nc localhost 6600
> OK MPD 0.12.0
> find album ""
> ACK [2@0] {find} too few arguments for "find"
>
> I'd like to be able to browse those files in a client like gmpc.
> So these 2 items would have to be developed:
> - list album should report that some files have an empty tag
> - it should be possible to search for an empty tag with the find command
Patch-by: Marc Pavot
ref: http://musicpd.org/mantis/view.php?id=464
This only breaks "update" under list command mode and
no other commands. This can be done more optimally
without the extra heap allocation via xstrdup(); but is
uncommon enough to not matter.
It was a huge confusing mess of parameter passing around
and around. Add a few extra assertions to ensure we're
handling parent/child relationships properly.
This is like basename(3) but with predictable semantics independent
of C library or build options used. This is also much more strict
and does not account for trailing slashes (mpd should never deal with
trailing slashes on internal functions).
If we updated the mpd metadata database; then there's a chance
some of those songs in the playlist will have updated metadata.
So be on the safe side and increment the playlist version number
if _any_ song changed (this is how all released versions of mpd
did it, too).
This bug was introduced recently when making "update" threaded.
Thanks to stonecrest for the bug report.
Make the code more readable by moving the range checks to pcm_range().
gcc does quite a good job at optimizing it: the resulting binary is
exactly the same, although it contains a parametrized shift instead of
hard-coded boundaries.
There was a known deadlocking bug in the notify library: when the
other thread set notify->pending after the according check in
notify_wait(), the latter thread was deadlocked. Resolve this by
synchronizing all accesses to notify->pending with the notify object's
mutex. Since notify_signal_sync() was never used, we can remove it.
As a consequence, we don't need notify_enter() and notify_leave()
anymore; eliminate them, too.
During debugging, I found a deadlock between flushAudioBuffer() and
the audio_output_task(): audio_output_task() didn't notice that there
is a command, and flushAudioBuffer() waited forever in notify_wait().
I am not sure yet what is the real cause; work around this for now by
waking up non-finished audio outputs in every iteration.
Due to a merge error, I broke the function handleUpdate(). It did not
do anything for the global update, and it did not send a proper
response to the client. This patch fixes both bugs.
To check whether a device is really on or off, we should rather check
audio_output.open, instead of managing another variable. Wrap
audio_output.open in the inline function audio_output_is_open() and
use it instead of DEVICE_ON and DEVICE_OFF.
Send an output buffer to all output plugins at the same time, instead
of waiting for each of them separately. Make several functions
non-blocking, and introduce the new function audio_output_wait_all()
to synchronize with all audio output threads.
We have eliminated direct accesses to the audio_output struct from
the all output plugins. Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.
Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure. This data
pointer will be passed to all other methods instead of the
audio_output struct.