Turns out that using CP_ACP is a lousy idea, because only very few
Unicode characters can be represented by it. Instead, switch to UTF-8
(which every sane person on other operating system already uses).
Closes#102
Our previous use of Queue::SwapOrders() could cause surprising
results:
- sometimes, the old "current" song would be played again (if the
newly selected song had not been played already)
- sometimes, the old "current" song would not be played again (if the
newly selected song had already been played)
This is inconsistent, because it should not depend on whether the
newly selected song had already been played.
So instead of Queue::SwapOrders() we now use Queue::MoveOrderAfter()
and Queue::MoveOrderBefore(), which is more expensive, but also more
consistent. It attempts to retain as much from the previous order
list as possible, and only moves the newly selected song around.
If an early exception gets caught (e.g. from
AllocatedPath::FromUTF8Throw()) before
DecoderControl::CommandFinishedLocked() is called, the decoder thread
would go in an endless loop, because DecoderCommand::START is still
set.
Closes#118
Our IcuCaseFold() fallback using strxfrm() is not actually case
insensitive. This commit fixes the problem by switching to
strcasecmp(). That function is not guaranteed to support UTF-8, but
it's the best we can do in this sparse situation.
Closes#111
This commit is similar to 788e3b31e1,
and removes more "pure" attributes which were placed on functions that
could throw exceptions, which is illegal according to clang's
understanding of the attribute (but not according to GCC's). GitHub
issue #58 was most likely about StorageDirectoryReader::GetInfo() and
Storage::GetInfo(), which still had "pure" attributes.
Closes#58
Fixes build failure on OS X, closes#44. With the other plugins,
that's not critical, because those use the AudioOutputWrapper, which
hides this problem.
The "pure" and "const" attributes are not so well-defined, and a
recent clang version implements an optimization which pushes the
definition's boundary beyond what I believed it was. clang now
assumes that functions declared "pure" cannot throw exceptions, even
if they lack the "noexcept" specification.
When compiled with this new clang version, MPD will crash randomly if
an exception happens to get thrown by such as "pure" function
(https://github.com/MusicPlayerDaemon/MPD/issues/41).
This commit removes all such misplaced "pure" and "const" attributes,
closing #41.
An ino_t is usually a 64 bit integer, and some file systems (such as
Linux's kernel NFS client) really uses the upper 32 bit. This can
lead to false positives in the directory loop detection in
FindAncestorLoop(). Increasing these two attributes (in
StorageFileInfo and Directory) to 64 bit adds little overhead, but
makes the check a lot safer.
The TAG_MODIFIED handler (i.e. playlist::TagModified()) works only if
the modified song is the current song - something that is not updated
until SYNC_WITH_PLAYER is finished. This fixes tag updates right
after a new song is started.
https://bugs.musicpd.org/view.php?id=4656 describes a crash due to
division by zero because frame.samples==0. This should never happen,
but apparently can happen after seeking. The best we can do is to
just ignore this frame.
Fixes another buffer overflow: if the stream has a very long title or
URL, resulting in a metadata string of more than 2 kB, icy_string[0]
is a negative value, which gets casted to size_t - ouch!
https://bugs.musicpd.org/view.php?id=4652
When rpc_reconnect_requeue() gets called from inside nfs_service(),
the NfsInputStream can stall completely because the old socket has
been unregistered from epoll automatically, but the new one has never
been registered. Therefore, nfs_service() will never be called again.
This kludge attempts to detect this condition by checking
nfs_which_events()==POLLOUT.
https://bugs.musicpd.org/view.php?id=4081
If the base class is not accessible, the "catching" the base class
won't work. This caused the fatal error:
terminate called after throwing an instance of 'LibmpdclientError'
Each close/open cycle resets the Filter's state, because a new Filter
instance is being created. That results in the serials
(replay_gain_serial and other_replay_gain_serial) being out of sync
with the internal ReplayGainFilter state.
So instead of initializing those serials once, we need to initialize
them each time we create new ReplayGainFilter instances, i.e. in
OpenFilter().
https://bugs.musicpd.org/view.php?id=4632
Previously, there was no special code to convert stereo to
multi-channel. The generic solution for this was to convert to mono,
and then copy the result to all channels. That's a pretty bad
solution, but at least something which always renders audio. MPD does
something, instead of failing.
Now that MPD has proper support for multi-channel (by defining the
channel order), we can do better than that. It is a (somewhat) common
case to play back stereo music on a DAC which can only do
multi-channel. The best approach here is to copy the stereo channels
to front-left and front-right, and apply the "silence" pattern to all
other channels.
If the input AudioFormat changes but the out_audio_format doesn't
change (e.g. because there is a fixed "format" setting in this
"audio_output" section), the ConvertFilter needs to be reconfigured.
This didn't happen, resulting in awful static noise after changing
songs.
This method is used by DecoderControl::IsCurrentSong(), which is used
by the player thread to check whether the current decoder instance can
be reused to seek. When switching to another song in the same CUE
sheet, previously DetachedSong::IsSame() returned true, and thus the
old decoder instance was used for the new song, not considering the
new end_time. This led to the old decoder quickly quitting.
This way, we have four periods instead of the default of two. With
only two periods, we don't get woken up often enough, and we
frequently encounter buffer overruns. With four periods, we have more
time to breathe, and the buffer overruns magically disappear.
The byte order of DSD_U32 was wrong from the start. The oldest bits
must be in the MSB, not in the LSB, according to
snd_pcm_format_descriptions in alsa-lib.
DSD_U32 packs four bytes instead of one large "sample", thus the
sample rate is one quarter of the input sample rate. This fixes a
rather critical DSD_U32 playback problem.
Changed AlsaMixerPlugin to use the get and set normalized functions from volume_mapping of alsa-utils/alsamixer
Changed volume_mapping set volume to be for all channels and not per channel
added volume_mapping files to Makefile.am
Without this, the pipe would run empty very often, which may result in
an xrun if the roundtrip to the PlayerThread and back takes too long.
By waking up the PlayerThread before the pipe runs empty, we make MPD
much more latency tolerant, which is a major optimization.
The user unit omits the "ProtectKernelModules" setting which fails
with modular kernels:
Failed at step CAPABILITIES spawning /usr/bin/mpd: Operation not permitted
It is unfortunate that systemd (version 232) is unable to reduce its
own capabilities, because this requires us to split system and user
units.
https://bugs.musicpd.org/view.php?id=4608
This commit changes a minor queue priority design to something which
makes a little bit more sense.
Previously, a song that had already been played would only be
re-enqueued if its priority had just been raised above the current
song's. This means that if it was already above, it was not
re-enqueued. That is a surprising behavior, because users expect a
song to be played when its priority is raised.
Now the song is always re-enqueued if its priority is raised (and
above the current song's - no matter if it has already been above
before).
https://bugs.musicpd.org/view.php?id=4592