Playlist{File,Save}: always use UTF-8 in playlists on Windows

Turns out that using CP_ACP is a lousy idea, because only very few
Unicode characters can be represented by it.  Instead, switch to UTF-8
(which every sane person on other operating system already uses).

Closes #102
This commit is contained in:
Max Kellermann 2017-10-18 10:05:26 +02:00
parent 753a2aa462
commit 9703a401c5
3 changed files with 14 additions and 8 deletions

1
NEWS
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@ -6,6 +6,7 @@ ver 0.20.11 (not yet released)
- gme: fix track numbering
* improve random song order when switching songs manually
* fix case insensitive search without libicu
* fix Unicode file names in playlists on Windows
* fix endless loop when accessing malformed file names in ZIP files
ver 0.20.10 (2017/08/24)

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@ -207,13 +207,12 @@ try {
continue;
#ifdef _UNICODE
wchar_t buffer[MAX_PATH];
auto result = MultiByteToWideChar(CP_ACP, 0, s, -1,
buffer, ARRAY_SIZE(buffer));
if (result <= 0)
/* on Windows, playlists always contain UTF-8, because
its "narrow" charset (i.e. CP_ACP) is incapable of
storing all Unicode paths */
const auto path = AllocatedPath::FromUTF8(s);
if (path.IsNull())
continue;
const Path path = Path::FromFS(buffer);
#else
const Path path = Path::FromFS(s);
#endif

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@ -28,7 +28,6 @@
#include "fs/AllocatedPath.hxx"
#include "fs/Traits.hxx"
#include "fs/FileSystem.hxx"
#include "fs/NarrowPath.hxx"
#include "fs/io/FileOutputStream.hxx"
#include "fs/io/BufferedOutputStream.hxx"
#include "util/UriUtil.hxx"
@ -38,7 +37,14 @@
static void
playlist_print_path(BufferedOutputStream &os, const Path path)
{
os.Format("%s\n", NarrowPath(path).c_str());
#ifdef _UNICODE
/* on Windows, playlists always contain UTF-8, because its
"narrow" charset (i.e. CP_ACP) is incapable of storing all
Unicode paths */
os.Format("%s\n", path.ToUTF8().c_str());
#else
os.Format("%s\n", path.c_str());
#endif
}
void